@Insomnia
AT&T.
@skew
I have 2 gigs of data shared between me and my partner, but we have the rollover and we rarely ever use much of it.
@Insomnia
AT&T.
@skew
I have 2 gigs of data shared between me and my partner, but we have the rollover and we rarely ever use much of it.
... so my best friend and his wife play Pokemon Go. It actually looked more fun than I thought it would up close. So. What's the average data usage outside of Wifi? I am thinking about downloading.
Beat me to it. That looks like it'll work (and thanks, I was having trouble figuring out the sort key! I can use this for something I was storing a different way).
@vanderlylle
Cool. I wish you luck on that.
@Caryatid
My only suggestions might be...
@ThatGuyThere
I feel that if I buy something and never use it, but have it and someone else who WILL use it won't get it, it'll just be wasted potential. I have picked up random stuff that I've thought was cool or I wanted a physical copy to read, like the five copies of the softcover Book of Nod I've found (finding those for $3-5 a pop? Hell yeah.), the Witchcraft core, the Buffy RPG core, a few random Mage tradition books (though this is in preparation for us to do a Mage LARP after vampire ends), the odd Laws of the <stuff> book (like the Wraith LARP book)... most of what I get I'd want to read or mine for ideas.
@Thenomain
I flipped through it and read a little bit, and I thought it was an interesting setting and setup. It'd be worth looking into for anyone looking to do alt-Victorian.
@ThatGuyThere
I didn't, sadly. I didn't think I'd ever play it and I ended up passing on it.
@Lotherio
I saw a game in the Half-Price Books the other day called Victoriana that is... pretty much this thing.
@tragedyjones
I'm on episode 3 currently. It's been an interesting distraction.
A new patch was finished earlier, written with 1.8.6p0 compatibility.
https://github.com/pennmush/pennmush/issues/410#issuecomment-231619832
Instructions are at the top of the patch. It grants native support for the main commands of MUX channels and such (as noted at the top of the patch).
@Mercutio
Yeah, Mike and I were talking about the things needed earlier before he headed out. I think it's a worthwhile patch, myself.
@Seamus
I'll ask on the MUSH dev when I'm back on it shortly. I didn't get that error when I tested it this morning, but it was on a brand new install of 1.8.6p0. Are you using any other custom patches or hardcode alterations?
Okay, it looks like the SVN error that you can ignore was... for whatever reason... causing a much worse error than it gave me, on 1.8.6p0. I've removed the SVN portion and tested it, it works with no error on a flat, new install of 1.8.6p0; no idea if it will conflict with any patches for stuff like HSpace and the like.
I've uploaded it here: http://hotbmush.com/muxchan.txt
Just download it, patch it appropriately (and don't be a moron like me, make sure you remove the --dryrun once you test it for it to go live). After that, it'll work with the attribute in question. I haven't yet written the softcode for it; I'll upload that once I'm done.
@Seamus
Let me do a couple o tests, see if there's anything that needs to be done with 1.8.6p0.
@Seamus
It's working right now on 1.8.5p5 at the very least. It was a pretty easy install and the baseline works once I set the attribute on myself. I got an SVN related error which is just an ignorable error since i don't mess with SVN.
To test it, put the .txt file in your top-level Penn directory, then:
patch -p0 --dry-run < filename
If you get no errors (or just that SVN error) remove the --dry-run and it'll patch. Run a make, then @shutdown/reboot.
... I just looked at this, why did't it include the link?
This was pointed out to me today. It's a patch for PennMUSH that uses a custom attribute to make Penn channels work as if they were MUX. I have installed it and it works by default, but has no bells and whistles.
I'm going to (once I get everything done) tag the patch with a softcoded addcom/delcom/comtitle/@clist to go with it as separate file. I'll post here as well once I'm done with them.
Anyone running Penn that wants to do this, it works on at least Penn 1.8.5 ranges.
@durango
Hah, surprising to see more 2k5 alums here.
I was a little pink Deceptitape named Geo there for a long time. Welcome to the forum!
Qualities and Conditions
Now, this is going to look WEIRD to a lot of people. But, as noted before, automated combat. If you've played at a Transformers MUSH, any of the Megaman MUSHes, Persona MUSH, etc. Anything from that circuit, you'll recognize how this is going to be set up. Things that show up on your +sheet/combat or +attacks (not necessarily ALWAYS attacks, but abilities you have) will be arranged as shown on the previous mockup. But most weapons will have qualities detailing what special things they have, if any. This also applies to the various supernatural powers on the MUSH, with the tags noting to the combat system what that power should do when used. Below is a list (so far) of abilities that you'll see in a variety of powers across the game.
Weapon/Power Qualities
Weapon/Power Qualities are pretty straightforward; they modify what a weapon does (such as adding a rider effect to damage) or inflicts some sort of condition. Most weapons won't have the capability to inflict conditions, though some might depending one what a player purchases. Most conditions, both good and bad, are typically inflicted by powers (or the power will add it to a normal attack as a rider). The condition is the same as the name of the quality, and as a default duration of 3 combat rounds unless otherwise specified.
Empower - Buff Physical
Guile - Buff Social
Focus - Buff Mental
Resolve - Buff Willpower
Weaken - Debuff Physical
Dull - Debuff Social
Addle - Debuff Mental
Unnerve - Debuff Willpower
Enhance - Buff damage (flat buff separate from attribute)
Shift - Buff evasion (flat buff separate from attribute)
Precise - Buff accuracy (flat buff separate from attribute)
Sap - Debuff damage (flat debuff separate from attribute/skill)
Stagger - Debuff evasion (flat debuff separate from attribute/skill)
Distract - Debuff accuracy (flat debuff separate from attribute/skill)
Misdirect - Next attack vs. target automatically misses
Immobilize - Next attack vs. target automatically hits
Prevent - Next status debuff automatically fails (does not prevent damage, affects all debuffs on an attack, rather than checking for proc)
Circumvent - Next status debuff automatically succeeds (does not prevent damage, affects all debuffs on an attack, rather than checking for proc).
Enflame - Brawl attacks are treated as Incendiary
Incendiary - Extra damage vs. vampire
Silver - Extra damage vs. vampire
Burst - Can target up to 3 characters
Heavy - Increased attack difficulty for automatic bonus damage
Pierce - Ignores half Armor Rating
Leech - Drains Endurance
Feed - Drains Blood
Bleed - Damages Blood instead of Endurance
Revenge - Turns END loss into bonus damage
There are some that will show in the quality list, but won't count toward the 2 qualities a power can have, as well.
Incorporeal - Only processes combat to-hit by attacks tagged Silver, Fire, Sunlight or Special. Those will immediately clear this flag.
Flight - Only processes combat to-hit by attacks tagged Special or Firearms, or all if the attacker also has Flight.
Self - Can only use the ability on yourself via +-commands.
Other - Can only use the ability on others via +-commands
Muscle - Damage Multiplier + 1
Bypass - Ignores Armor (usually mental attacks, such as Psychic Assault)
Passive - Requires no activation; always-on
There will be some that will be added, or allowed as special weapon qualities, when people/if people find out about the banes of other supernaturals.
Armor Qualities
Armor Qualities can only be on the piece of armor that your character is wearing at a given time, but like weapons, characters can own other types of armor and equip them as necessary. Armor Qualities are accounted automatically by the combat system. Generally a piece of armor will have a single quality other than its damage reduction.
Ballistic - Bonus reduction against Firearms
Rugged - Reduces success chance of Sap
Impact - Reduces success chance of Stagger
Steady - Reduces success chance of Distract
Light - Reduces success chance of Immobilize
Nomex - Halves the effect of Incendiary
Hardened - Halves the effect of Pierce
General Item Qualities
These qualities are not accounted for the by combat system; rather, they notate what bonus dice a particular item gives to a particular roll in non-combat situations or special non-combat/roleplay effects. This list isn't done yet (and likely will be very simple).
On the powers, as well, the blood costs are currently placeholders; I'm working on those in general.
And next, super strength!
Intensity
The strength of many men is a common feature in almost all mythological and folklore representations of vampires, and the Blooded are no different. The strength given to them by their condition makes them stronger than humans, and by focusing the vitalis throughout their bodies, they can enhance this even further.
Basic
Crimson Might - The simplest aspect of Intensity, the vampire simply flows the blood into her body, the vitalis within infusing her physical body with additional strength, dexterity and stamina.
Puissance - The vampire's natural strength shows itself in the damage and force from her blows.
Intermediate
Crushing Blow - The vampire is able to put her strength into a strike that reverberates through armor, bypassing part of its natural protection.
Earthshock - The vampire is able to use her vitalis-quickened strength to strike the ground at point A, and subsequently have the force of the blow emerge from the ground through shockwaves, some distance away. This causes localized shockwaves that disorient and damage, and the shockwave can be spread across multiple individuals.
Advanced
Unusual Assault - With minimal effort, a vampire can wield as weapons many objects which most cannot even lift. Using a sudden increase in strength, the vampire can use unwieldy items as weapons briefly, such as throwing a manhole cover, uprooting a telephone pole or grabbing a motorcycle. The weapon, however, breaks under the extreme duress after use.
Blessing of Vigor - The vampire is capable of loaning some of her prodigious strength to another, by marking her with and sharing her blood, with her disciple.
Master
Strength of Hercules - The vampire's innate strength is even further above that of other vampires, allowing her to inflict additional damage simply by dint of her superior power.
Crimson Brutality - The vampire focuses her blood, infusing her flesh with the stolen life, her form heating up as if she was on fire. Her body takes on a reddish, sunburnt tint and her strength increases yet again; additionally, her strikes seem to leave a heat haze, and inflict heavy damage on vampires.