@EUBanana The insanity was why we loved it.
Though what I think TGG did best was concentrating its playerbase. It was always a small game, but the characters were mostly in the same concentrated area of whatever front they were on, and everyone had a reason to RP together (all the soldier PCs were mostly on the same 'level', which usually meant starting as privates). Every time I see a mid-sized game splintered into a dozen factions, it boggles my mind. You can get away with that if you're Arx or one of the giant WoD MUs, but most places are better-served by creating a sense of intimacy and character connectivity rather than trying to be everything.