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    2. chibichibi
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    Posts made by chibichibi

    • RE: Games? Do they exist? Where?

      The political side is VERY VERY small. The MU* is mage only and is set at a magic university (think Brakebills) where the faculty have realized that with all the fuckups and hubris of all the magic casting world wide, that there's reality is now cracking.

      The first signs of this crack are the appearance of five new watchtowers (more on that will be revealed in the metaplot), and the cracking of a sariras related to the realm of Stygia.

      The faculty and student PCs are set on an expedition to find the chantry in Egypt (the legendary Library of Alexandria) to find out more, meet the ochemata of the archmage who left said sariras and figure out more about what's going on.

      the address is: goldenroad.mudhosting.net 4201 if interested.

      People can be a 1st year student (awakened ICly for one year-ish with standard chargen), a 3rd/4th year student (+15 XP with +1 academics/occult, and +5 dots worth of rotes), or a faculty (+40 XP with +2 academics/occult, and +10 dots worth of rotes).

      posted in Mildly Constructive
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      chibichibi
    • RE: Games? Do they exist? Where?

      I have a 2E CoD Mage-only game that's soft opened. Metaplot started, and it's mage only that explores way more than your average mage game, if you wanna fuck with reality.

      posted in Mildly Constructive
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      chibichibi
    • Arc 1 - The Price of Magic - 2E Mage

      The Golden Road is still in soft-open, but there is functional code. The first major story arc, the Price of Magic, begins this Monday, September 16th, 2019.

      Classes at the Havrion University for Magical Pedagogy have resumed. A new class of first years, filled with the mysterious 'five new Watchtowers of the world' have arrive, along with other students of the 'traditional Watchtowers'. Brand new assistant faculty have shown up from all over the globe, teaching everything combative magics to field research and relic hunting to modern magecraft.

      The first arc centers around the constant uses of magic, whether frivolous, or not not just locally in the Upstate New York region, but also globally. There are events happening all over which have drastic effects on how the story takes shape.

      All we are revealing for the episode 1 of the first arc is this: DEMONS.

      People are welcome to play first years (chargen level chars), 3rd/4th years (15 xp) or even faculty (40 xp) at the start of the game. Come on and say hi at telnet://goldenroad.mudhosting.net:4201

      Hope to see you there!

      posted in Adver-tis-ments
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      chibichibi
    • RE: 2E Mage-focused Game

      Nope! Will do shortly!

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      Tomorrow is the official start of the metaplot! Come and make a character and enjoy magical mysteries and more!

      posted in Game Development
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      chibichibi
    • RE: anomaly jobs and myrrdin bboard not working

      TIL that MUX imits how many traits you can set on an object before cutting things off. As such, all of the copy/paste code i've been putting in was NOT fully put in.

      Now you know as well.

      posted in MU Code
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      chibichibi
    • RE: 2E Mage-focused Game

      @Ominous That's where I got it from! 😄

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      I love both. Mind if I put in he Maestro info in?

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Ominous Have any ideas for Maestros (ie the Sixth Watchtower presented from Mage Chroniclers?)

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Ominous I love it. Mind if I use it for the fluff in game?

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Derp I do have example plot threads for different levels. Faculty get different focused 'faculty-only' plots versus 'student-only' plots. The main difference will come down to the power level of the mystery/antagonist and just how difficult it will be to resolve shit.

      If people wanna apply a bunch of 3rd/4th years and ignore the newblet, that's fine. I can run 3rd/4th year plot. If people just wanna apply a bunch of faculty and do higher leveled plots.

      I think it's easier to basically split it out this way since this represents a student/faculty member who has done NOTHING else but the required stuff. PCs should be special, and so if a 1st year PC, after 24 weeks on grid is the equivalent of a 3rd/4th year new bit PC, then it is what it is. That experienced mage will be brought along more difficult adventures, just like how Quentin and Alice were skipped a year in the Magicians.

      tl;dr I'm thinking plots like small/medium/large. No supersizing yet plz.

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Derp

      That's what I want ICly. The structured curriculum covers things, so on some level progression should be more equal, but I also don't have the standard thought process of it takes four years to graduate. If you look at ye old apprenticeships, they're 7/8 years, so I figured 3rd/4th year is more of a halfway point to where there should be some decent progression.

      Or should I break it down more to 1/2/3/4/5/6/7/8?

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Derp

      ICly, there's a structured curriculum, but I figure people learn magic at a different pace, etc.

      Students will primarily be learning things, like there'll be a chance for people to learn the IC/OOC fluff as shown in Signs of Sorcery, see the new merits, pick up new styles of magic, and participate in off world expeditions, learn battle magic and start fighting off Abyssal intrusions.

      For faculty, maybe it should be 50 XP? Faculty will be leading off world tours, teaching the students how to fight off a research Abyssal intrusions, and will be developing new magical theories and magecraft.

      The overall metaplot for the entire MU* is united, but the power level difference should be felt. Faculty should be able to humble a brash cocky student, but a group of students should be a match for a faculty member. Make sense?

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      Also, I'd love thoughts on PC levels.

      1st Year Uni students - Assumed to be at least 18+ and awakened for one year. They either passed the rigorous admissions exam or were recommended by an alumnus/former professor.

      3rd/4th Year Uni students - 15 XP with automagical +1 occult, +1 academics, +1 university status and +5 points of rotes

      Faculty PCs - 40 XP with automagical +2 occult, +2 academics, +2 university status, and +10 points of rotes

      Thoughts? It's GMC so XP costs are WAY cheaper.

      posted in Game Development
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      chibichibi
    • RE: 2E Mage-focused Game

      @Coin @Derp

      The new Watchtowers "of the World" are as follows:

      Aretos, The Artisan - Watchtower of The Copper Mallet in the Realm of Utopia

      Ruling Arcana
      Matter and Prime. The world is founded on a duality: Truth and Reality, Theory and Practice, Supernal and Phenomenal, Prime and Matter. Prime provides the blueprints for the Aretos' works, and Matter supplies the raw materials used to implement those plans.

      Inferior Arcanum
      Fate. The unpredictable, chaotic nature of this Arcanum runs counter to the orderly mind of the craftsman.

      Axios, the Trader - Watchtower of the Adamantine Scale in the Realm of the Divine Commonwealth

      Ruling Arcana
      Space and Fate. To the Axios, Space isn't primarily about distance or geometry; it's about Sympathetic Links: what is important to a person? Likewise, Fate isn't about manipulating probabilities; it's about a person's intentions and promises.

      Inferior Arcanum
      Life is no gift, its a bargain. You can live but you will die; you can feel joy but you will also suffer. It is just a tool. What you can do with your life is more important than the life itself.

      Kleos, the Sage - The Watchtower of the Tin Flute in the Realm of Akasha
      Ruling Arcana
      Time and Mind, fluff soon

      Inferior Arcana
      Space, fluff soon

      Maestros, the Sorcerer - The Watchtower of Brass and Flame in the Elemental Nation (THE SIXTH)

      Ruling Arcana
      Forces and Spirit, fluff soon

      Inferior Arcana
      Prime, fluff soon

      Sophros, the Druid - The Watchtower of the Wooden Chalice in the Realm of Elysium

      Ruling Arcana
      Life and Death: The Empress Hanging herself. Shades clothed in flesh and speaking through beasts’ cries. They are but two sides of the same coin. A stag runs through the woods leaving a trail of blood. His flesh will sing in the stomach of the hunter and flowers will grow along his bones. The Lie blinds Sleepers to the beauty of rot and they forgot life is nothing but growth and decay endlessly repeating. They sneer at the stinking swamp but Druids know. In the foulest mire grows the fairest lotus.

      Let other fear, Sophroï know they are immortals.

      Inferior Arcanum
      Time: Sophroï know that time moves forward but it clashes with their understanding. For Druids and Medium alike Time is a circle of growth and decay, each giving birth to the other, each becoming the other. In Elysium there is no beginning and no ends, no past and no future, only an endless cycle always in movement.

      posted in Game Development
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      chibichibi
    • RE: anomaly jobs and myrrdin bboard not working

      I'm going to start over. Thank you for that other link. I don't know why it's screwing up.

      Then I have to fix the anomaly jobs problem. The other code that was put in works, GAH. So frustrating.

      posted in MU Code
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      chibichibi
    • RE: anomaly jobs and myrrdin bboard not working

      I literally copied from the MUSHcode repository for the bboard, so Idk. Does anyone have a working CMD-+BBREAD?

      posted in MU Code
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      chibichibi
    • RE: anomaly jobs and myrrdin bboard not working

      @Cobaltasaurus @krmbm

      Looking at the object, only THIS appears. There is NO &CMD_+BBREAD command >.< DAFUQ?

      CMD_+BBREAD2 [#1]: $+bbread :@switch strmatch([%0],/)=0,{@switch member(u(#152/valid_groups,%#,read),setr(0,u(#152/get_group,%0)))=0,{@pemit %#=[switch(%q0,#-2,That Group name is not specific enough.,You do not subscribe to that Group.)]},{@pemit %#=[repeat(=,78)]%r[center(*** [name(%q0)] ****,78)]%r[space(8)]Message[space(28)]Posted[space(8)]By%r[repeat(-,78)]; @dolist get(%q0/MESS_LST)={@pemit %#=[ljust([member(get(#152/groups),%q0)]/[member(get(%q0/MESS_LST),##)],6)][ljust(u(#152/fn_msg_flags,%#,%q0,##),2)][ljust(index(setr(1,get(%q0/HDR_##)),|,1,1),35)][ljust(index(%q1,|,2,1),14)][mid([index(%q1,|,3,1)][ifelse(and(hasattr(%q0,anonymous),hasflag(%#,wizard)),%b([name(index(%q1,|,4,1))]),)],0,21)][switch(member(get(%q0/MESS_LST),##),words(get(%q0/MESS_LST)),%r[repeat(=,78)])]}}},{@switch member(u(#152/valid_groups,%#,read),setr(0,u(#152/get_group,setr(2,first(%0,/)))))=0,{@pemit %#=[switch(%q0,#-2,That Group name is not specific enough.,You do not subscribe to that Group.)]},{@dolist [setq(4,member(get(#152/groups),%q0))][switch(rest(%0,/),u,u(#152/unreadnums,%#,%q0),u(#152/fn_makelist,rest(%0,/)))]={@switch [and(lte(##,words(get(%q0/MESS_LST))),isnum(##),gt(##,0))]=0,{@pemit %#=Message %q4/## ([name(%q0)]/##) does not exist.},{@pemit %#=%r[center(= [name(%q0)] =,78,=)]%r[ljust(Message: %q4/##[switch(u(#152/fn_timeout_close,index(setr(3,get(%q0/HDR_[extract(get(%q0/MESS_LST),##,1)])),|,5,1)),1,{%b(timeout warning)})],35)]Posted[space(8)]Author%r[ljust(index(%q3,|,1,1),35)][ljust(index(%q3,|,2,1),14)][mid([index(%q3,|,3,1)][ifelse(and(hasattr(%q0,anonymous),hasflag(%#,wizard)),%b([name(index(%q3,|,4,1))]),)],0,29)]%r[repeat(-,78)]%r[get(%q0/BDY_[extract(get(%q0/MESS_LST),##,1)])]%r[repeat(=,78)]; &bb_read %#=[setunion(get(%#/bb_read),[extract(get(%q0/MESS_LST),##,1)])]}}; @wait 2={&bb_read %#=[setinter(get(%#/bb_read),get(#152/master_lst))]}}}

      posted in MU Code
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      chibichibi
    • RE: anomaly jobs and myrrdin bboard not working

      @Cobaltasaurus So the issue I'm having is that +bbread doesn't list all the boards. That's why I'm puzzled. I thought it just wasn't coded but it's there.

      posted in MU Code
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      chibichibi
    • RE: 2E Mage-focused Game

      @Jennkryst Oh no, there were mages. Now there's five more Watchtowers, so even MOAR MAGES but with different paths.

      posted in Game Development
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      chibichibi
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