You're also forgetting Victorian Lost.
Non-steampunk Industrial Revolution could be fun, BUT.... Instead of steampunk, go full Nadia: Secret of the Blue Water with schizotech.
You're also forgetting Victorian Lost.
Non-steampunk Industrial Revolution could be fun, BUT.... Instead of steampunk, go full Nadia: Secret of the Blue Water with schizotech.
These are web-based, so they just open up in the window of whatever browser you're using, making them ideal for any platform.
For web-based clients, I recommend ChroMUD Alpha (http://chromud.whiteraventechnology.com/) and WebMU (http://www.cheesesoftware.com/MUCon/)
Be happy for what you have. Both of us cook (and I typically cook more often than not, as he usually gets home from work after me). We were talking about this last night (I made curry beef last night), since we needed something to do with the leftover rice.
Tonight's dish is going to be italian sausage and chicken angel hair with a homemade arabiatta sauce. Which I'm making.
Is it okay for me to just share a food i'm about to turn into a comfort food? Because my fiance is awesome.
Omurice step 1
Omurice, step 2
On the flipside of my I LOVE FOOD from the RL things I love?
Having everything that you need for a dish when you get back from the grocery. Except ONE THING you didn't know you were out of. AUGH!!!! Stupid sesame oil, you have thwarted my attempt to make japche.
Food.
I love food.
I love that I've found youtube chefs that give their recipes away for free.
I AM GOING TO GET SO FAT OH GOD.
Yeah, but a 'mortals game' that is @faraday 's example of 'a priest, a musician and a housewife get jumped in an alley' ends up getting a lot of small play groups, and then you have the problem of cliques all over again. The players need a reason and impetus to work with each other, socialize, etc. A political mortals only game would be awesome, but that's just another type of focus.
@faraday
I agree on skipping people, and have before. And I get what you're saying. I also really left off something I meant to, wherein breaking things down into smaller groupings is also a thing, and that's what I'm used to on games I used to play on and run. But, even then, an hour to get everyone through is better than 'everyone poses in a half hour, except for Agnes, who ends up giving 4 lines every 45 minutes'. There's never going to be anything perfect, and things have to swing either direction to make a scene and situation work, I feel.
@Apos
No, I get it. I'm just pointing out that it's not the primary problem, unless it is allowed to become such.
I know. I'm also being silly to keep my mind off of my painful arm.
On the note of RL things I love: my gaming nerd friends. I get so much different game exposure from them, and they're willing to try just about anything, so we always have stuff to do.
MIXED SIGNALS @Misadventure . AUGH!
Really though, I went from playing AD&D 2nd Edition, skipped everything until 4e (and loved it because I didn't have to do Mother May I? as a fighter), and read both 5e and 13th Age. I tried to get my brain into 3.X and Pathfinder, but was just... overwhelmed by everything.
@faraday
Yes, but those games seem to have a setting that shoves the players together in close quarters. In all honesty, the big thing you would have to do with a Mortals game is create it with a hand-made, mortals only group. Not Hunter stuff. Someting like SCP, or an organization that recruits exceptional people, but never with powers. Make it part of your game's setup and policy that 'everyone has to be part of the Big Group, even if your concept is 'cupcake making housewife there to do MAKE BABBY! RP'. We did this as a 3 year tabletop game, and it was fun. Hell, you could even set it up so that players could look into getting powers and Awakening and shit, but have a rule in place that if those things happen, those PCs are retired.
You hit what I was typing up with the whole 'gotta have an organization,' so I deleted it. But you have to have buy in from players. If you make a mortals only game, you, the staff, HAVE to give it some sort of focus. Allowing people to come into the Organization in their own way is fine, but the game HAS to eventually have that PC drawn into it, otherwise they're outside of the main line of plots and stuff going on.
However, doing something like this also requires something that most WoD games don't want to do: FUCKING FOCUS.
@Apos
Re: pose times. That's all well and good, and being fair to everyone in that instance is great. That's not at all limited to WoD 'players are expected to take care of their own stuff' games either. I've seen it on fully automated games like Transformers (and had a HORRID experience with it on MVC which is why I won't go back there).
But people multi-playing or doing ten thousand other things and NOT paying attention and coming back "oh, lol, sorry I got caught up doing <blah>" is... less than ideal. I'm not talking about "oh shit, kid projectile vomited" or "BRB, wife is feeling frisky" (yes, this happened on a TF game), just 'Oh, I was playing LoL in between poses...' type shit. Personally, I don't think pose order is the problem (sorry, but pose order is just another word for initiative order). Lack of care for the time put in is the problem.
Haven't watched it yet. A friend is raving about it, and I like the Runaways comics.
I fell in love with Yoko Kanno due to Macross Plus.
I also love Yuki Kajiura. I fell in love with her due to Mai-HiME and Mai-Otome.
ETA: Speaking of covers and Macross Plus: Laura Shigihara's cover of Voices.
https://www.youtube.com/watch?v=3i_m9H2lll8
She also has covers of tons of other music, and has her original music from video games like Plants vs. Zombies.
We finally watched Baby Driver. HOLY SHIT. The soundtrack, the cueing to the soundtrack, the stunt driving. All of that was boss.
We finally watched the new Mummy. I wasn't floored but I was pleased with it.