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    Posts made by Botulism

    • RE: DC : Gods and Monsters MUX

      @auspice If only they actually followed that in their hiring practices. DC just recently yet again announced a slate of books by pretty much entirely straight white bros.

      Not meaning to derail, but I work in comics professionally and that letter makes me giggle. DC are always making promises they never keep. Marvel too, though. Ah well.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: DC : Gods and Monsters MUX

      @mr-johnson Because pretty much everything in pop culture until the last decade or so was largely created by straight white men, and still mostly is. And the argument of "just make a new female/black/gay/trans character" doesn't help because new characters rarely break through in established genres/universes.

      I don't get why changing gender or race or sexuality upsets white males so much (not meaning you). They have all the toys. Learn to share, maybe?

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Across Time and Space MUX - Dr. Who

      Officially opening this weekend! Pre-made characters available (gender-neutral until claimed in most cases), two public locations for free-for-all RP (modern-day London and a future space-port/bar). Two TARDIS crews looking for members. Wiki is done. Everything is a go!

      We will actually be advertising on other MU*s this weekend. Up to now I've only posted here, so if you've peeked in and seen a tiny WHOlist, we've essentially been in pre-open/beta while things were being finished. This weekend is a good time to come back.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Botulism's Playlist

      Updated with Across Time and Space stuff.

      posted in A Shout in the Dark
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @theonceler said in Stranger Than Fiction MUX:

      @three-eyed-crow said in Stranger Than Fiction MUX:

      @quinn said in Stranger Than Fiction MUX:

      A couple people said their MO is to open a game for like 6 months, get bored, and open another one. I think Lantern Hill was one? I've definitely never played on one of their other games, so someone else will have to confirm.

      This shit honestly baffles me. Just...run a private game if this is what you want to do. There's nothing wrong with that, you'll take zero flack for it, it's a far more appropriate way to do some types of campaigns. Why open a public game when you don't actually want to run one?

      If there isn't an audience for your coolness, does it really happen?

      What is the sound of one hand fapping?

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @quinn Probably because Griff was in Group A with his friends, and any more players in it would be too much for him, so they capped it. Which SHOULD have meant you open a Group B. But then someone has to run Group B scenes, and when you have all of one Staffer running plots and won't let players run things, that never happens.

      At the end of the day it was a sandbox for him, with things run by his SO, and being open to the public meant he had a pool of people to audition for his limited friend slots.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @theonceler Yeah. I learned a while ago the hard way that players are going to do what they want to do, and it's better to say yes and get out of the way. If you expect people to only make the kinds of characters you want and tell the stories you want, don't run a game. Write a novel. Or a play.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @quinn You were after my time, then. And fun, re: rando showing up half way through and stealing the scene.

      That's what was frustrating - it was a good idea for a game, but ineply run by, like, 2 or 3 people who ran everything.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @theonceler That's funny. There was a LOT that could have been done with that game, but the (tiny) Staff had a Very Clear Vision of what they wanted, and that's fine, they made the place, but it stifles things and... This happens.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      @quinn Yeah. He was the leader in +votes or whatever for a good while because he RPed a lot, just with a couple people at a time. And yes, as his SO ran the plots, he was generally the focus of everything. And I'm not surprised that you got talked to about pointing that out. His SO was very protective of him and his various quirks.

      I was Sydney. Who were you?

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Stranger Than Fiction MUX

      That's unfortunate, but not unexpected. They had a solid concept (Stranger Things focused on the older kids) and code, and the RP quality was good, but they were frustratingly controlling over a lot of aspects of the game and characters. There was a LOT of arbitrary rules, like 'no tattoos' as an example, even though I see teens with tattoos more and more. That's just the one that jumps to mind. The other problem was that plots were limited to a certain number of players, and the most active player on the game involved in everything wouldn't RP with more than 4 people at a time, which further limited scenes. There also was never a lot of direction for stories outside those limited plots.

      Anyway, sorry to see it go even if I hadn't played in a while, but yeah. Not surprised.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Across Time and Space MUX - Dr. Who

      We now have 3 PC Time Lords, two of which are seeking crew. One is afternoons and evenings Eastern, the other is evenings Pacific. We also have a full crew that's afternoons Pacific and some evenings for crossover RP. Time Lords are storytellers be default, so joining up means you'll get at least 3 plot scenes a month. We also have more than 2 characters with wiki pages now! XD

      We have a condensed grid of modern-day London, including a Trap Street for aliens that live there in hiding. We'll soon be opening Maldovar's, a 52nd century bar and black market as a universal hangout. Stories are already starting up and I'll be kicking off the Season metaplot soon.

      Come give us a try! http://timeandspace.wikidot.com/ - 138.197.94.50 5050

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Creative Outlets

      PB helps me a lot. I had to change a PB the night before the character went live because I wasn't clicking with it and hadn't found their voice. Changing helped a ton.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Across Time and Space MUX - Dr. Who

      We've put up our first pre-gen/roster Time Lord: The Corsair. Can be male or female (and has been both, previously), and pretty wide open on personality. Their traits and background are written, with the traits being from the last (3rd) version of the character, so all you need is a description and to eventually update the traits with your version of the character. You can be ready to start building a crew and RPing in ten minutes or less.

      If there's interest in this character, we'll add more sooner rather than later. If you've thought about playing but didn't know what you wanted to play, give the Corsair a look!

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Encouraging Proactive Players

      @auspice I have to second part of this. There are lots of players who will show up to events, but have zero interest in follow-up. You can leave a dozen threads for them to pull on and they just don't. It gets discouraging.

      I'm setting up my Whoniverse game around troupes in the hopes that these smaller groups will keep themslves busy and then metaplot can weave them together. It's early, but so far I'm optimistic.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Encouraging Proactive Players

      @seraphim73 I think a lot of the new, young players just getting into the hobby are enthusiastic and proactive while most of the older, more experienced players are wary and cynical. I also think this creates friction - the new people don't get that some of that cynicism comes from a decade or more of shit going down. The older players see the enthusiasm and proactivity as attention seeking or trying to do everything. Neither has the whole picture.

      I think we need to encourage the enthusiasm and allow ourselves a bit of optimism again. I myself have been guilty of being wary of new players and new ideas, and I own that. We need the new blood if the hobby is going to survive and thrive.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Charging for MU* Code?

      I'm all for this. I've offered to pay you before, and I think that we might get better/more interesting games if we stop limiting the pool of game creators to those who can code or have friends who can. It keeps the pool artificially stunted and incestuous. Go for it.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Across Time and Space MUX - Dr. Who

      Here's a template for Time Lords (or any storytellers) on the game I whipped up. This is for my Time Lord PC, the Muse. I'm suggesting others on the game use it or modify it to taste, but thought I'd share it.

      Rank the following in order of interest/importance from 1 to 5 with 1 being highest priority and 5 lowest:
      Action, Character Development, Danger, Humor, Plot

      As above, indicating your interest in the following genres:
      Alien Worlds, Human History, Modern Day, Space/Future Human, Time War/Time Lords

      As above, indicating your interest in the following themes:
      Adventure/Exploration, Horror, Mystery, Romance, Social/Political Intrigue

      As above, indicating your interest in the following Whoniverse monsters/villains:
      Cybermen, Daleks, Other (tell me!), Time Lords (Master, Rani, etc.), Weeping Angels

      Do you prefer single-serving stories, multi-parters, or long-term arcs? Rank 1 through 3.

      Are you willing to have your character seriously or permanently injured in the course of a story? You are NOT required to say yes, and saying no will not limit your involvement in stories.

      Are you willing to have your character die in the course of a story? Again, you are NOT required to say yes, and saying no will not limit your involvement in stories.

      Please mention anything not covered above that you can think of that might be important.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Across Time and Space MUX - Dr. Who

      We had our first bit of RP today and it was awesome. We have 1 Time Lord PC so far and a few companions, their Crew is a Euro/daytime Crew so even with early hours and only a few players they're getting RP. That's how I want to grow the game, one TARDIS Crew at a time.

      If you haven't yet, come give us a look!

      ETA: Here's the log.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Sci Fi/Opera Originality

      @rnmissionrun I get that. It's hard to break out of established ways of doing things. And that makes sense in a Star Trek theme, because you generally can't go anywhere at any time.

      Maybe playing in a theme where that's not the case might help.

      posted in Mildly Constructive
      Botulism
      Botulism
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