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    Posts made by Cobalt

    • RE: GuildHunter game? (Angels, Vampires)

      @icanbeyourmuse That is the plan. No feature characters for staff or players.

      I'm thinking fictional Washington city (because I can), with the city leaders be NPCs. Angel in charge, human mayor, city guild leader, etc.

      If the game stays small enough we will let players take that role.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @ixokai said in GuildHunter game? (Angels, Vampires):

      I can play an Angel? I play your game. I don't really care about the details.

      I can haz Angel means u can haz ixokai.

      That said, you'd need to write up a lot of theme information because I really don'ot want to read a book.

      Yes, you can play an Angel. XD

      I gotta go back to work. But I'll write up some coherent theme stuff when I get home tonight.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      Oh another note:

      Angel's have no uniform appearance other than wings and usually being pretty. Some angel's might have dove grey wings. Others might have black. Others bright red. Illium, one of the Seven, has startlingly blue wings that are tipped with gold. Elena has black wings that fade toward purple and indigo.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      More on the characters and their abilities:

      https://wickedscribesnalinisingh.wordpress.com/the-guild-hunters-series/guild-hunter-character-guide-2/

      Warning there are spoilers there.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      Information about the different Archangel's:

      • Raphael, Archangel of North America-- base is in New York. The only Archangel in remembered history to ever make another Angel. His abilities are angelfire, glamour, wildfire (via his linked with Elena), and healing people. Also telepathy. And mind control of mortals (maybe vampires?). He's around two thousand years old, I think? Known to be incredibly ruthless and cold. He's become a lot more fair but no less ruthless since taking Elena as consort-- the angel he made.

      • Elijah, Archangel of Central and South America. He's the only other Archangel in a "steady" relationship, with Hannah another angel. He can control cats and birds of prey. But I assume otherwise that he has glamour, angelfire, telepathy, and mind control.

      • Titus, Archangel of South Africa. He's a big dude. Got a warrior culture thing going on. He's developed the ability to control the earth.

      • Lijuan, Archangel of China-- presumed dead but uncertain if she was actually killed this time or is just hiding and rebuilding. She was the oldest archangel. An ancient. She has the ability to bring the dead back to "life". e.g. she makes zombies. She's creepy as hell, and was bent on being worshiped as a goddess.

      • Michaela, "the bitch goddess". Archangel of Central Europe. She's considered the most beautiful woman in the world. Her noteable power is that she can hurt people without touching them. Cause cuts. Squeezing their hearts. Etc. But she doesn't have angelfire.

      • Neha, Queen of Snakes. Archangel of India. She has the ability to call and control snakes. She can enhance their poisons. She also has the ability to secrete poisons. I think instead of angelfire she has poison that is just as deadly that she can use as a whip. As of Archangel's Storm, she was developing ice powers as well. She had a husband for a long time but kept him locked up because he cheated on her. She made Venom, one of the "special" vampires in the world-- a vampire who has fangs, poison, and eyes that can hypnotize.

      • Favashi, Archangel of Persia-- She's seen as delicate and weak, but has a cruel streak to her. She has developed powers over wind.

      • Charisemnon, Archangel of North Africa-- He has the ability to cause birds (and sometimes angels) to fall from the sky. And also the ability to create diseases inside of vampires.

      • Astaad, Archangel of Pacific Isles-- He has the ability to control bodies of water.

      • Alexander, Ancient Archangel of Persia (likely to take his territory back from Favashi). Has power over metals.

      • Caliane, Ancient Archangel of Sumeria. Now rules the secret city of Amanant which is in Japan somewhere. She is the mother of Raphael and is older than dirt. Seriously. She was an ancient when Raphael was born. She has the ability to control people through song. And a host of others.

      • Uram, former Archangel of Russia. He came one of two known Angels of Blood. He thought he could control himself. Let the "toxin" that Angels must verge (this is what creates vampires) build up until he went insane. He was killed by Raphael in a battle that almost destroyed New York, and would have killed Elena Devourex-- a GuildHunter tasked with finding him --had Raphael not fed her "ambrosia" and turned her into an Angel. (The only currently known time this has happened.)


      Notable Vampires:

      • Dmitri: One of Raphael's Seven, said to be powerful enough that he could hold territory on his own under an Archangel-- something reserved for strong Angels. He's around a 1000 years old. He can manipulate his "scent" to affect Hunter-born.

      • Venom: Real name unknown. He was created by Neha, Queen of Snakes and is the only one of his kind. He has the ability to mesmerize people. Has fangs, and poison.

      • Nazir: A vampire who was turned as a boy. He is a Chimera. The last of his kind. Technically, you are not supposed to be able to turn children into vampires. Things go horribly wrong when you do. Chimera's, however, given they were magically created by an insane angel (brother of Alexander), were already immortal. So instead of things simply going "wrong". Nazir grew until a certain age and then the vampirism "settled" in. He eats meat. I believe he can grow claws. Sometimes has the stripes of a tiger.

      • Sorrow: Not ... really a vampire, but a human who was tainted by Uram's blood. She know has to drink blood herself. Has vampire speed and urges. And she has the ability to mesmerize people.


      There a crap ton of different angels all with different abilities. There are also the rare human with different abilities-- and it should be noted, if you become a vampire you keep your abilities.

      There are also the "hunterborn". Those humans who can scent and track vampires.


      Any game I did would likely be set somewhere in the US-- as we see the most of Raphael and how his territory is run. But it would be set far enough away from New York that the characters from the novels would not be a problem. We wouldn't take "feature" characters. Given the world building they would exist but they wouldn't likely affect the usual progress of the game.

      So obviously:

      No one could play an Archangel. But people could play angels of any power they want (strong, average, weak), same with vampires, hunterborn, and humans. We'd come up with some guidelines on humans with special powers. It'd likely be things like telepathy, empathy, etc. Nothing extremely flashy like telekinesis or pyrokinesis, etc. Maybe. I don't know.

      Anyone interested? Anyone interested in helping?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • GuildHunter game? (Angels, Vampires)

      For those who have read the GuildHunter series by [http://nalinisingh.com/extras/guild-hunter-behind-the-scenes/ Nalini Singh], would anyone be interested in a game based off of it? It would either end up using FATE, or freeform, or potentially some other really simple system (FAE is pretty good).

      For those who don't know the series. While, yes, it is a paranormal romance series the world building is fucking awesome.

      It's set in a slightly different world from ours.

      1. Angels exist. They aren't heavenly beings. They've been around for an extremely long time. They can, theoretically, live forever. They come in two flavors: Angel, and Archangel. The Archangel's are the rulers of the world. There are, usually, only 10 Archangel's active at any time. However, shit is going pear shaped right now. One Archangel is dead, so there were only 9 for a time. And two 'Ancient's' have recently woken up. There was another angel on the verge of becoming an Archangel (potentially bringing us up to 12)-- but I think they died in Archangel's Engima, not positive. Since she kinda kept that person secret from us.
      2. Angels have powers. One Angel has the power to return the pain to a person that they caused to other people. Another has the ability to create light, and see through illusions. One has the ability to use "glamour" on objects on his person. Glamour is typically an archangel power that lets them be invisible. Uh, there are others.
      3. Archangel's have more power. Archangel's typically have: glamour (invisibility), angelfire (kills even angels). One archangel has the ability to cause harm via telekinesis kinda. Another has the ability to heal people. I think one can cause earthquakes now. Etc.
      4. Vampires exist. Vampires are fast, strong, and almost-immortal. (Meaning they can theoretically live forever, but are more fragile than vampires). Vampirism makes you prettier, usually. They don't usually have powers. But there are some 'special' vampires.
      5. There are people who are called 'hunters' who are born with the special sensory ability to track vampires-- vampires smell different. Some vampires have the ability to manipulate the way they smell (in so far as to strengthen it).
      6. There are the rare humans who have abilities too-- one has what is kinda a mix of psychometry and telepathy.
      7. Angel's create vampires. Vampires have to serve the angel that creates them for 100 years, then they are free to do as they please. Not every one is biologically compatible with becoming a vampire. Becoming a vampire can cure pretty much anything done to you, including spinal injuries.
      8. Angel's effectively rule the world. The world is split up into 10 territories (might be 11 now that Caliane and Alexander are awake).

      There's a bunch more but I gotta eat and go to work.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Tips on Güd TS

      @Arkandel,

      Oh, I know you can find non-sex RP on Shang. Plenty of people use it as a sandbox. People of people don't see it as a sandbox and do non-sex RP. When I've gone there in the past it's usually been to TS, but I've also found pockets of RP that was not sex that were interesting.

      As for KD... Nggggh.... I can never ever go back ever. x.x I'm the world's biggest flake and Skaldia probably hates me. But yes there was plenty of really interesting RP that had nothing to do with TS going on there.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Tips on Güd TS

      @lordbelh said in Tips on Güd TS:

      @Arkandel I have to admit I just hate the you, and slap that on to a TS scene and it will make me run for the hills.

      Oh, my god, yes. This makes me all kinds of uncomfortable. Outside of TS it annoys me but doesn't really worry me too much. But inside of a TS scene if someone is using "you" in their poses it makes me all sorts of skeeved out.

      EDIT:

      @Kanye-Qwest said in Tips on Güd TS:

      @Ghost said in Tips on Güd TS:
      I also get squicked out at any ooc chit chat like "Dang, this is hot :)".

      This one is a yes and a no for me. Comments like "Wow, that was hot", haven't really bothered me. I'm a pretty open person though. I've never felt any shame about expressing whether I thought something was sexy or not. Nor have I ever felt it was wrong to get aroused by TS (Please note: I've also had this weird personal rule where I never actually got off on TS, as I felt that crossed a line). Opinions change and these days I don't TS because I'm not comfortable actively doing an activity with another person (who is not my boyfriend) whether its through roleplay or otherwise, whether its all IC or otherwise, that arouses me.

      But in the past someone saying: "Damn, I liked that." or "Damn that was hot as hell." Never bothered me. The only time those things bothered me were when they pushed further. Like if they asked if I was aroused. Or further. Or if they randomly talked about me and sex, not the characters. Or if it came out of no where in regards to non-sex scenes.

      Juerg for example. My mage basically told him he was a total shit head and she would never speak to him again. And I told him that I hoped he understood things were IC and not OOC. To which point he responded with "Oh, I wouldn't get made about that. I'm not that stupid. I'd never get to nail you again if I did."

      I was just like ... "wtf."

      So, uh, nother time? Don't talk to the person on the otherside of the screen as if they were the ones doing the things you wrote about!

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Tips on Güd TS

      WARNING: This post as pretty explicit language.

      @Auspice said in Tips on Güd TS:

      So, if you're playing a female character and her partner gets her well-aroused beforehand? She's much less likely to feel pain, even if she's a virgin. It might be uncomfortable and strange still, but painful? Not so much.

      Chiming in briefly here to say: Indeed, yes. The first time I had sex it didn't hurt. There was blood like woah, but no pain. Not even after. However, it did take several attempts before actual penetration happened. Sometimes that can take some work. It might not be a: "Pushes in and feels the barrier, and then pushes through it". It might be a "attempts to push in, and gets repelled and slides around all crazy." Just, you know, if you want authentic virginity-losing-rp.

      @ThugHeaven said in Tips on Güd TS:

      1. Read some erotica. I frickin' love Zane novels, they're my guilty pleasure. Seeing how the pros do it goes a long way.

      I agree on the disclaimer. You also need to look at the subject material for erotica. I adore several of Cara McKenna's books. (After Hours, Hard Time, Lay It down)-- are good books. I feel like she writes pretty healthy relationships even when the sexual relationship border on kink (dom/sub or bdsm such as in 'Unbound'). On the flip side you have the 'Sweet <blah>' series by Maya Banks, where the female lead just wants "a man who will call the shots in all aspects of her life, not just in the bedroom". I try not to be judgey but it borders a little bit on the squeaky for me. At least, however, it isn't the horror show that is 50 Shades.

      Here's my TIP: Communcation.

      If it looks like the scene is heading toward TS take a few moments to find out the following:

      1. Does your RP partner WANT to TS or do they want to FTB?
      2. What level of detail are they comfortable with?
      3. What /words/ are they comfortable with? Are they down with 'cock' and 'pussy'? Or would they prefer 'manhood' and 'womanhood'. OR would they prefer things be even less descriptive than that.
      4. Is there anything they super don't want to have happen and would turn the scene from 'I'm having fun' to 'omg, get out as fast as possible'.
      5. ANYTHING ELSE. Really. Talk to the person OOC.

      Some of the most enjoyable TS I've ever had, has been with people that I was comfortable enough with on the OOC level to talk about the TS. Talk about what I enjoyed and didn't enjoy. What they did and didn't. And I'm frankly not talking about kinky things. But like language. Pose length.

      I had one conversation with a person who was shocked that I'd used the word 'cunt', and while it surprised them they were cool with it continuing-- it'd just been a surprise because every other woman they knew hated the word. I, on the other hand, hated the word 'cunny'.

      TL;DR / LESS explicit language:

      1. The first time you have sex as a woman, it may take a couple of tries for actual penetration to happen.
      2. Becareful what erotica you read.
      3. Always communicate with whoever you're RPing/TSing with to make sure everyone is on the same level / comfortable.
      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: RL Anger

      @Miss-Demeanor said in RL Anger:

      Oh, and if you come into the CLEARLY not a superstore and get pissed that we're not, in fact, a superstore and thus do not have a full grocery section? Eat a bag of dicktits.

      I could go on. >.>

      My favorite so far is the: "This is the smallest walmart I've ever seen..." Or a "do you have door knobs? what about x/y/z? why don't you have them?" Because we're a GROCERY STORE.

      Also, I'm sorry you're a CSM. That job looks like fucking hell.

      Also, also-- in general. Seriously, take you fucking groceries out of the goddamned basket.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: RL Anger

      @Olsson said in RL Anger:

      Who even speaks with the cashiers.

      I do the bare minimum to not be rude when I'm buying groceries. In orientation they were like: "Just treat our customers the way you want to be treated." To which my immediate thought is: "Leave them the fuck alone unless they look like they need help? Possibly don't even talk to them at the checkout line?"

      But, ugh. Yeah. I find it really creepy when people are like: "I just like knowing who I'm talking to." And then don't give you their name in return.

      @ThatGuyThere, yeah. If its someone that's come in a lot, that'd be one thing.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: RL Anger

      If you don't take your groceries out of the hand basket and put them on the conveyor belt, and instead put the handbasket on the conveyor belt, and expect the cashier to unload it for you-- you are a fucking asshole.

      Also. Don't address your cashiers by name. That's creepy as fuck.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Grid building theory?

      @surreality I can dig out the caprona grid sometime and show it to you. I think its still up. otherwise I'll need to go digging in databases.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Apostate's Playlist

      I think we RP'd maybe once or twice on Firan. I was the last (I think) Daliana.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • Mage 2E PbP

      I'm thinking about doing a Mage 2E PbP thing. Either here or somewhere else. We'd have no set schedule for posting thing. We'd likely use the wizards of the coast dice roller website and the honor system for rolls. (e.g. Don't fake out your rolls so you always succeed, that's awful. :< Or give yourself failures so you can take a beat for a dramatic failure.)

      I'll post something about what kind of campaign it would be once I know a little more on interest. However, it would absolutely-positively be heavily vested in mystery solving, and action. Not politics. I hate Mage!Politics. I hate Mage!Charters. HATE. HATE. You have immense cosmic power and you're going to quibble over who gets to wear the funny hat or the shiny badge? harrumph. AHEM. Anywise.

      Action-Mystery-Thriller Mage Play by Post. Anyone interested?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Play-by-post analog to MUSoapbox

      I could probably dig out an old Mage: the Awakening campaign, and run something. Likely just use https://www.wizards.com/dnd/dice/dice.htm for dice rolling, and an honor system.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Play-by-post analog to MUSoapbox

      I'd probably be done for some sort of play-by-post game on here. Depending on the genre, rules, and stuff. Back in the day I used to do a lot, lot, lot of play by post. It's how I got into RP.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Grid building theory?

      @surreality said in Grid building theory?:

      This is kinda what the MOO approach was like; I loved that one for the same reasons. It vibed more immersive, somehow. It felt more 'literary' in a way, like it reinforced the whole 'interactive fiction, and details are important' vibe.

      Yeah, I really loved that grid. I still want to run/do it someday, but I think it isn't very 'easy to use'. I'd probably have to code a +guide or +exits, so people won't get angry.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Grid building theory?

      @Bobotron said in Grid building theory?:

      @Cobaltasaurus
      I'm not a fan of this. Too much clutter. The fact that your exit names will eat up about 1/6th of your 'short desc' information is also a limiting thing. Make the exits transparent, people can look thorugh them to see what's beyond.

      It's been my experience that making people do extra work, even it is as simple as three key strokes (l b enter), they aren't going to do it. I think there might be a way to put in short-descs without it being too cluttered. Could be done for only public things-- like public businesses, but not for personal rooms, or for grid exits that are specifically 'down the street'.

      @Derp said in Grid building theory?:

      @Cobaltasaurus said in Grid building theory?:

      Derp, with all due respect, there shouldn't be that many things in one grid square. Or not all of those exits need to be public. That shit is spammy without having short-descs. This isn't a matter of "oh no too much because you added BLAH" that's a matter of "what the fuck are you people doing to your grid?"
      Another grid square should have been made, or something should have been done about the exit parent long before that mess happened.

      But the point I was trying to make is, you're trying to introduce a syntax standard for exits, and these things do exist.

      I think you're putting way too much weight on a suggestion. I'm not at all trying to introduce a syntax standard-- (I'm not sure syntax is the correct word here). I'm half-making a suggestion half-asking a question. 'Is this a thing that would be helpful?'. I am in no way saying: Every game ever should do this. Hell, I'm not even working on a game to say 'Well, my game is going to do this'.

      Your syntax is good. I like it. I'm not sure that I like it as the default, though. Bobo's idea of making an exit transparent is good, but limited, as it'll give you the room desc beyond, and not the desc of the exit itself, which tends to get spammy in a real hurry.

      Like I mentioned above, I think there's a way to make this something that works but isn't too cluttered or spammy. I think that this would be helpful to players navigating a grid. Especially after having navigated many-a-grid myself.

      Frankly, my all time favorite grid never got used. It was my Caprona grid that didn't have exit names listed at all, they were put throughout the desc, and it was up to the players to move where they went. (I thought the exploration aspect as amazing. However, probably not helpful or ease-of-access-friendly).

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Cobalt Streams A Thing

      And home sick so before I pass back out for more hours than I can count, I'm trying for a little bit: https://www.twitch.tv/cobaltasaurus

      DONE: https://youtu.be/F-ZMUUFr_3U

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
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