MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Cobalt
    3. Posts
    • Profile
    • Following 4
    • Followers 12
    • Topics 132
    • Posts 2004
    • Best 747
    • Controversial 4
    • Groups 6

    Posts made by Cobalt

    • RE: Grid building theory?

      @Sunny Yeah, I was just telling my SO: "If I ever do another grid, I'll probably have personal builds-- like houses, and sphere things be dark, and a command to show what's in the area".

      On darkwater we didn't go so far as to make the exits dark, but we did color code exits. Private rooms were gray, changeling builds were green, werewolf was yellow, and mortal was cyan. It was helpful. But we also didn't have a player base anywhere near as build as fallcoast, or as many exits.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Grid building theory?

      @Derp said in Grid building theory?:

      This might work, but it also comes with its share of problems that might have to be addressed.

      First, the look of the thing. Exits in two columns with their alias directly after them managed to still look clean, but on these, you're going to have to worry about the length of the actual exit name, the length of the alias (which is usually no more than 3 or 4 letters, so not a bit deal), and -then- the length of the short-desc, or else you're going to get into very unpretty things eventually. It might be more helpful to arrange them as a table, if you're doing a top-down list.

      ETA: You should be worried about exit name whether you're doing columns or something else. If I remember correctly the exit parent on fallcoast (and ones that were used elsewhere) were actually set up so you'd have 3 columns, and would move down to 2 if an exit name was too long. I disagree that the names followed by aliases in columns look "clean". Sure, it's an easy enough system to follow, but that doesn't make it clean or pleasing to me.

      It's a list of names. Sometimes those names are descriptive enough for me to follow what the building is, sometimes they aren't. Hell. Then you have the exits that are "old warehouse" or "dirt road" off of grid rooms that tell me absolutely nothing about where they lead. Which gets pretty infuriating when you're looking for something.

      (True fact: I had to comb through fallcoast one night to try and find the mage hide out. I couldn't find it on grid because through the 10 million other builds, and finally resorted to the wiki.)

      ...which leads right into my terser, original point below.

      Second, the number of exits in any one location could quickly become staggering in a list format and lead to a hell of a lot of spam. For instance:

      ----> +Views in this location <-----------------------------------------------
      Build Guide                             Twilight Network                      
      ----> Directions <------------------------------------------------------------
      University City <W>                     Pigeon Hill <S>                       
      Commercial District <N>                 Historical Waterfront <E>             
      ----> Exits <-----------------------------------------------------------------
      Out of Conetrol <OOC>                   Six Feet Under <SFU>                  
      Medical Examiner's Office <MEO>         Flow Dynamics Gym <FDG>               
      Von Braun Life Sciences <VBLS>          Catholic Church <CC>                  
      WFRE Building <WFRE>                    CHIME Museum <MU>                     
      Waxen Wonderland <WW>                   Pay It Forward Pizzeria <PIF>         
      Atlantica Mall <ATL>                    Public Library <PL>                   
      House of Spirits <HOS>                  Regus Tower <RT>                      
      Sinful Temptations <ST>                 Lockerbie Condominiums <LC>           
      Lovelace Couturé <LOV>                  Uplifting <UL>                        
      Presbytery <PRE>                        Dippin Donuts <DD>                    
      Cavanaugh Design <CDG>                  Municipal Building <MB>               
      Cavanaugh Building <CVB>                                                      
      =========================================================> IC Area - B02 <====
      

      Derp, with all due respect, there shouldn't be that many things in one grid square. Or not all of those exits need to be public. That shit is spammy without having short-descs. This isn't a matter of "oh no too much because you added BLAH" that's a matter of "what the fuck are you people doing to your grid?"

      Another grid square should have been made, or something should have been done about the exit parent long before that mess happened.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • Grid building theory?

      I'm not working on anything, but I was looking back at the Build Tutorial I did. And I was briefly looking over exits. And had a thought:

      Would it be helpful if exits in a room were set up the way players normally are? So that the parent lists them one line at a time, and gives a short-desc of that exit?

      -- EXITS -----------------------------------------------
      Harbor Bar <HB>     A wooden door with a port-hole style window, sits in the middle of a squat, brown building.  A neon sign flashes 'Harbor Bar, open'.
      Nestor's Bay <N>    Northward down the boardwalk, or down different flights of stairs, leads to the heavily polluted Nestor's Bay.
      Wicked Nights <WN>  A brightly red painted building, with the silhouettes of women in the likewise red windows, is accessible through a black door.
      ----------------------------------------------------------
      

      Thoughts?

      This might be too long examples.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      Video here!

      https://www.youtube.com/watch?v=3QkaMOwx2J4

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      Streaming for a short time on: www.twitch.tv/cobaltasaurus right now! This will prolly be half an hour to an hour long, depending on when the SO gets home, if FedEx brings my packageback, etc.

      You know. Life.

      EDIT: And done.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @somasatori said in Bump In The Night: A Chronicles of Darkness MUX:

      One of these days, @Thenomain, I'll try out BITN (because it looks fucking cool as shit), and I will greatly appreciate your +weather code, similar to how I appreciated all of your other code in the past, because it's usually fucking great.

      Belatedly, the original weather code is ronan/grey's, not Theno's.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      More! Fishing! Wooh!

      https://www.youtube.com/watch?v=paxwdoQWl8o

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      @Ataru said in Cobalt Streams A Thing:

      Hey @Cobaltasaurus ! I've done some streaming myself. There are some good ways to keep track of viewers and stuff if you're having issues. Happy to help out setting stuff up if you ever need any help 🙂 Good video! And subbed as Spuun & Fourk (my channel account) 🙂

      Thanks! Also omg accidentally down voted becaus iPhone screen is tiny! 😄

      Ill prolly stream for a bit tomorrow morning like 10am pt.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      Thank you! 😄

      Given my limit time I'll probably do short 1-day (in game time) length streams, with probably no real set schedule. So they'll likely get chucked onto youtube after their done. But I really enjoy Stardew Valley. XD So figured what the hell.

      When I have a little more time on my plate I want to finally do 'Cobalt's Quest For Pants in GuildWars2'. XD

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Cobalt Streams A Thing

      ...but it isn't horror despite @Misadventure asking. :]

      https://www.youtube.com/watch?v=x0DULFVQT_k

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Building: A Basic Tutorial

      @nyctophiliac said:

      Hi @Cobaltasaurus !
      Out of curiosity, how do I delete rooms I have dug, or change their aliases?

      How do I delete rooms I have dug?

      @destroy #dbref
      

      You'll want to make sure you also @destroy any exits into the room, otherwise they will linger, and cause issues if someone tries to use them.

      How do I change their aliases?
      If you're talking about the shortened exit, you need to rename them with @name.

      @name <exit>=<main name>;<list;of;usable;aliases;separated;by;semi;colons>
      posted in How-Tos
      Cobalt
      Cobalt
    • RE: Glitch

      I had two notifications that were popping up but not on the list. Logging out and logging back in seems to have gotten rid of them. You could try that?

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Player Database Wiki

      I hope that this is a volunteer thing and you folks aren't talking about basically documenting other people's history. Because this project mostly comes across as creepy as hell to me and invasive.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Writer's Group?

      zomg doublepost. I've also put up a prompt that I thought might be interesting. Feel free to use it or ignore it. Also feel free to add your own prompts.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Writer's Group?

      Okay! I've set up a google drive folder, so folks can upload / share, add, etc things. If you private message me your email I'll send you an invite to the folder.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Writer's Group?

      So: @mietze, @EmmahSue, @icanbeyourmuse, @Pyrephox, @Lithium, @Coin, @Misadventure, @Insomnia, and anyone else reading who hasn't piped in yet or who may have slipped my mind:

      Do you folks have a prefence to a Google Docs folder? Or maybe a Google Hangout?? (I'd have to figure out how those work), or asking @Glitch to set up a 'writer's group' thing here? Or taking @icanbeyourmuse up on her offer to set up some sort of forum on her site?

      And do any of you folks want to write toward prompts? Aside from Emma? :3

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Writer's Group?

      @EmmahSue I'm a bad friend. 😞

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Writer's Group?

      @Pyrephox said:

      I am not on that list, but I would be interested.

      You're of course welcome! The list was just the folks I knew off of the top of my head who do writing things. And you're a pretty great motivator, so it'd be awesome. :3

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Writer's Group?

      So I know a few folks who are into writing ... ( @EmmahSue, @Coin, @Misadventure, @Lithium). Would you guys be interested in some sort of creative writing group? Either through like google docs, or facebook groups, or we could even ask the overlords here for a group folks can join? Nothing with requirements or anything-- just someplace to chat, share, and collaborate with like minded folks?

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: RL Anger

      @Lithium said:

      @Cobaltasaurus Ouch... I try to write 1000-2000 words a day. I fail a lot, but that's the goal. comforts

      Yeah. When I wasn't in writer's block I could write 4000-6000 words a day, no sweat. With a minimum of around 1k a day when I was having some block. And 350-500 on the days where it was just pulling teeth to write.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • 1
    • 2
    • 64
    • 65
    • 66
    • 67
    • 68
    • 100
    • 101
    • 66 / 101