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    2. Cobalt
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    Posts made by Cobalt

    • RE: Angel's Legacy: Seeking Help!

      @Coin said in Angel's Legacy: Seeking Help!:

      @Cobaltasaurus

      Eldritch was never the first place to do it. Neither was Darkwater, to be honest. I played on, uhm, Devilshire? And Devilshire didn't have stringent rules, but deviating too hard got you a hardcore frownyfase.

      I'm not saying Darkwater was the first. Star Trek: Gamma One, also did it. They actually had REALLY strict rules. Only certain people were allowed to add new content do it. Character pages had set items that could go on (no songs, no contacts, etc). Only logs allowed for the longest time were episode logs. Etc.

      I'm just a saltybutt.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      @ixokai @Chime: Can we take a step back for a moment?

      I consider both of you friends have known both of you for a while now. I respect both of your opinions. @ixokai is right in that MediaWiki is a powerful tool with a lot of things people can do to customize it. However, I agree with @Chime that it gets used poorly. I've seen more than enough wikis with the pages partially destroyed because of bad code on them (as in only part of the page even loads, and the rest gets eaten). Or has left over things going on that could be fixed with a little bit better code.

      Way before @Coin did it on Eldritch (and yes I'm a little bit salty that Eldritch gets hailed as the first MU* to do this), I had set standards on Darkwater for how wikis could look. Hell I even made it so Reno has a standard for how the wikipages were supposed to look (though this got tossed to the wayside somewhere along the way)-- having gotten disgusted with the mismash from HM. Even if I go with MediaWiki, pages will have standards and will be required to look like they match the rest of the wiki. I like the creativity of some pages. But I also prefer a clean wiki that doesn't give me whiplash when going from one page to the next.

      I am more than willing and happy to look at non-MediaWiki wikis. I'm also happy to go with MediaWiki.

      To be open and honest, however. I do not like being tossed back and forth, the way things have gone down. I feel like you're both going: "It's my way or I'll abandon you Cobalt!" Or worse: "I know Cobalt will do things my way."

      I'm a person with her own thoughts and opinions.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      Quickie links:

      https://www.google.com/search?q=map+of+guildhunter+territories&ie=UTF-8&oe=UTF-8&hl=en-us&client=safari#hl=en-us&q=map+of+guild+hunter+territories&imgrc=9IhsK2V-Raq5dM%3A

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      @packrat: what constitutes Western Europe? Like. I'm a stupid American with no geography background.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      We could potentially do somewhere in Europe, if a European person wanted to help with theme and building. HOWEVER. Central Europe is Michael's territory (and lol no). Then we have Favashi vs Alexander in Persia-area. And Neha (nooooope). The US or Canada or Mexico is good because it's so big that we can place it in Raphael's territory but far enough away from him that he wouldn't affect the game much.

      GOTTA GO BACK TO WORK BAI.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      @icanbeyourmuse said in Angel's Legacy: Seeking Help!:

      I'll build whatever you tell me to build. And I can do the vampire place. As long as I have indication to what I need to keep in mind for them I'll spit it out. I am inclined to say go with a small then expand if need be.

      Going to tag in @ixokai

      You have any thoughts or suggestions on a setting? Other than !PNW?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @Chime said in GuildHunter game? (Angels, Vampires):

      @Cobaltasaurus said in GuildHunter game? (Angels, Vampires):

      Sanctuary? Do you mean The Refuge?

      Uh, yes. That. Urg, may need to re-read.

      Location isn't exactly described in the books; could easily be the north or south pole, or something else entirely. Sounds good.

      They fly from Sanctuary to New York in the short story with Jessamy & Galen. In a short enough time period to make me thing its somewhere in the Americas. And I think it is in North America vs say Elijah's territory, since he isn't there that often. Raphael is the Archangel that is there most often.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Angel's Legacy: Seeking Help!

      If we go with a small grid and I have guidelines on what is in each square I could help with descing.

      I will also probably handle building/descing the Angel hangout and guild HQ.

      But vampires will need a place.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • Angel's Legacy: Seeking Help!

      Hola! I'm going to embark on making a game based off of the Nalini Singh "GuildHunters" series. You can find more information here in this spammy thread. However, I'd like the following help if anyone is interested / willing:

      • Wiki help: (I'm likely just to recycle my Darkwater box. So. Uh, wiki needs a complete overhaul/reset).
      • Grid help: If I have to do the grid we're getting a PNW game. If someone else wants to tackle the grid, we can set it somewhere else.
      • App help: Once we open, I'll probably need one MAYBE two folks to help with apps and stuff. FAE is really easy to learn, and I can teach it if need be.
      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @Chime said in GuildHunter game? (Angels, Vampires):

      Damnit, @Cobaltasaurus. You're making me want to RP again.

      How are you handling Sanctuary? (Existence, traveling to/from, territories within, etc)

      Sanctuary? Do you mean The Refuge? The short story about Jessamy and Galen makes it seem like its somewhere in North America. So ... it'll be somewhere in North America but not on grid. Likely folks will be able to use PrP rooms and stuff to be there. I don't see it having much impact on the game itself.

      @ixokai I know! XD

      @Packrat ....that will go on the wiki! 😄 😄

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      likely we will use FAE and folks will get three, uh, traits that can be abilities or powers.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      I won't limit anything. There can be as many Angels as players want to play. The only "limit" is that if I allow the "special" vampires, I don't want people to overlap their thing.

      Oh a note on Angels their abilities: Their abilities tend to be tied to who that Angel is as a person. Michaela-- being a cruel person who easily hurts people with words. Now has the ability to hurt people via telekinesis. Mahiya who spent most of her life watching, has a sensory ability and can bring light. Raphael has gained the ability to heal. Etc.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @Packrat said in GuildHunter game? (Angels, Vampires):

      I totally want feathery wings as well, from what I have read so far, they can even be pretty colours instead of all being white or something.

      Omg, they can. That's the best freaking part. Oh, oh, lemme find the Elena cosplay. This is a lot like what the main character would look like. Well of the books. XD But like there's also Illium in the books who is described as having bright robin's egg blue wings, tipped with gold.

      alt text

      @Packrat said in GuildHunter game? (Angels, Vampires):

      I guess maybe have people trend toward playing the most special/interesting/powerful vampires, along with playing up any advantages of being able to go low profile due to not having huge great feathery wings? I have not read the books though.

      I'm still trying to decide. In the books they out right say that Venom is the only one of his kind that Neha has ever been able to successfully make. And that Nazir is the only Chimera to ever survive into adulthood. I could let people play unique vampires but state that they have to be UNIQUE. No overlapping concepts. And then keep a running list. I doubt that game will get so huge that it necessarily "breaks" the world to do so.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Tips on Güd TS

      @Auspice said in Tips on Güd TS:

      I just read this and I think I should leave it here:
      http://astolat.tumblr.com/post/144069870158/badscienceshenanigans-0hcicero

      That was a glorious read. Thank you.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      That's why I think I'll allow them to have psychic type powers as well, if people want them. But I think no animal traits, or elemental powers, etc. Maybe. I don't know. I wonder how many people would even be interested in playing vampires when Angels are available. XD

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @ixokai said in GuildHunter game? (Angels, Vampires):

      @Cobaltasaurus said in GuildHunter game? (Angels, Vampires):

      I'm currently on the fence about whether or not to allow special vampires.

      I'm still unclear what constitutes "special vampires".

      Basically a vampire with traits that are inherently non-human. Venom for example have fangs and ... well venom. Nazir being a Chimera-vampire of a human and white-tiger, who can shift between forms. Things that like. Versus say a vampire with telepathy. Or empathy.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      A note one player characters:

      I'll likely allow pretty much anything. Angels, vampires, hunter-born, humans w/ gifts, regular humans. The only things off limits would be Archangel's, or those on the verge of being Archangel's (in the current timeline the Cascade really messes with anyone who is even 500 years close to becoming an Archangel.). However, given that there IS a cascade going on. Many "normal" angels are gaining different powers. So people would be able to come up with whatever kinda thing they want.

      The Cascade is a time were the world is thrown into chaos, and Angel's gain power, Archangel's become even more powerful, and shit goes to tell really fast.

      Oh, also off-limits would be members of The Legion. Given that they are in New York and have a hivemind and stick to protecting Raphael and Elena.

      I'm currently on the fence about whether or not to allow special vampires. Because I want all character types to be "all" or nothing. Either everyone can play a special vampire if they want, or no one can. Special vampires are really, really rare. So I'm thinking no-- but people can play vampires with powers that a gifted human might have-- since gifted humans converted to vampires keep their abilities.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @ixokai said in GuildHunter game? (Angels, Vampires):

      Only meh is gee, yet another game in the PNW. 🙂

      If someone else wants to do the grid (and actually have it done XD), I could be convinced to move somewhere else in the US.

      @chime: Probably FAE, as all I'd really have to do is go get the code from WildCard and shove it into my Darkwater box. If someone else wants to code actually FATE, and will actually do it in a somewhat timely manner, I'd be cool with going with another system as well. But what I have access to is FAE, and CoD. CoD ... is just too codified. I'd have to make a lot of changes for the angels, guild hunters, and vampires. And that's a lot of work and I don't have that much time.

      @Packrat: I'll have to check that one out. I also really, really loved the Samaria series by Sharon Shinn. They were fantastic from beginning to end.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      Theme Info:

      Angel's Legacy - Saka'am City
      The City of Saka'am was gets its name from an old Salish village. In 1808, the Angel, Mariska, left the Archangel Raphael's court to establish a territory for him in Washington. Located on the very Western coast, Mariska set up what would become Angel's Homestead. This was built not too far from a Salish village, Saka'am. Over time a settlement built around Angel's Stead and slowly crept into Saka'am. Until eventually it became one unified city. Now, in the heart of the City is Angel's Homestead. Set aside for the Angel that rules over the territory of Washington for Raphael.

      The city itself is somewhere on the verge of a metropolous. The right economic pushes and it could experience a vast boom. The wrong ones and a bust might hit instead. Life is not idyllic but neither is it as gritty as a large city. Still, there are plenty of "big city" activities going on. And on the outskirts plenty for rural and farm land.

      The current ruling city is Marya, the daughter of Mariska. Marya was only a hundred years old when they moved out to create the territory. And thirty years ago she took over ruling the territory from her mother. Mariska, herself, has gone into a sleep. Having been very old. Marya is not nearly as strong as her mother was, but neither is she weak. Still, she experiences challenges often-- both from Angels and Vampires alike. She has a small trusted court that help fend off these challenges when it isn't appropriate for her to have an outright duel in the city.

      The city is home to perhaps a hundred or two hundred Angels, with more incoming as the city appears to be on the verge of becoming a power in the area. It is home to a score more vampires. And a population-- when one includes the cities that are not incorporated, or are perhaps half an hour drive away --the size of Seattle.

      Life In Saka'am
      Angels: If you're an Angel you have some sort of job. Perhaps you are a member of Marya's team. You might look after the security of the city. Help repel those who would try to take it. You might help fight against the enemies of Raphael, hoping to strike him where he isn't looking-- so far away from New York. Or maybe you are an archivist. Or maybe you are an artisan. As an Angel you can be almost anything you want to be. From warrior to scholar to creator. Considered an adult at around a hundred years of age you are immortal. The only thing that could kill you being Angelfire, having your heart and brain removed, or being completely incinerated. You are beautiful, powerful, and you can fly. You are the top of the food chain. All angel's carry within their blood a toxin that must be purged. Purging it requires a human with compatible biology. When this is purged into them, they are made into a vampire.

      Vampires: The Made. The almost-immortals. Very little can kill you once vampirism has settled in. A strong enough vampire would survived even being dropped from the sky far enough to hit terminal velocity and have every bone in their body shattered. However. Decapitation. Fire. Angelfire. And severe enough dismemberment can kill you. If you are a vampire you will have served an Angel for 100 years for this gift. That servitude might be mundane affairs. An accountant. A housekeeper. It might be more extraordinary. A body guard. Or it might have been worse. Angels are not always nice. Some vampires attempt to run and escape their 100 years of service. Hunterborn of the Guild, or non-hunterborn of the Guild, will track these vampires down and bring them back. The guild even has collars (or arrows) that can be put onto a Vampire that will paralyze the vampire and render them "harmless" and docile. Vampires feed on blood, have unique scents to the hunterborn, cause bliss with their bites, and are more than able to walk around in sunlight. Crosses and garlic do nothing to them. Some vampires keep households of people that they feed from. Others frequent clubs that are set up so that humans who want to be fed from can hook up with vampires. Most vampires who have served out their 100 years are rewarded with enough money that they can do whatever they want. Some, however, end up with little. There are the rare vampire prostitutes. If someone is a victim in life before vampirism ... they could stay that way for eternity.

      Hunterborn: Most hunterborn join the Guild. It isn't much of a choice. You have the ability to track vampires. Your senses are assaulted by the scents of them whenever they are around. Without training it could send you mad. Once you are trained you become the best at tracking down wayward vampires. Or those vampires who have gone bad, and are killing people. A vampire that goes bad is extremely dangerous and can kill many in a very short amount of time. The hunterborn are also stronger than normal human beings. Not as strong as a vampire or an Angel by a long shot, but they would have the ability to break bones of other people on accident. They also tend to have faster reflexes, and better eye sight.

      Gifted Humans: Some humans have gifts. There are those who might see the future in glimpses. Or those would read thoughts and/or emotions through touch. These are rare. And usually caused by an anomaly in the brain. Vampirism "freezes" the growth of these abilities but does not destroy them.

      Humans: Humans are humans. They live their lives as they would anywhere else. They are cops. Teachers. Grocery store clerks. Anything and everything. Humans are the most populous beings on the planet. Fragile but with numbers.

      Angel Struck: A small population of the human race becoming "Angel Struck". When they see an Angel in flight they become enraptured. Paralyzed and full of bliss. Unable to react to the world around them. Many of the Angel struck do not want this condition "cured", as they feel such intense pleasure at seeing Angels in flight.

      @ixokai @Zobi @icanbeyourmuse: Any questions?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Tips on Güd TS

      @Gingerlily said in Tips on Güd TS:

      @Cobaltasaurus Nobody hates you! You said that the last time. You can flake and return, you weren't running a story scads of people were counting on or anything. You're fine!

      I want to be a pretty princess. Flakes can't be pretty princesses.

      posted in Mildly Constructive
      Cobalt
      Cobalt
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