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    2. chibichibi
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    Posts made by chibichibi

    • NeitherlandsMUSH - A Magicians/Brakebills Adventure

      Set many years after both the book series and the television series, it seems that there is a new crop of students entering Brakebills. The exploits of Quentin, Alice, Eliot, and Janet (we use the original name) are most certainly legends to the students entering, who hear of otherworlds, the fountains, magical creatures, and kings and queens.

      But all is not well in the world of magic. Something is coming. Something big. Rumor is that one of the third students left after receiving a powerful prophecy. It was said their talent was precognition/prophecy, and whatever they saw scared them to where they left. The professors don’t know the prophecy, but in order to be best prepared, Dean Fogg made the bold move to extend an olive branch to the world of the hedge magicians to join the classically trained students at Brakebills.

      And so, the first set of hedge wizards, both as first years and transfers are coming in. They face rivalries and prejudice from the more classically trained students. Their styles don’t mesh. They don’t understand each other, and yet the professors know that in order to get through this next challenge, they must figure out a way to work together.

      You are one of the these students or members of the faculty. Hedge wizard or classically trained magician, you have the power to shape the course of events in this world. Welcome to the Neitherlands!

      WHAT: NeitherlandsMUSH is a game set in the world of Lev Grossman’s The Magicians. Taking advantage of AresMUSH, the MU* scope is anywhere in the multi-verse, with the homebase (grid) as Brakebills University. Roleplay is focused on adventure (to the multiverse), saving the world (cause you have to learn the plural of apocalypse) and other grad school shenanigans. We aim to maintain the tone and feel of the book series and the show, being serious in some points and being completely irreverent at others.
      PCs play students or faculty. They can be regular humans new to the magical world, come from illustrious magical families, be half supernatural (faerie, yokai, etc) or even a werewolf (cause it’s an STI in this world).

      WHERE
      Website: https://neitherlands.world
      Game: neitherlands.world port 4201

      WHEN
      The game will officially open probably sometime in the summer. Right now we are in Alpha/soft open so we can finetune and balance the custom/FS3 focused magic system we have in place. Yes there are theme files. Yes there are roster. No there aren’t any book characters. All characters will be new to this world. So come over and have fun!

      We already have active metaplot going with a metaplot scene happening once a week. We have about 20ish PLAYERS.

      I'd love some Mage the Ascension people help me tweak the magic system some. So if you're interested, come on down.

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      Update:

      I have the grid built. Just need to finish descing, at least for San Francisco proper and to transfer it onto the game.

      Storywise:

      1:1 preludes are being told while people chargen. Right now, I want to focus on Adamantine Arrows, Mysterium, and Free Councilors. I have some things for GoTV, but I don't know jack about Silver Ladder.

      So if you're looking to make a character, I'd go with one of the three (AA, MYstie, FC) for now. I have an approved GOTV who will get missions and whatnot, but I have to admit where my weaknesses are from an ST perspective.

      I hope to see people soon!

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      Updates:

      +Sheet and CG are working. Stats still need to be updated to include merits from the latest Mage 2E books.

      Could use help on:

      If anyone likes/loves building/descing, I could use help on that. I'm not doing things super granular, but using the general neighborhood map of San Francisco + the cities going down to South Bay (Palo Alto/Mountain View) and East Bay (Oakland/Berkeley).

      IF people are interested or want to chat, it's still using the same Golden Road address from before. Just realize it's a WIP. But I can start telling stories in the Temp RP rooms as a means to take a break from building/coding.

      goldenroad.mudhosting.net port 4201.

      Look forward to seeing people!

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      Rostered characters?

      I like the idea of putting together rostered characters where certain skills are put together already. The concept would be there, leaving the player to set the merit points (for merits, gnosis, etc), and also set the starting arcana.

      However, the skills, attributes, and general concept would be there already?

      Would that make things easier for people? Or is it a bad idea?

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      @Alamias
      I'm always willing to teach people how to mage. So it's all good!

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      @Ganymede @Derp

      Always happy to see if people are interested. I have three people so far, so I'll be doing some storytelling preludes just to get back into magey-wageyness.

      I look forward to seeing people and everyone have a great THanksgiving

      posted in Adver-tis-ments
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      chibichibi
    • RE: Mage 2E Game - Set in San Francisco

      @Derp Totally scrapped the school and extra watchtowers. It's closer to RAW, but it's set in the Bay Area.

      The metaplot involves the spirit of the city. I have a plot outline setup and things will be episodic for the PCs involved.

      posted in Adver-tis-ments
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      chibichibi
    • Mage 2E Game - Set in San Francisco

      I'm relaunching Golden Road to be something different.

      It's going to be a 2E Mage the Awakening game set in San Francisco. There will be a focused metaplot that will run via episodes.

      I'm still rejiggering the code and building the SF grid, but I'd love to tell stories.

      Stories in the meantime will be more preludes for characters. I'll run stuff for people while people figure out their stats. I think it'll be fun.

      If you're interested, just say hi.

      goldenroad.mudhosting.net port 4201 is the address.

      I'm looking for someone to help with the wiki. Maybe down the line we'll introduce other splats, but for now, it's all mage, all the time.

      posted in Adver-tis-ments
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      chibichibi
    • RE: Do people still MU*?

      Nice.

      Other than Liberation, is there any place that offers Mage or Hunter or Demon? Either CoD or WoD? I've always found those splats to be most interesting.

      If not, anyone wanna work on something that incorporates those splats?

      posted in Game Development
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      chibichibi
    • RE: Do people still MU*?

      @il-volpe What's Fulcrum?

      posted in Game Development
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      chibichibi
    • RE: Do people still MU*?

      @il-volpe

      I'm a WoD/dark urban fantasy kinda girl. I grew up with WoD, Aberrant/Trinity, Exalted. Those kinds of games are my jam.

      I've been trying superhero MU*s, but those seem iffy. It just seems like a bunch of people never wanting to lose and look good all the time.

      I tried Arx, but the massive lore just confuses the hell out of me.

      posted in Game Development
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      chibichibi
    • Do people still MU*?

      I know I took a break from MUing. I'm looking for a place to play, and so I was wondering, do people still MU*?

      There's no more posts on the reg here (or at the other place) about MUSHes. There's no stories about things (outside of Arx) that seem to be engaging. People aren't advertising their games. People aren't bitching about corrupt staff.

      Is anything going on in the MU* world? Hello? Anyone? Bueller?

      posted in Game Development
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      chibichibi
    • RE: Good TV

      Just finished Squid Game on Netflix. Holy crap. It was amazing. WATCH it. You can finish it in a weekend. It's only 9 episodes.

      posted in Tastes Less Game'y
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      chibichibi
    • RE: MUs That We Would Love To Make (But Won't)

      @cupcake It could be easily applied to using Mage rules as well. I always figured the witches were an interesting mix of Celestial Chorus and Verbena anyway.

      posted in Mildly Constructive
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      chibichibi
    • Adamantine Arrows from Fallcoast and Fallen World

      Looking for Sonja and Willow @ Fallcoast. They were awesome.

      Also, Bishop, Trapzap, Diogenes, Hospitaller, and Shrike @ Fallen World were awesome.

      If you're around, hmu.

      posted in A Shout in the Dark
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      chibichibi
    • Fractured Cosmos or Unified World?

      So I was wanting to get people's opinions on something.

      Let's say you're running a multisplat game (as I'm planning on doing)

      I've seen that historically, people want to keep things separate, as it leads to mages (typically) getting involved in everything and then solving plots with relative ease compared to other splats.

      On one level, I can appreciate that, and on another level, it makes no sense to me. Aren't all the characters sharing a shared world? Why wouldn't they know what's going on if it's interesting enough or makes a big enough impact?

      So, my questions to the MSBers is: How do you find a balance between one and another? What approach is best? How would you do it? Is there a way to achieve balance?

      Would love people's thoughts on this. Thanks!

      posted in Mildly Constructive
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      chibichibi
    • Antagonistic PCs - how to handle them

      I'm not talking PVP in the traditional I WILL KEEL YOU. I'm talking more about antagonistic in the political sense. Like you have goals, and there are PCs who are there to be annoying/a thorn/even be divisive.

      Why is it that most places I've seen just want to be one big kumbaya fests? How would you try to break that culture where everyone wants to be the 'hero' to where some people can be the 'villain'. Stories don't happen without conflict and villains are far more proactive than heroes anyday.

      Would love to hear people's thoughts on this.

      posted in Mildly Constructive
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      chibichibi
    • RE: Roster Characters & WoD?

      @pacha How would you screen for someone taking a roster, never having read Mage/Vampire/Werewolf/etc and just going ham with it, ignoring theme even if the char concept is in theme? That'd be my worry.

      posted in MU Questions & Requests
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      chibichibi
    • RE: Roster Characters & WoD?

      I'd be down with rosters on a WoD in a mortal sense. I think your average joe/jane mortal could be easily rostered. It's just a simple concept that someone can pick up, join the game, see how they like it and go from there. The roster could certainly have the option of becoming something supernatural (through an awakening/embrace/chrysalis whathave you depending on the splat) but since there are millions of mortals per supernatural it makes sense.

      Rosters that start off already supernatural... Do NOT make sense to me. Considering there are themes in place for the splats, it'd be hard to just give someone who doesn't know the game or book something that can be an in for a potentially complex society.

      But that's just me.

      posted in MU Questions & Requests
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      chibichibi
    • RE: Roster Characters & WoD?

      Wouldn't the equivalent of a WoD roster character just be those templates found at the end of each and every splat/tradition/convention/tribe/clan book? You could easily take those and boom, ROSTER.

      posted in MU Questions & Requests
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      chibichibi
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