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    Posts made by chibichibi

    • RE: Mage 2e game - The Golden Road

      @derp
      Right now, I'm thinking the XP gains will simply be from story to story as a result of all the things the characters experience while traversing the story. From a 30K feet point of view in the chronicle, each story/location is only resolved every two-three months (I'm hoping that way). So I figure 20 XP for 2-3 months of play seems reasonable?

      I'm open to suggestions on doing something else, but that way the staff (right now just me on code and story and building) is incentivized to keep things going instead of it devolving to private mage RP (if ya know what I mean).

      Also, it's here instead of Advertisements cause I dont even know if this would attract more than a few players tbh. I'm fine with just sandboxing this cause I plan on not having a PC and instead just focusing on STing, which I enjoy.

      posted in Game Development
      C
      chibichibi
    • Mage 2e game - The Golden Road

      I know people hate me or whatever, but I thought I'd throw this out there.

      The Golden Road

      The Golden Road is a different take on mage only games. Instead of the setting being in a city the setting will change with each story arc, as the PCs will be mages inadvertently pulled into the new "Ascension War" as deliberate pawns of the Oracles and Exarchs (yes they do exist!)

      The first story is called "The Names of Angels" and it occurs in a castle, where one group of mages will inherit its power. The castle itself will have many mysteries and many dangers which involve not only discovering the secrets within the castle, but also threats from other antagonist PCs who want control of the castle as well (which includes naturally Seers and Abyssal mages).

      Grid is going to be changed from story to story. Mages can start out with 0 XP all the way to 30 XP for the first story with a gnosis cap of 4. Then the second story will boost everyone's XP to around 60 and a gnosis cap of 5. The third story will boost it to 90 and a gnosis cap of 6. Then we have all new characters at the end of the third arc and begin anew.

      If interested, just HMU here or find me on Discord (jujubejd#3283).

      Let the hate spew.

      posted in Game Development
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      chibichibi
    • RE: chibichibi's Playlist

      OMG I remember. That was a fun place. I think that was at peak Buffy MU*.

      posted in A Shout in the Dark
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      chibichibi
    • chibichibi's Playlist

      Cause everyone seems to be doing it. These are the ones I remembered. I'm sure there will be some hatorade, but whatevs. People have changed and learned over the years.

      Mystick Krewe: Lily
      Let the End Times Roll: Laurel
      Devilshire: Amanda
      HeroesMUSH: Claudine
      StringTheory: Claudine
      Naruto Rivalry: Maia
      Ravenswood Academy: Jolie and Aya
      Scion Monsters and Moshpits: Maia, Erika, Melanope
      The Reach: Amanda and Sister Mary Catherine
      Fallcoast: Birdy
      Fallen World: Reverie
      Coral Springs: Claudine and Aya

      posted in A Shout in the Dark
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      chibichibi
    • RE: Welcome to Fallen World MUX!

      So I just spoke with the Head Wiz (Elphaba), and I'll be running some metaplot-y things to get more plot stuff out there.

      So now is a great time to join or come back for some cool stuff going on. Oh yeah, I'm Reverie there.

      posted in Adver-tis-ments
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      chibichibi
    • RE: Coral Springs

      Address for the MU*?

      I couldn't find it on the wiki.

      posted in Adver-tis-ments
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      chibichibi
    • RE: My Hero Academia Online Tabletop or MU*

      Just for anyone who doesn't know what I mean by Quirk, here's the wiki entry.

      http://bokunoheroacademia.wikia.com/wiki/Quirk

      Suggestions on other potential systems to use would be useful and I've gotten at least one suggestions already. Thanks!

      posted in Adver-tis-ments
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      chibichibi
    • My Hero Academia Online Tabletop or MU*

      I know there's a lot of comic book MU*s out there, but I have been recently inspired by the manga/anime My Hero Academia. The world is full of both heroes and villains as a result of people being born with "quirks."

      Quirks give people interesting power sets and can be completely boring (oh yeah, you just have the power to control ice) or something a bit more interesting (your ears have earphone jack like appendages that you can plug into various things to control sound or even into yourself to attack people with the amplified sound of your heartbeat).

      The manga itself takes place at a school where the next generation learns what it means to be a hero. I figure it might be an interesting take to do an online tabletop with this setting where people can either play the budding heroes or play teachers or just play the various heroes.

      Would people be interested? I figure Hero System might be the best for such a thing.

      Thanks!

      posted in Adver-tis-ments
      C
      chibichibi
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