@Coin
Yeah, there were some feels. It was a little bit expected of what happened, but... still.
Posts made by Bobotron
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RE: Dead Celebrity Thread
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RE: [Request] Policy Template
If you wanna poke around my policy and such files, feel free as well.
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RE: Dead Celebrity Thread
@Three-Eyed-Crow
I really liked Yelchin in Odd Thomas. I thought he did an excellent job in that. -
RE: Dead Celebrity Thread
@Miss-Demeanor
I dunno, I like that it went from showing Spock's 'sacrifice' humanity to 'REVENGE' humanity, as it doesn't seem like revenge and anger is something that Vulcans typically embody (much like his pushing and beating up of the kid in the origin point of the first movie). -
RE: Grid Construction and Planning
@Seamus
And that's fine. It was more an anecdotal about grids and huge size and minutiae. Some of the rooms are small enough that you could probably get away with just one room for what it is, and then combine some of them under one larger moniker perhaps. -
RE: Grid Construction and Planning
@Coin
Yeah; you get variety and locales for people to build out from but you don't get minutiae of a room being '5th and Vine' like I've seen on games.With Houses, I'm doing NYC in the same vein; looks like I'll have 9 areas, with 2-4 rooms each. Like, Midtown Manhattan is set to be made up of Gramercy, Hell's Kitchen, Midtown Center, Greenwich Village and Chelsea.
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RE: Grid Construction and Planning
@Seamus
Do your San Francisco up by districts, and if necessary, break those districts down into sub-areas. I was looking at San Francisco as a setting for the original vampire game I'm doing before I switched to NYC, and ended up coming up with some areas (I found a district/neighborhood map) and then was going to fluff it internally for what goes where.The maps I used (data hoarder!) were:
http://vanderwal.typepad.com/.a/6a00d83455b30d69e2016302d93602970d-800wiand
http://www.thecitrusreport.com/wp-content/uploads/2010/05/san-francisco-on-a-sheet-blue.png
ETA: https://s-media-cache-ak0.pinimg.com/564x/1f/b2/4e/1fb24e210a93bd57f7e6dd3f024625e6.jpg
Might be useful for you.
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RE: Good TV
@Arkandel
I'm not rushing. But holy shit, fuck you Stannis. FUCK YOU I HOPE YOU DIE. (Yes, I just got done with the NEXT episode...) -
RE: Good TV
I'm so far behind on GoT.
I just watched Hardhome.
HOLY SHIT.
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RE: RL Anger
@VulgarKitten
... this may sound bad, but can I get some suggestions? I feel like I need a good cry.
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RE: Retail "Horror" Stories
@ThatGuyThere and @Royal
Thanks for reminding me I need to get an oil change. -
RE: [Interest Check] Original vampire-based supernatural MU*
@lordbelh
And now that I'm NOT shoulders-deep in Tremere, to answer your question...The City Council has some specific agents that work to keep tabs on the supernatural; it's all very clandestine, and they are supported by Section 7, who has ways to offset and to an extent, prevent supernatural mojo from working 100% on humans. And ways to remove what is there. Ultimately, the City Council's representatives, the Section 7 representatives, and representatives from the vampires (and other supernaturals, such as the Fae and Therians in particular) keep tabs on each other, trade information (particularly if there is something that they don't want to spill over to the human population) and work to keep supernatural craziness out of the limeline. So the City Council works to keep things covered up as they can, often calling on the supernatural reps to pull their weight on it as well, as well as push back to the various supernatural groups to punish their own when they HAVE to police them. Section 7 is a little bit less prone to handing over offenders, since they have the resources and manpower to deal with transgressors themselves.
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RE: Code Teachers?
@Taika
Even for MUX, taking apart code is useful. A good 95% of code is back-and-forth compatible between PennMUSH and TinyMUX (at least things build before the past 3-4 years, maybe). I ended up having to teach myself how to code, because my first MU* I had to fire my coder for sexually harassing female players (we were a VERY open group, people know each others' RL names and genders and such).I took apart code, read the help files, asked questions... taking apart and reverse-engineering is useful, especially doing it in sections. I also find it's helpful to CODE in sections - command references function, function pass/fails to a set of pass/fail functions, and so on.
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RE: RL Anger
@Roz
Much love, Roz. I will light a candle for you. The sentiment still matters.For myself, today?
Having a really good friend. And loving to hang out with them, except when it comes to gaming. Because of his 'My way or the highway' mentality regarding it. -
RE: HSpace 5.0
@Jennkryst
Go to the Penn development site, someone there will have it. Some games have been recently installing hspace and asking for help on the code channel there. -
RE: [Interest Check] Original vampire-based supernatural MU*
@Songtress
Thank you. I think a lot of people get off of that track, and get themselves set up to build something that appeals to everyone. I want something that I will enjoy maintaining and telling stories in. Whether that story is a night of the Consul screaming at the plebeians for having a shoot-out in the subway with a wererat colony, or said shoot-out in the subway with a wererat colony, or finding the hidden temple that a member of House Fabia dug out in Central Park and dungeon-crawling past their insectoid servii to find out why they're digging up shit in Central Park.And I get where you're coming from; you have enthusiasm for the idea and I really appreciate it. I want to market this as an 'alternate to the standard WoD' and I'm looking at ways to do that. Outside input on things I may not have considered, or may be considering and just need a little impetus to actually make work, is good. And alternate methods and outlooks on teh world at good, even if to just mine for ideas.
It's why I like crowdsourcing stuff. I may not use anything, I may use some, and I may steal your ideas and run with them and expand and give you appropriate credit.
I'm still very much in the more heavy design stages, so there's more to come.
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RE: [Interest Check] Original vampire-based supernatural MU*
@Songtress
I hadn't designed the world I'm building around the supernatural being public knowledge. There are two big reasons...- The world I've designed doesn't have any real impetus for the supernaturals of any sort to 'come out of the coffin.' The media where the supernatural is public, there's usually some reason. In True Blood, it was the titular drink. I don't know what it is for Dresden. It requires a LOT more work than I am prepared to do to come up with an entire WORLD where vampires, at minimum, have been revealed to the public. It's more work than I had planned to do for the game (I know that may sound lazy, but changing aspects of human history, even in the last 20 years, with the revelation of the supernatural is... a difficult prospect).
- It's not the sort of game I want to run. I'd be open to something changing organically during play perhaps, but it's not the game that I am designing. Because, foremost, I'm designing a game that I would want to play, and would want to play with, and run stuff for, others. Which is the crux of any game I run, really.
Ultimately, it's not the game and goal that I had in mind. I'd also concur, the world won't be exactly the same; some things may be a little different, but if vampires exist alongside humanity, it's not going to change how World War II went. Or how the Civil Rights movement went. But subtle changes here and there are probable, it's a matter of seeing what I would want to do, what backstory/history NPCs I design that might have some effect on things.
I haven't written a huge backstory yet, ala the OWoD's huge backstory. It'll get there. But it probably won't be anywhere near the level, depth or 'supernaturals did this real world thing by themselves' that the OWoD had.
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RE: [Interest Check] Original vampire-based supernatural MU*
Whoa Nellie. I go to work and shit explodes.
So, while I'm at work and writing on the thing, are there any other topics people would like to see expanded on?
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RE: RL things I love
@dontpanda
Super congratulations! That's awesome.On the note of marriage, finally finding the perfect ring, and going to surprise my partner of 15 years and, finally get a ring and actually ask him to get married, when our anniversary comes up next month. Now that we can legally do it and all. Not like 15 years come July isn't already hitched anyway.
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RE: RL things I love
@dontpanda
Congrats on the anniversary! How long, if you don't mind me asking?Anniversary surprises are always fun, and I'm glad you got an awesome surprise there.