I can understand people not wanting to let PC's die to avert shitstorms. I'm contemptuous of players who let themselves get killed just to ruin the game for everyone else, or have extraordinarily stupid characters who eat the entire Thing of cyanide despite multiple warnings and reproaches against doing so. Or they have depressing characters who are quite literally just there to be killed, which is lazy storytelling.
Take my Mortal character on Ruptured Promises, the Japanese-American woman: she had a functional life outside of being grievously wounded by supernatural beings. She had a relationship with a PC, was working on an architectural project for another PC, and was being heavily flirted on by yet another PC.
I also loudly broadcast to the Staff my willingness to endure risks with my character. Before we started scenes, Staff would engage me in a conversation of this sort:
Staff: This will be a combat scene. Your character may die, you know. Are you okay with this?
Cirno: I'm okay with this.
The other players seemed aware of the fact that she was going to die, which was very likely why they were mostly very nice to her and accommodating and tried to fit me into as many scenes as possible.
They were also amused by my character, and in one scene, I recall, a male and female PC started squeezing her breasts at a bar, and I, of course, roleplayed being totally horrified and appalled by this turn of events, while we were all ayy lmao'ing OOCly.