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    2. Cirno
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    • Following 90
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    Posts made by Cirno

    • RE: The elusive yes-first game.

      @Misadventure said:

      Hey guys, let's play MLP where we recreate the feel and stories of MLP. Except my pony is a Dominant vampire pony who secretly rules Equestria.

      People would go for this.

      The same people that roleplay as Vampire Ponies on FiMFiction and Neighvada Nights.

      I'm serious. I've been saying we should have an MLP WoD game for years now.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: RL Anger

      @tragedyjones said:

      I had a guy in my office and hour ago and it still stinks of his cologne.

      Was his name Disco Stu by any chance?

      posted in Tastes Less Game'y
      Cirno
      Cirno
    • RE: The elusive yes-first game.

      @Ghost said:

      @Cirno said:

      @Nein said:

      Have we just hit a point in the hobby where we've whittled down to 50-80% people with cluster-b personality disorders who keep things going by swapping games/abuse circles? Because I keep seeing a steady drop in an already long out-dated medium, and it seems like the majority of people holding on are either doing so to maintain social connections with friends, or are just too entrenched in malfunctioning behavior to stop beating a dead horse.

      This is a very good post and I would ordinarily give you 100% of my fiat, but this doesn't explain the giant My Little Pony MU* s.

      WIN.

      I still don't get what the fucking point of roleplaying as a fucking pony is. At least have the self respect to be a centaur with arms that can carry axes and a giant horse dick to horsefuck bar wenches with.

      I write MLP fanfiction about ponies in human form and human-shaped, anthropomorphic ponies with hooved feet, horse heads, horse genitalia. It is easier and more convenient and they can actually hold things with their hands.

      All the other creative writing places are shit or have little activity. FiMFiction commands a ginormous amount of traffic; again, Pony effect in full function. Everything with MLP slapped on it is successful.

      I don't really like the show for obvious reasons and I'm not terribly interested in stubby horses.

      My FiMfiction profile link is in my forum profile, if you click on my avatar.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: The elusive yes-first game.

      @Nein said:

      Have we just hit a point in the hobby where we've whittled down to 50-80% people with cluster-b personality disorders who keep things going by swapping games/abuse circles? Because I keep seeing a steady drop in an already long out-dated medium, and it seems like the majority of people holding on are either doing so to maintain social connections with friends, or are just too entrenched in malfunctioning behavior to stop beating a dead horse.

      This is a very good post and I would ordinarily give you 100% of my fiat, but this doesn't explain the giant My Little Pony MU* s.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Alzie said:

      @Cirno I would play on fading suns Kancolle. Sure, I can do that. Also, I am surprised that you haven't brought up Schwarzesmarken.

      Ooh, actually this isn't the Fading Suns game, although that's coming out soon. This is the game that started out being a Frozen-World War 2 game and is now an Alternate Universe Fantasy Historical Fiction game.

      Instead of Not!Germany using Junkers JU88 bombers and Admiral Scheer pocket battleships, we have huge dragons with crew cabins, bombs, and gun turrets strapped to their bodies, and KanColle style flesh-and-blood battleships.

      It's also a thrilling meditation on government policy. Admittedly, @Songtress wasn't too interested in that part, but then she either subconsciously absorbed it or got interested in the idea, which is nice.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: The elusive yes-first game.

      @surreality said:

      @Cirno said:

      http://www.juliandibbell.com/articles/a-rape-in-cyberspace/

      There's actually a whole book on that now, I think. I half recall hearing about it many moons ago, anyway.

      From what I understand, the author now teaches classes about it and is a certified degree-wielder.

      @surreality said:

      1. Z takes a look at B's wiki page, and decides the PB is hot, they want TS. Z starts using +where and other OOC means to constantly show up wherever B is and push this agenda out of the blue. B is not into this and is already leaving scenes wherever possible to avoid Z, who simply will not stop and has escalated to creepy pages and OOC comments, and won't stop doing that either after being told it's unwelcome. Once B pagelocks, Z continues the pursuit with another alt -- repeatedly.
      1. J pages every female character on the game with explicit and lewd propositions and won't stop when told no, and continues this behavior with his alts if pagelocked. If they ever are in OOC areas, he insults them and calls them whores.

      I've said it before and I'll say it again: I don't get these people.

      I have never had a raging passion to TS on games that aren't TS games. It never even occurs to me. I've had people giggle at me for being strict about it, especially when the wizzes allow TS on a game that isn't a TS game, but even if the wizzes turn a blind eye, I don't really like doing that sort of thing on Non-TS games.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Songtress said:

      @cirno The Rhyme of the Ancient Mariner just took on new meaning.

      By the way, we've been having a lot of fun delineating what Not!Germany, Nipponali, and the Mermaids are like, but have you mentioned any other smaller countries? Or is Not!Germany a World-Spanning Superstate like Oceania from 1984?

      I don't mind if it's a superstate. That fits the narrative of abuse of power by harsh governments that is already a component of this game. We may have talked about not imitating Nazi Germany shot-for-shot, but there are some elements you added that bear similarities, after I digested the document you made a little and mulled it over. Perhaps a subconscious thing on your part? Perhaps I'm jumping to conclusions?

      I am amused by it because, again, it aligns with one of the themes of this game.

      You can get at me over the forum messaging function or Gdocs, since I'm not trying to let the cat out of the bag just yet.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: The elusive yes-first game.

      http://www.juliandibbell.com/articles/a-rape-in-cyberspace/

      Ignore the awkwardly 1990's phrasing (cyberspace [wince]). It's a fundamental part of what is being discussed here, I think.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: The elusive yes-first game.

      @Alzie said:

      @Surreality If you are so attached to something intangible that you would rather put up with abuse than simply move on to another intangible thing then that's another problem all together. Amusingly, every time we have these arguments people always say that it's not as simple as hitting quit. The thing is, it legitimately is. Being abused online is not the same as being abused by another person physically face to face. Those situations are heads over hands different and when you say 'It's not as simple as leaving,' then you're right it isn't. However, in the case of an intangible thing on a game represented by nothing more than a line of text, there is no excuse. It IS as simple as never connecting again. You may not want to give up your investment, maybe you feel like you're getting the short end of the stick, but that's a cost-value decision you have to make yourself. Is the investment worth more than the abuse or is avoiding the abuse worth more than the investment? Nobody can make that decision for you, but don't give me that shit about it not being as simple as clicking exit, nobody is physically abusing you, there is no legitimate reason that you can't just leave.

      The fact that games are smaller and the population has shrunk somewhat increases the turbidity of your proposal.

      Perhaps it is just pessimistic on my part. Someone will probably mention the furry games and Shang and the MLP games; I'm not talking about them or their respective fandoms, all of which could power an indefinite number of MU* s.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Mush Campaigns

      I can understand people not wanting to let PC's die to avert shitstorms. I'm contemptuous of players who let themselves get killed just to ruin the game for everyone else, or have extraordinarily stupid characters who eat the entire Thing of cyanide despite multiple warnings and reproaches against doing so. Or they have depressing characters who are quite literally just there to be killed, which is lazy storytelling.

      Take my Mortal character on Ruptured Promises, the Japanese-American woman: she had a functional life outside of being grievously wounded by supernatural beings. She had a relationship with a PC, was working on an architectural project for another PC, and was being heavily flirted on by yet another PC.

      I also loudly broadcast to the Staff my willingness to endure risks with my character. Before we started scenes, Staff would engage me in a conversation of this sort:

      Staff: This will be a combat scene. Your character may die, you know. Are you okay with this?
      Cirno: I'm okay with this.

      The other players seemed aware of the fact that she was going to die, which was very likely why they were mostly very nice to her and accommodating and tried to fit me into as many scenes as possible.

      They were also amused by my character, and in one scene, I recall, a male and female PC started squeezing her breasts at a bar, and I, of course, roleplayed being totally horrified and appalled by this turn of events, while we were all ayy lmao'ing OOCly.

      posted in Mildly Constructive
      Cirno
      Cirno
    • Small Questions, Mark II: Youtube Embed

      As an employed Website Manager, I know how tedious and annoying it is when users ask for stuff, and I cold hate people who ask for shit all the time, but it occurred to me the other day that, if possible, someone should install the NodeBB Youtube Embed code.

      Unless it is incompatible with this version. I know some Simple Machines mods will continue to function even on updated forum software, but I'm not sure about NodeBB. I have not researched this issue.

      Some other functionality that would be useful are Facebook, Vine, Instagram, and LinkedIn.

      Just something to think about: it is not critically important to my enjoyment of the forum. It's you guys that make it so special for me. 💗

      posted in Suggestions & Questions
      Cirno
      Cirno
    • RE: Mush Campaigns

      @Coin said:

      I think most people have a point. But I do get annoyed at people who face combat situations with a knowledge that they likely won't be killed by the storyteller and thus do the absolute dumbest shit, and then get upset when the one-in-one-hundred storyteller kills them off. PC invulnerability is a problem when you're trying to create tension, because a lot of people won't acknowledge it. Saying "But I do" doesn't really change anything for those of us who have to suffer the idiots.

      I'm not going to say "But I do", but I will say that I enjoy messing with people's minds by rolling characters that die in large, tragic scenes with everyone crying, or throwing up, or throw-up crying (when people are crying and vomiting at the same time).

      Like, the incident where a PC bisected one of my female vampire characters? I got a huge kick out of vividly describing her guts spraying out like Silly String and making other characters in the scene nauseous. One guy actually posed throwing up.

      I live for that stuff!

      EDIT:

      Oh, and on an old WoD MU* called Rusted Promises , I played a mortal, squishy Japanese woman whose leg nearly got torn off her body. I had lots of fun emoting her collapsing to the ground and crawling away while screaming and crying and spewing blood from her shredded leg. Was I upset? Hell no! It was funny!

      I would have allowed one of the supers to tear her to bloody shreds if the game had held itself together long enough.

      EDIT2:

      I am very much of the "kill your darlings" school of thought when it comes to my characters.

      On the My Little Pony fanfiction site I'm on, I told people they could do whatever to my personal Original Character.

      https://www.fimfiction.net/group/206280/use-our-ocs/thread/150844/use-my-oc-alsvid

      They could write a story about Twilight Sparkle blowing my character's fucking head off with a M4 carbine. I really don't care.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Mush Campaigns

      @faraday said:

      @SG said:

      If a story is 90% set in stone regardless of the dice, then why have them at all?

      For the last 10%? 🙂

      But seriously - I coded FS3Combat, which will never kill a player. The worst you get is incapacitated. I believe that you can have fun quirky outcomes and randomness and consequences without having death.

      Also, between folks idling out and being killed off, and NPCs being killed off, and the handful of PCs who surprise everyone by choosing to be killed off in dramatic fashion... I don't see a lack of death as a big problem on the games I've played on, honestly.

      But I'm not saying anyone else is wrong if they like risk and chance. Just saying that's not fun for me - and I know I'm not alone.

      Hey, some of us are trying to be tragic over here. XD

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Mush Campaigns

      @SG said:

      @faraday I've always felt that if you're involving dice, you're inviting exactly that. To me, half the fun of roleplaying is when things go absolutely sideways because of a bizarre dice roll.
      If a story is 90% set in stone regardless of the dice, then why have them at all?

      Not to mention how emotionally wrenching a good death scene can be on other players.

      We don't watch or read Shakespeare to see Romeo and Juliet live happily ever, Macbeth live to tell the tale of his encounter with Macduff, or Richard III not get his just desserts.

      Nikolai Gogol's "Overcoat" is not interesting because Akaky survives. J.R.R. Tolkien's "Tale of the Children of Hurin" is not fantastic because Nienor and Turin live. Kafka's "Metamorphosis" does not impress because BeetleGregor lives happily ever after with his family and learns to love being a bug.

      The story of Jesus is not exciting because he went to Pontius Pilate's place and had tea and cake with him. He dies. In a very graphic manner.

      The Ragnarok of the Norse Gods does not end with Odin and Thor going home to snuggle up with some Valkyries.

      Sgt. Elias in "Platoon" does not escape the Victor Charlie successfully.

      I expected to eventually pose Sedaina bleeding to death on five Kurgan lances embedded in her abdomen. I was annoyed when Paulus and Co. went out of their way to ensure that this would not happen, ever, at all.

      Or she could have turned on the other Crusaders and died like Harold Godwinson with someone shooting her through her eye socket.

      But, no, just an endless fucking parade of masquerade balls and social scenes.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Songtress

      The Mermaid Battleships could have their guns and armor strapped to their bodies, like so:

      Except she has a fish tail.

      A really heavy battleship:

      @Songtress, you should make a Mermaid character called Princess-Vice Admiral Ethel Von Bismarck, who is a paralyzingly huge Super Battleship. With black skin. And large breasts. And her own Task Force group of mermaid battleships.

      I'm imagining her batting small conventional ships out of the way with her armored tail, and punching aircraft out of the air with her fists.

      Her nickname could be "Fleet Breaker". Her 'daemon' could be an Albatross, which strikes fear into the heart of sailors everywhere.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Mush Campaigns

      @Lithium said:

      @Ghost said:

      @Arkandel Respectfully, I disagree. What we are doing on these mushes is more akin to tabletop gaming than MMORPG. If a game has 50 individual logged in IPs and 100+ characters, are we talking 100+ protagonists who are the main character in the story and are thusly protected from death until it is delivered on favorable terms? Nah. We are playing tabletop RPGs, and every tabletop RPG has rules for death and dying, but most games try to avoid using that bit out of fear that the player will ragequit and take 20 players with them.

      It's why sometimes players choose actions like "rush the minigun that is spitting 40,000 rounds per minute" instead of "find cover and call for backup", because after a certain amount of time you know which GMs will kill your char, and which will give them a miraculous survival. Lots of people wanna be the hero, and that lack of logic quadruples when there is no OOC fear of repercussion, such as character death.

      See, this is why I have no fear of killing /anyone/ in any of my plots on any of my games. Without actual risk, there is no reward, and nothing has value. Even if the only thing being risked is time spent and loss of potential stories. Make a new character, make new stories! It always amused me how some people see PK as the 'end' of stories, no it isn't. It's just a focus shift.

      I like you and want to play on your games.

      Here is a song I like, for you.

      https://www.youtube.com/watch?v=R2PTZoQRpi4

      It's got the Para Para routine so you can dance to it.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Songtress said:

      @Cirno Yes Actually 'living battle ship like could be cool, and different. So maybe different 'castes of mermaids.

      Yes! Some could be huge titan-sized Female Battleships, and others could be normal-sized.

      How do you like the gif of Luffy bullying the Mermaid Queen? I bet you want to smack him. XD

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      Here is the easily frightened Giant Mermaid Queen from one piece. Luffy, the little guy, made her cry.

      As you can see, she's easily the size of a Cruiser or a Destroyer, or a small Battleship.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Songtress

      Haha! If that's the case, maybe we could call the Mermaid Queen-Admiral Alberta Speer, after the German admiral.

      Or she could be called Tirpitz, the Lonely Mermaid Queen of the North, after the battleship.

      In One Piece, mermaids are like fifty times the size of an ordinary human. I'm not saying we should do that, but I got the image in my head of the Mermaids being Living Battleships, and they have complements of Reich Marines sitting on their backs. Or between their breasts, lmao.

      posted in Mildly Constructive
      Cirno
      Cirno
    • RE: Fading Suns

      @Songtress said:

      @Cirno Great! Ideas.
      At the moment that's a pretty accurate estimation. Did I mention that religion is Matriarchal and Divine Feminine is a good thing. Also Kanzerlin Wilhelima (!Elsa) is amazing.

      I do think we should definately draw things together. I'be been kinda been eaten by work. (two Jobs).

      What will the Mermaids be doing?

      I want them to be a large, powerful nation like in One Piece. Also they should have a queen who is pretty and has large breasts...like in One Piece.

      posted in Mildly Constructive
      Cirno
      Cirno
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