Posts made by Bobotron
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RE: Power Rangers: Power of the Grid
Color me curious how you're going to integrate Riders? Kamen Rider: Dragon Knight wasn't terrible, and could be used as a jumping off point.
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RE: What Types of Games Would People Like To See?
@Ominous said in What Types of Games Would People Like To See?:
After playing Bloodstained: Ritual of the Night, I want a game of wuxia-ish monster hunters who go around banishing ghosts and demons and killing monsters and shit and absorbing their powers to become even more badass at the risk of corruption and going mad. This idea is not thought out at all, but it sounded really fun in my head.
UHHHH AGGGGGH!!!
- NEW SHARD: Teps Oceus - Chain lightning!*
It would be kindof amazing, the PCs being Shardbinders working with/for various organizations, and such.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
And we'll get some info on the state of the Sabbat in the PG.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
@Ghost
Ravnos were reduced to a couple hundred, and it's been 14 years since. So we'll see what they do.Most of us in the community are expecting Chimerstry as a whole Discipline to be gone, replaced by a couple of Amalgams. It's all they need, anyway. One for general illusions, one for fighty illusions. None of this 'I can make a static illusion at level 1!' that no Ravnos ever sits at anyway.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
Info on projects from Matthew Dawkins (thanks to him for the AMA on the WoD5 Discord).
From the Player's Guide...
- The PG will have Amalgams and alternate powers for Disciplines. Apparently 'Warlocks of all stripes will have some new toys to play with' but without context (hopefully more Rituals and BS powers).
- The Hecata section will talk about the Giovanni as they are linked to the Hecata; the Hecata section will not talk about the non-Hecata Giovanni. The non-Hecata Giovanni will be more covered in Cults of the Blood Gods.
- Ravnos and Tzimisce will be in the PG.
On the Chicago Folios...
- They will contain some mechanics, new Loresheets and Blood Sorcery Rituals.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
@Rinel
You can just about recreate any Path or even chunks of multiple paths into your Humanity based on how V5 does it. You have Tenets (the global morality) which is decided by the ST and the group (so you could have a Humanist set of Tenets wit hthings like Don't kill except in self defense), then individual PCs have Convictions, which are personal morals that they use to keep the Beast away. IT's really a well-done and very malleable system.ETA: Apparently it looks like we'll be getting expanded Discipline powers in the Player's Guide?
Dawkins' statement about what he did for Oblivion kinda indicates that. I'm fishing for answers.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
@Ghost
Well, the book Cults of the Blood Gods will do a lot more to answer that question about the Giovanni, since the whole Hecata writeup (including backstory, why the necromantic clans joined up in parts, and independent takes on the necromantic clans) will be in there. The 'overview' most of us are expecting is a few pages worth, plus the 'core' basic Discipline. But it'll be nice for those to be playable come December, even if we won't have all the context for what they're doing now.SI will be choice though, apparently they've stated there will be rules for playable SI agents/mortals in that book as well as expanded equipment.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
So as of yesterday we got more information from Modiphius about those books.
Also some other info about organized play and playtesting from Modiphius, as well.
All in all, I'm a little surprised that Modiphius is doing all 13 clans in the book, which is different from what was the stated 'development philosophy' by one of the V5 developers, but at least it'll help with drawing in people who were skipping it because their favorite <x> wasn't in the book.
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RE: Fringe/Weird RPGs
@Cupcake
Apparently it's free on their website?Re: Weird RPGs
I also have the trainwreck that is Vampire: Undeath, the WoDest not-WoD RPG.
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RE: What Types of Games Would People Like To See?
@Jennkryst
Ahh. DIdn't know of that one. The only multi-MU* one I knew of that was DA was the one above. -
RE: What Types of Games Would People Like To See?
@Jennkryst
Yeah that would be the one. It started out as a Dark Ages game, flopped as a Dark Ages game, and then became a 'Vampires in the modern world in a city with a Dark Ages theme park' Anarch-controlled city... and that never attracted players either. -
RE: What Types of Games Would People Like To See?
@Jennkryst
Are you talking about the mini-MU* one on Tempest? -
RE: Fringe/Weird RPGs
@Jennkryst
I didn't want to scare people. ALL HAIL KING TORG. -
RE: What Types of Games Would People Like To See?
@SG
That would be ideal, but... waves hands emphatically back in time to arguments about realism in Arthurian gamesFor myself? Now that I'm actually going to try to get back into MU*ing heavily, since we're not going to be moving and I don't have to worry about that.
- A modern Masquerade game using only Vampires. Would love V5 but that takes some extra work.
- A lighthearted game stealing liberally from Gundam Build Fighters, with no stakes other than TROPHIES AND PRIZE MONEY and PLAMO!
- A game in the vein of Brawlhalla or Smash Bros. but without the 'multiverse' or 'video game characters' angle; basically a 'fighter' MUSH with soft fighting mechanics, and perhaps stealing a beat from Thor: Ragnarok with gladiators eventually rebelling against their masters.
- A good Transformers MUSH that did the war thing rather than the ones that are currently out there.