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    2. Cobalt
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    • Following 4
    • Followers 12
    • Topics 132
    • Posts 2004
    • Best 747
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    Best posts made by Cobalt

    • RE: Star Trek games?

      @Wizz said:

      I've been thinking about this all day and actually I don't know, my friends and I are creeping into our thirties and looking at us... maybe this really is noteworthy????

      I am 28, and therefore creeping into my thirties, and I am not at all wrinkled. Granted, I also avoid the sun like the plague, and don't tend to do the sort of things that would cause weather and wear on your skin.

      Also: Re-promotions and age of crew on Star Trek games, the ones I've been on it always became some thematic hard rule about age and time in services, and etc. etc. So what ended up happening was if you wanted to app in as a high rank Lt, LCDR, or heaven forbid the rare CMDR, you had to app in at an older age.

      ...and then when the game started to thin out on players, and positions needed to be field, and promotion-time game around the younger crew PCS whose players stuck around were promoted up and what about your precious theme now, asshole?!

      Now you have someone who went from ENS to full LT. Or LTJG to LCDR.

      /me rants.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Do you use spawns and how?

      I don't, but that's only because TF doesn't do spawns. I'd use potato, but I can't figure out how to get spawns to work. Every time I look at threads on how to do it makes me scratch my head and go: What???

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      @derp Fantastic news!

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Wikidot Specialist

      Anyone good with Wikidot? I'm going to be setting up a temporary wikidot for Darkwater, but it'd be nice for it to be a little bit fancy.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Darkwater as Mini-Games

      @somasatori said:

      What about Dwarf Fortress: The MUSH?

      At least then it wouldn't be out of the ordinary to become sickened by miasma, slip on your own vomit, lose your will to keep going on, then go into a prolonged depression followed by homicidal rage.

      Gnomoria MUSH.

      Where you can be a gnome that fights a goblin off with a strawberry. Or a gnome that gets sealed into a mine when a beetle escapes.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Player Database Wiki

      I hope that this is a volunteer thing and you folks aren't talking about basically documenting other people's history. Because this project mostly comes across as creepy as hell to me and invasive.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      Idk, why I just remembered. One night Willow and I were doing our 30minute walk after I got off of work. And as we were walking through the apartment complex parking lots, we came across a couple of ladies who were on their fenced in patio, shouting at the sliding glass door toward what appeared to be a Mastiff.

      "You keep pushing it down! You need to push it up! Stop pushing it down!"

      Meanwhile, the big lug was happily bouncing up and down against the door. Big old paws continuously knocking against what I could only assume was the door handle and lock.

      You guessed it.

      Their dog had locked them outside on their patio.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Fortydeuce's Playlist

      @fortydeuce Psyjack became Psyjane and became a lot nicer person. And fucked off because she felt better about herself. Unless Cirno = Psyjane like I thought. At which point they've come back as a troll a whole bunch of times.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Darkwater: The Return

      @lithium ❀

      Also, I'm off to sleep land but we've got the vestigates of a wiki up:

      darkwater.wikidot.com -- there's a very simple chartemplate up, and some instructions on how to set it up, and set up Gwen's page as an example.

      I'll work on putting game info onto the wiki after work tomorrow night.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • Grid building theory?

      I'm not working on anything, but I was looking back at the Build Tutorial I did. And I was briefly looking over exits. And had a thought:

      Would it be helpful if exits in a room were set up the way players normally are? So that the parent lists them one line at a time, and gives a short-desc of that exit?

      -- EXITS -----------------------------------------------
      Harbor Bar <HB>     A wooden door with a port-hole style window, sits in the middle of a squat, brown building.  A neon sign flashes 'Harbor Bar, open'.
      Nestor's Bay <N>    Northward down the boardwalk, or down different flights of stairs, leads to the heavily polluted Nestor's Bay.
      Wicked Nights <WN>  A brightly red painted building, with the silhouettes of women in the likewise red windows, is accessible through a black door.
      ----------------------------------------------------------
      

      Thoughts?

      This might be too long examples.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: The Dog Thread

      Willow's first big girl barks!

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Sockmonkey's Playlist

      @faceless said in Sockmonkey's Playlist:

      Ah, Cressida. She was a lot of fun! I actually still remember the very first scene that I encountered her with while I was playing Dayne. Awkward and fun. It was great!

      I have... a vague, vague memory of Cressida freaking out on one of my characters on FC. But I'm not 100% sure -- OH AMBER! Dancing Amber Lights, my Promie, and Cressida had a run in, I think.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Darkwater: The Return

      I have already begun screwing with people's minds. πŸ˜„ Please come back and play. I'll torture you too!

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Grid building theory?

      @Sunny Yeah, I was just telling my SO: "If I ever do another grid, I'll probably have personal builds-- like houses, and sphere things be dark, and a command to show what's in the area".

      On darkwater we didn't go so far as to make the exits dark, but we did color code exits. Private rooms were gray, changeling builds were green, werewolf was yellow, and mortal was cyan. It was helpful. But we also didn't have a player base anywhere near as build as fallcoast, or as many exits.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cirno Goes To College [Employment, Education, and Careers Thread]

      @Luna said:

      Sometimes not going to college is ok and works out. I'm much happier with my numbers and I would have never ever ever ever picked being an accountant on my own.

      While I'm still very bitter and angry about the situation that lead to me not going to college right out of high school, I definitely wouldn't have picked programming at that time. I would have gone to art school and that's a very very high risk of 'not ever being successful' sort of career. Or very high risk of 'soul crushing hatred of other people because I'm graphic design where my art is made for other people rather than me'.

      I like it when people tell me my art is pretty and praise me. I do not like trying to make art that other people want.

      Coding up something someone was requested, on the other hand, is a challenge and I adore it.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Freelance NPC Offer

      @apos she is pretty awesome. She’d be the best villain ever. No joke.

      That being said... @coin and @EmmahSue I could use folks to do rando NPC stuff on DW. πŸ˜›

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Darkwater: The Return

      @lithium Fuck werewolf with a rusty spoon. No. Never.

      (Ahem, more rationally. Adding werewolf 1.0 is, to me, a large part of what killed any enjoyment I had in running Darkwater. While Spider had a big hand in tainting the waters in general. Werewolf came with a host of things that included me the game owner filing complaints to Tributary about player behavior in werewolf.)

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Play-by-post analog to MUSoapbox

      I could probably dig out an old Mage: the Awakening campaign, and run something. Likely just use https://www.wizards.com/dnd/dice/dice.htm for dice rolling, and an honor system.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: MSB alias/username

      I've gotten so much GIRL = Guy In Real Life, I don't take it seriously when someone thinks I'm a dude. Although, I stopped getting so much of that when I stopped playing a lot of WoW with randoms.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Map Maker, Map Maker, make me a map...

      This won't help you @2mspris, not for making a map of the US/World --

      But I found this while looking for a tool to make dungeon / building maps for a d20 game.

      http://deepnight.net/tools/tabletop-rpg-map-editor/

      posted in A Shout in the Dark
      Cobalt
      Cobalt
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