@surreality Yeah, we are. We have a cap of 40-some archetypes, and we're generally pretty close to it. We'll never be a huge game, and we wouldn't work if we were.
Good luck on this project! Always nice to have more non-WoD options out there!
@surreality Yeah, we are. We have a cap of 40-some archetypes, and we're generally pretty close to it. We'll never be a huge game, and we wouldn't work if we were.
Good luck on this project! Always nice to have more non-WoD options out there!
We begin a more in-depth look at the Eager Beaver Lodge with brochure material about the lodge in general.
Nestled deep in the Oregon woods is Beaver Lake, where a small, man-made island is home to Eager Beaver Lodge. A bridge connects the wooded island to the mainland, and the nearest town is over 80 miles away, making it the ideal vacation spot to get away from the world and enjoy nature at its most beautiful.
The lake offers swimming, boating and fishing opportunities, there are hiking trails through the woods of the island, and the lodge offers a full-service restaurant with indoor and outdoor dining. An indoor pool makes swimming enjoyable year-round, and a separate converted boathouse building gives discerning guests a more private experience. Enjoy the best of the majestic Oregon wetlands at the Eager Beaver - we're eager to serve you!
Over forty acres of forest island surrounds Eager Beaver Lodge, filled with hiking trails and ancient trees wider than a Winnebago. A gently sloping lawn leads down from the main lodge to the beach, where canoes, kayaks and other small boats await. A majestic gazebo is a wedding favorite, and all around are picnic tables and benches for a delightful picnic or romantic moonlight dinner.
If hiking is your thing, there are several trails that weave through the woods, with gorgeous brooks and waterfalls along the way. Take in the breath-taking views from all over the island and maybe find a private little beach of your own.
The lake is full of fun year round for fishing, but swimming in the Summer can't be beat. Have a party with a bonfire late into the night and refresh in the cool waters of Beaver Lake. We can even cater your event by the water with a full-service bar!
The main lodge is centered on a massive fireplace and big bay windows that give a stunning view as you get warm by the fire. Two floors of rustic, luxurious rooms keep you nice and cozy, and our indoor and outdoor dining offers even more views of beautiful Oregon at its finest.
This area, surrounded by high chain-link fence, is off limits to guests for their own safety. Long ago condemned after a terrible accident, we advise our guests to obey the signs that surround it and keep to the public areas of the grounds.
Starting January 1st, 2019:
Beaver Lake, Oregon, is home to the Eager Beaver Lodge, one of the best kept secrets in 1980's American vacationing. Far from civilization, it has breathtaking views, rustic accommodations, and more than a few dark secrets. When the lodge plays host to the Nu Mu Beta Fraternity and Zeta Eta Pi Sorority from the University of Oregon, a group of adventurous film students from California, and a gang of bank robbers from Washington, it's a prefect storm to bring long-buried secrets back from the grave.
A mash-up of every slasher-genre trope and convention, this story is balls-to-the-wall 80's horror in RPG form, set in 1989.
I didn't know him as well or as long as many of you, but this hit me hard. He was one of my very favorite people on Welcome to Lovecraft, a great player and great guy.
He came out of MUX coding retirement to help with HorrorMU* because he said he liked my stories, and then got ill right as I was crafting a lot of things story-wise for him to get into. I'm really sad he never got to enjoy most of them. He did get his moment of drag queen with a flamethrower in the Alien story, though, and I know he had a blast with that.
We're retiring The Avant-Garde archetype in his memory. I'm so sorry he's gone.
@arkandel I felt the same way recently, that in order to ask someone to leave I had to catch them breaking an actual rule.
Then I realized it's perfectly valid to do it because someone is a shitty person who bullies and hurts others, even if they don't do it right in front of me on my game. This hobby is toxic for a reason - we tolerate toxic behavior from toxic people out of a misguided sense of fairness. No one has a right to play on a game.
No apology needed. Except from @bored for not being more interested/motivated because he's awesome when he can/does play.
Our current story on Horror MU is set in 1902, and is a late-era Western. That said, we're mostly using it for flavor and only pushing the accuracy as far as players want to take it. We have a woman US Marshal, for example, and an all-women outlaw gang. We have gay cowboys. We have mixed-race couples.
It works for us because our game is a horror game first and each season setting is just flavor, really. There's also some metaplot behind everything where these people (PCs) are being made to live out these stories, so they aren't real and historical accuracy isn't key.
When you can finally relax and enjoy the game you've worked hard to build up with the help of great players. It's a game. If you aren't enjoying yourself, why are you doing it?
Being thanked by numerous people for ripping a band-aid off.
Alien: Mutation ends Sunday (tomorrow!), and the next story in the pipeline is Prosperity's Price, a turn of the century Western set in a boomtown with a dark secret. Monsters, demons, and the Devil Himself await!
I can get a bit nasty - the chest burster alien in our game is a face burster, and I wasn't shy in describing that. But it wasn't Clive Barker level reverential gore described in four paragraphs.
Mostly it's the psychological aspects I play to.
There's still a few weeks of Alien left. I figure the Western will start early October.
@saulot
I'm on at those times, so they CAN be quite active, even for plot. There's decent RP to be had at night, US.
If Toby and Claire see this (or if any of you know them!), I REALLY need them for a scene on Wednesday. BB 8/10 explains. Thanks!
In an attempt to take this into more constructive ground, the problem really centers around a few things, all of which I've mentioned before and have been working to address.
First, this game goes a LOT faster than most, and as a result casual players can easily fall behind and feel left out. This second story, I've slowed things down some, but it can still feel like you're out of the loop if you can only RP once a week or so. This means that the players who are on the most and most active tend to be in the middle of everything, regardless of the role they've been given, because they're on and finding ways to get involved. These are what are being termed the "cool kids".
It really has nothing to do with me giving them better roles or more hooks - for instance, we're doing an Aliens story, and every single Weyland-Yutani scientist dealing with the black goo and potential xenomorph are new players in their first story. By comparison, who are the most active players? A dock worker, a security contractor for a mining ship, and a former marine guarding the Weyland-Yutani crew, who has noped the hell out of their project. So if you feel that moving cargo, guarding rocks and running AWAY from the heart of the story are the prime roles, uh... okay? But they ARE the ones on the most, doing the most, and that's because of the effort they put in. Other players aren't as active - and that's NOT a knock on them - and are still pretty involved.
It's a fast-moving game. Activity has advantages. That's just how things work.
@admiral
I get it, people see things differently. And I broke things into groups and arranged those groups the way I did in part because I am aware some see it that way.
I am also saying people were and are given many opportunities to voice opinions on things, and if they don't use those opportunities, there isn't much I can do.
@seamus
Which brings up an interesting topic I should probably take to the Constructive board.
@admiral
It wasn't a meeting. I made a bbpost about it asking for feedback (and EVERYONE gets a message on login saying if there are unread bbposts so they won't forget to check), and there were a few discussions on the public channel and in the OOC room. People were invited to chime in, give opinions, etc. If you or they didn't, I'm sorry, but I made the effort. I've regularly checked with the playerbase on everything from story to rules and more. I put up a poll this story asking for feedback on pacing. I've pretty much made a point of going out of my way to make sure players have a say in things and actively solicit that. So yeah, I really resent this insinuation that a core of 'cool kids' run things by fiat.