So here's more info about the game, now that it's a bit fleshed out more.
The main premise:
You're a mage (duh) that suddenly plucked out of your normal every day life and brought to one of the many chantries in the multiverse. In the first scenario, you wake up in a large garden with a castle off in the distance, that's at least 1300 meters into the sky. You find that you can't leave and are magically blocked, so the only way to go is into the castles as you see others headed in the same direction...
The catch: You come from one of three timelines by yourself or with your cabal. What you learn is that you're stuck in an archmage's chantry and if you want to eventually head back home, you've got to solve the mysteries of said chantry as it's all connected....
The timelines:
Alt Timeline #1: The Land Time Forgot
Before recorded history, the awakened wandered the lands of Pangaea serving their families. Organized under the banner of the Elemental Masteries (Fire, WInds, River, Stone, and the Cave), these shamans served their people as wise men and women, often doing what they can to serve as intermediaries between the world of the spirit and that of the flesh. They instinctively understood magic and it's place in the world, but as the Abyss started to creep in to cause the Lie, something broke.
As a result, in this time line, the gauntlet is never formed. The worlds of spirit and flesh never separated thus keeping humanity in its primitive state. Modern technology never developed, nor did the continental break up, and as the centuries would pass, other darker creatures would come and take advantage of this situation.
Being plucked from this timeline, are you wanting to keep things with the status quo or are you going to rebel and change the course of history for your people?
Alt Timeline 2: The Pyrrich Victory of the Pentacle
Truth! Supernal truth and the American way. The Pentacle had been working on finally trying to banish the Exarch's influence from the Fallen World, and all that was left to bring the truth to the masses was to get rid of the Abyss.
The greatest mages of the Pentacle fought with the help of various archmagi. They were somehow able to hold things back, and with perhaps the greatest magical working ever attempted in this reality, the Abyss, the Lie was finally sealed away.
That's when things went terribly wrong. As Above, So Below. Or is it the other way around? With the Abyss sealed, all magic was lost. The spark of wonder and enlightenment throughout humanity was extinguished leaving the world a cold place. It was only then that dark masters from yet another realm came to the fold and subjugated humanity.
As a survivor of this timeline, surely you know the folly of attempting to remove the Abyss. What's is the real connection between the Abyss and the Supernal? What is the relationship with the Truth and the Lie? With a second chance, maybe you'll find out the answers to these questions and more.
Alt Timeline 3: Saviors from the Abyss
The Exarchs won. The Seers of the Throne are in complete control with the various Exarchs and ministries controlling different aspects of society. It is perfection in their minds, and only those deemed worthy will ever awaken to sign their names on the Watchtowers to serve one of the many major and/or minor ministries.
However, the universe does not appreciate such stagnation and stasis. The control of the Exarchs is not absolute. Perhaps you're one of those that simply decided to rebel and start or join a resistance to free magic to the masses. In so doing, you also have noticed something.
There are darker awakenings. The rumored Qliphothic Watchtowers have started increasing the number of "unauthorized" awakenings. Do those mages willingly serve the Abyss or are they a means of helping the fight against the control of the Seers? Who knows? Only time will tell.
In this timeline, you can choose to be an experienced rebel or one of the newly awakened to the Qliphothic Watchtowers.
What you decide to do from here on out is up to you.