@Rainbow-Unicorn
Glad to hear that. I think that's going to be my biggest fear for a while, using a new system.
The new MET system is extremely tightened up and pared down; things like trait bidding and ad infinitum retests or challenge cancels are gone, as are weird outlier challenge stuff. It has also tightened and up and rebalanced some of the things that were problematic in the old MET, particularly in the Discipline department. And here it even works a little better than TT versions of some Disciplines, like giving Chimerstry actual default mechanical effects rather than having to ST fiat it for doing things with the first couple of levels that aren't just set dressing..
Plus it's fast when challenges and combat come out. That's my biggest thing in using an OWoD tabletop version, is the speed at which things go. Split actions, an action for each dot of Celerity, and so on. My last TT game of VtM was always bogged down when combat came out, and I feel like the MET system has the depth and options desired and needed, without bogging down.
Our last 'big' combat in the LARP, even with people having to look up powers that don't get used very often or double-check their memory of the power, was about 15 people at once and it took about an hour. That's including the limited retests in the system, and it was a good fifteen rounds of combat.