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    Best posts made by BetterNow

    • RE: Talking 'Bout Ares

      @faraday said in Games:

      I do get a bit put off when folks (not you specifically) blame the system for what individual games and players choose to do with it.

      This, this, this. I am on an Ares game that works perfectly for me, because Asyncs abound and I'm in a situation where that is basically the ONLY way I can RP due to living/work circumstances beyond my control.

      I am also on one where Asyncs are almost non-existent and I am likely not going to be able to participate there in most anything unless I initiate an async myself.

      The games are both Ares, but their CULTURES are entirely opposite. That is in no way due to the codebase, but to the staff and players and how they prefer to play.

      posted in Game Development
      BetterNow
      BetterNow
    • RE: MU and Data Organization

      Just popping in to add CLEAR CHARGEN DIRECTIONS. It will save you as staff, and your players, much sanity, if they aren't frustrated and confused while making a PC.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Faraday Appreciation Thread

      Non-Ares games literally annoy me now. The lack of ease of RP, without a bunch of unnecessary commands and excess keystrokes to just enjoy myself, makes me twitchy. I am now and forever spoiled by Ares, which just lets me enjoy a damn game without having to jump through hoops to RP. Thank you, Fara!

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: GMs and Players

      @greenflashlight said in GMs and Players:

      If a game's policy is that any claim of harassment must be proven with incontrovertible evidence, then that means we are comfortable beginning from the position that people who report abuse cannot be trusted, right? That they are liars or, at least, too mentally incompetent to understand what other players are doing to them. Since such people are so untrustworthy, their reports must be investigated, correct? That's the only reasonable thing to do. No one's saying they're liars, just that they can't be trusted.

      That is not what anyone here has been saying. That's twisting words, and pretty much the EXACT kind of gaslighting they're referring to. I am sure I'll be chewed up for this but VASpider, DownwithOPP and yes, even Ruiz, all practiced this exact thing. It's how they get AWAY with abusing people, by turning the accusations onto the VICTIM, and having staffers BELIEVE THEM over the actual people they are hurting. By not asking people for actual proof of the abuse.

      I speak from experience, and if Cobalt were still active she could confirm, that this is precisely what VASpider did on Darkwater, the first iteration of the game, where she literally told staff several players were being abusive to her. Those several players weren't even really interacting with her, and certainly not abusively, and had no idea of who she actually was.

      This came down to an apology from Cobalt to me years later when Darkwater 2.0 was made, and a personal invitation to come play there.

      I hope this helps with the distinction of "letting abusers run free" and "actually making sure the accused is the abuser".

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Audio-books

      I have heard good things about the audio books for the Dresden Files being narrated by James Marsters.

      posted in Readers
      BetterNow
      BetterNow
    • RE: GMs and Players

      @saosmash said in GMs and Players:

      But I do also agree in philosophy with @farfalla that the harm done by mistakenly excluding a not-wrongful actor from a game I'm running would be a lesser harm than mistakenly continuing to include a wrongful actor. Perhaps it is only this harm analysis that separates the two philosophies? Perhaps it isn't.

      Can I just get clarification on this part? How is it less harm to throw someone off your game who might be innocent? If they are, and the reporter is the bad actor, isn't it then keeping someone on your game who might be the actual bad actor? Who then remains on your game free to continue preying on your playerbase?

      If you don't know for sure who the bad actor is in the situation (because no proof is provided), how can you have any sense of whether you've done more or less harm to your game with who you chose to remove, and who you chose to let stay?

      The only way I'd see to be sure in that circumstance, would be to remove both players from the game? Or am I totally misreading this?

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: How much Code is too much Code?

      My guideline: I never, in the history of ever, need to have a coded system tell me I have my period, and how heavy the flow is. Looking at you, Firan.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Good TV

      What We Do In The Shadows on FX is as good as the movie, and that is saying something. And this coming Wednesday, MARK HAMILL will be on it playing a vampire! https://youtu.be/SPz8-mE0xpg

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort Matches Malone would definitely hang out at a bowling alley though.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Critters!

      @greenflashlight A friend got a batch of kittens to foster and the one with the "goatee" has spawned so many name suggestions.

      kitties.jpg

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: MUs That We Would Love To Make (But Won't)

      Or, GMs could not be the only source of plot and let players run their own stuff, make up their own cases to run for others, come up with their own NPC patients with X or Y illness for PCs to solve, etc. Then GMS only have to focus on big, world-changing stuff like a helicopter crashing into the hospital helipad and taking off the arm of Doctor Romano (I'm looking at YOU, ER).

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Good TV

      Finished Hawkeye on Disney+ last night. It was DELIGHTFUL! As a fan of the Matt Fraction comics, it pleased me to no end to see them incorporate a lot of the feel of those while still planting it firmly in the MCU. So many easter eggs for fans of those comics. SO MANY. And a lot of surprises! Enjoyed the hell out of it.

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: Auspicious beginnings

      What I do when I run a plot (not often anymore mind you), is I write up the set pose ahead of time and I @mail it to all players signed up, and the alternates, at least a day ahead of time, and tell them to use that to come up with their rationale for being there, so they can use it in their intro pose.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @alamias I recently found some success with a sublingual Melatonin spray after everything else failed me epically and I could no longer afford my prescription sleep meds. It still takes me an hour or more to get to sleep but I sleep well after. https://www.amazon.com/gp/product/B0759KQCML/

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: GMs and Players

      For me, I think it depends on the very nature of the game. Is it a game where something can be gained over other players or give them an advantage in a PVP type setting, or set them above others, give them all the cool stuff in a PVE one? Then maybe having NPCs start romantic or sexual relationships with PCs is not the best idea. That is where favoritism is born.

      Is it a sandbox type game, slice of life, a game in which the NPCs aren't going to be handing you anything not readily avail to everyone else by every alternate means out there? Then it doesn't matter one whit if your NPC is banging that PC. Have at it, enjoy. There are no stakes involved.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: Dead Celebrities 2019

      @Admiral Blind Fury was another great B flick of his.

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: MUs That We Would Love To Make (But Won't)

      @ganymede said in MUs That We Would Love To Make (But Won't):

      The crew in Critical Role is an exception to the general rule that, among gamers, there's commonly a small handful of folks who have the time, energy, and talent to run a campaign. And for those of us who have lived through this, it is self-serving to hold otherwise.

      And in the case of Critical Role it's their actual JOB. They're all pro voice actors. They are a business, they all own the IP they've created. They have a literal monetary stake in the game.

      I used to be someone who ran tons of plots. TONS. I don't know if they were good but people attended them. But back then I was a housewife, I had tons of time, I had no drains on my creativity.

      Now I work a minimum of 43 hours a week while desperately trying to find a house in an insane realty market and by the time I log in, I am mentally exhausted and just want to inhabit someone else for the short while I have. It's why I can only really ever be in asyncs. I can't even get 90 consecutive minutes online. Life //changes//.

      posted in Mildly Constructive
      BetterNow
      BetterNow
    • RE: The Dog Thread

      @cobalt That is a face that needs so much smushing and a snoot that needs all the boops.

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
    • RE: Cyberpunk Screenshots

      js001.jpg

      posted in Other Games
      BetterNow
      BetterNow
    • RE: Dead Celebrities 2021 Edition

      The goodest boy, First Dog Champ Biden, 13. https://www.cnn.com/2021/06/19/politics/champ-biden-german-shepherd-dog-dies/index.html

      posted in Tastes Less Game'y
      BetterNow
      BetterNow
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