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    Posts made by Botulism

    • RE: Horror MUX - Discussion

      @bored I actually agree with you. There's a learning curve for me in this, too, and a big thing I've learned in this first story is that every role needs a job. Yes, some attendees of the festival have found ways to be useful and needed and had more involvement as a result, but the majority haven't been as lucky. There have been event staff that are TOO busy, people with TOO much to do and too much control while others have little or even none. I take responsibility for that.

      Going forward, all roles will come with a job of some sort, something that person does that makes them important. I'm also going to make Central Casting NPCs in charge of each area/aspect in some cases rather than PCs, not because the PCs in charge in this story are doing it wrong, but because it's putting too much pressure and focus on too few people. Having an NPC boss means if thee players disagree and rebel, they're rebelling on an NPC and not turning things into PvP.

      There's other stuff, too, but as the person pulling the strings I wanted it known that I'm aware of the problem and addressing it. This first story has been FAR from perfect. I've viewed it as a proof-of-concept, a test-run. I'm learning a lot.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      @three-eyed-crow I don't think we're the only ones at all - TGG is an inspiration. I know others have tried things in a similar way. All good!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      Thrill-Seeker, I'm around now! Come get your keys back. 🙂

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      We currently have 8 archetypes open for players to claim. All but two have been IC in their current role, so they come as-is like a roster character, though a new player can tweak and customize a bit. Most of these RPed once or twice before we opened, or in the opening day or two, but haven't been back since. If you were playing one of these and got eaten by RL, let The Director know. Archetypes that are open are listed here:

      http://horrormu.com/index.php/Archetypes

      We are almost two weeks (RL) into our first story. You can see what's gone on so far by checking out our current story page:

      http://horrormu.com/index.php/Current_Story

      This really is a very different game than most are used to, and I welcome our players to come in and comment on their experiences.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: MU Things I Love

      @goldfish D'aw! ❤ Who do you play?

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: MU Things I Love

      Running a game where things have an expiration date, there's going to be an ending, and getting there is the fun. So freeing. I can take risks and do things I could never do on a static, ongoing game. I liken it to the last season of Breaking Bad - everyone is fair game and anything can happen.

      Having players who can keep IC and OOC separate helps. They all know they're probably going to die by the end and gleefully do all the things characters in horror movies do, rather than play it safe and stockpile XP to become a demi-god. Even better, they signed up to be fucked with, and the more fuckery that occurs, the more they enjoy it.

      So awesome.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      We kick off our first story in two days!

      The following Archetypes were claimed but haven't been around of late If they haven't by Sunday morning, I'm recycling them for a new player. If one of these is yours, just pop on and let me know you'll be around Friday.

      The Analyst
      The Architect
      The Bravo
      The Creepshow
      The Crusader
      The Defender
      The Rogue
      The Scientist
      The Soldier
      The Stoic
      The Thrill-Seeker

      We still have four Archetypes unclaimed! Join in now to be a part of opening day on Friday, July 13th!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      @seraphim73 Not sure? I made 54. That's a lot. I'm sure there will be turnover, too.

      @sincerely There will be logs, yeah. May work something out for watching, too.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      If you claimed an Archetype and idled to await opening, you probably want to come back now.

      We are now open for soft RP in the temproom nexus. Back-scenes before the island, or early, pre-open days on the island if you're working for the festival. Those of you just attending can do RP on the main island in the lead-up to the festival, too. Basically anything before the actual first day of the event.

      Everything for the current setting is up and can be found at http://horrormu.com/index.php/Current_Setting. We have less than 10 Archetypes left, so if you want to join, now's the time!

      Our big opening event is Friday, July 13th.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      @Ominous You have no memory of the facility or past stories while in a story, only while in the facility between stories. So yes, there is a meta story underneath it all.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Horror MUX - Discussion

      Wow! So we got a BUNCH of people right out of the gate, and rather than make everyone wait and keep open voting, I'm going to call it since one has started to run away with it.

      Isle of Dread is the first story for Horror MUX.

      Isle of Dread. A month long music festival on an isolated, exclusive island filled with wealthy millennials, poor local employees, and various performers takes a dark turn when all communication is cut and no one is coming for them for 30 days. Survival/slasher on a tropical island.

      The voting may be over, but there's still lots of Archetypes to be claimed! Come join us and I'll try to get roles assigned by Sunday so we can start by - fittingly - Friday the 13th!

      posted in Mildly Constructive
      Botulism
      Botulism
    • Horror MUX - Discussion

      horrormu.com 1880
      www.horrormu.com

      Horror MUX is a game of mortal horror set in a variety of rotating settings and themes, using different versions of the same characters, and with an underlying connection running throughout.

      This is not your normal MU*. You don't write a background and 'make' a character. Players choose an Archetype for their character to embody, and that Archetype takes on a new character/role in each story, given to them by The Director. You decide their gender, name, age, ethnicity and appearance, as well as their personality (informed by the chosen Archetype), but the role they play in each story is assigned by The Director (again, informed by the chosen Archetype), along with hooks for the current story and often some supporting characters you can emit. This way, you get to play who you want to play, but you also play what the story needs played. Stories run as long as they take - each has a specific 'ending', often involving escaping an area, surviving until a certain time, or in rare cases defeating the danger(s). Fighting or killing the danger is rarely a good idea and simply surviving is usually the best strategy. It will usually - but not always! - be clear what the goal is. Examples include getting off a xenomorph-infested space station, surviving on an island until rescue comes, escaping a haunted house that's trapped its inhabitants, and so on. A story can also end with the deaths of all active Archetypes. In this game, there CAN be unhappy endings.

      In between stories (or upon death in a story), Archetypes find themselves trapped in a sterile, lifeless place known only as The Facility, with no memory of who they are - or if they're real people at all! - but full memory of each story they've experienced and the role they played. There are no other people in the facility outside of the Archetypes, no cameras seem to watch them, food is provided by dispensers, and there is no exit or any windows. Each Archetype has a personal quarters consisting of a bedroom and bathroom, and clean clothes befitting the Archetype are provided daily, also by dispensers in their rooms. All of their needs are taken care of by unseen benefactors - or jailers, depending on point of view. This existence goes on without any clue as to day or night, season, or year. They can do as they please while in the facility - eating, sleeping, recreation - whenever they please. Sometimes new Archetypes show up, and sometimes old ones just disappear.

      Without warning, all current Archetypes will eventually become sleepy at the same time, and once asleep, find themselves in a new story. Once inside, they remember nothing of the facility or past stories, and simply become the role they are assigned. The only ways to leave the story are to die in it or to finish it. Upon death or completion of the story, they wake up back in the facility. The rest of the Archetypes are nowhere to be found until they, too, die or finish the story.

      To allow players a way to continue within the story in the event their Archetype dies, they may continue to play any surviving Supporting Roles they have. Their Archetype, now back in the facility, has no knowledge or memory of those events, however. Archetypes may also resume facility RP with any other Archetypes that have died if they wish. A player whose Archetype has died in the story, has no remaining Supporting Roles, and no fellow dead Archetypes with them in the facility may be given a Central Casting character to play. This way there should always be something to do.

      Over time, your Archetype will begin to evolve and flesh out, becoming more of a person as the stories and experiences shape them. Facility RP will become more interesting as the Archetypes turn to each other to try and make sense of it all and figure out what's really going on. There IS a deeper meta-story, and things WILL slowly unravel over time.

      We employ a modified version of the Slasher Flick system which emphasizes personal horror and cinematic narrative over stats and combat, and this very simple game system is explained on the wiki. There is no need to purchase any books.

      WE ARE GETTING READY TO START OUR FIRST STORY IN THE NEXT 2 WEEKS. THIS IS YOUR CHANCE TO GET IN AT THE BEGINNING OF EVERYTHING.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      A very brief tease:

      Horror MUX is a game of mortal horror set in a variety of rotating settings and themes, using different versions of the same characters, and with an underlying connection running throughout. Inspiration includes American Horror Story, Cabin In The Woods, Dollhouse and Westworld. Players choose an Archetype for their character to embody, and that Archetype takes on a new character/role in each story. In between stories, Archetypes find themselves trapped in a sterile, lifeless place known only as The Facility, with no memory of who they are - or if they're real people at all! - but full memory of each story they've experienced and the role they played.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      Developing this now.

      Characters will recycle from story to story - different versions of the same archetype - and there IS going to be a meta-plot tying it all together, so long-term IC development will be a thing. I can't say more than that yet without spoiling something, but I think it'll be neat.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      Anyone interested in helping set things up? I could use building and wiki help, the latter most of all. As staff/story-runner, I won't have a PC on the game (I enjoy playing NPCs just fine) but people helping out can.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      @ixokai I totally understand, and even agree somewhat as a player. I just miss running LARP events at conventions, I guess.

      @surreality I could look at ways to let people recycle characters from story to story, like alternate universe versions of a core character. That would be fun. Even could be a Dollhouse/Westworld game within a game thing. Or not.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      @cumush I'm on and around from noon to 7pm Pacific, then again after midnight most days. Thursday and Friday I have off, so from noon on.

      Most big events would likely be on Friday nights, but I can run things during afternoons and evenings, too.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      The Alien one would be easiest, as I have it all developed already. The others would be fun, too. I'm cool with whichever.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      So if I do this, I need to decide what theme to start with. I had an Aliens universe setup to start last time, but never got farther than the opening scene.

      I have a few ideas.

      1. Recycle the Aliens story. Alien: Mutation. Set between the Alien: Isolation game and Aliens movie on a station that's part gas refinery and part travel destination. Aliens in a giant mall in space, basically.

      2. Hotel California. A bunch of paranormal 'experts' attend an invite-only convention in a long-closed hotel that's supposed to be one of the most haunted places in America. What's supposed to be a week long event turns into something unexpected. (Hint: it goes longer than a week.) Haunted mansion/supernatural.

      3. Isle of Dread. A month long music festival on an isolated, exclusive island filled with wealthy millennials, poor local employees, and various performers takes a dark turn when all communication is cut and no one is coming for them for 30 days. Survival/slasher on a tropical island.

      Adding a poll to the main post!

      Even if it says a week or month, they'd run longer. Things can happen to stretch the duration longer IC, time decompression can be used (slower than 1:1 time), and so on. I'd see these three going about 6 to 8 weeks at least.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Short-Term MU*s

      @ominous See I think things like that would be fun.

      posted in Mildly Constructive
      Botulism
      Botulism
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