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    Best posts made by Coin

    • RE: New Comic/Superhero Themed MU*

      @Ghost said:

      Being constructive here.

      I've played on a few Super Hero MU* that have allowed DC/MARVEL/Image/etc all in one place. My personal feeling on this is that "all comic titles under one roof" allows for some interesting RP, but it's also very uncomfortable in the sense that there's only so much room.

      For example.

      • The JLA and Avengers, why need both? Why would the government sponsor an Avengers program, a JLA, and their many splinter groups, AND S.H.I.E.LD., etc etc etc.
      • Nova Corps and Green Lanterns. Why two universe-spanning police groups?
      • undefined

      For the former, usually the super teams get redefined by the players and mixed and matched. You'll get a team called The Avengers who might not resemble the actual Avengers at all, while you'll get a Justice League that is founded and led by Captain America.

      This is also a silly question for you to get hung up on considering the sheer fucking amount of super teams in either universe. Hell, right now (and in the past) there have been multiple versions of the Avengers and the Justice League... (Justice League, Justice League America, Justice League International, Avengers, West Coast Avengers, etc.). There's plenty of room, especially if you set them in different cities.

      The Nova Corps and the Green Lantern could operate easily with jurisdictional changes--the same way the county Sheriff has jurisdiction over a county, but the state police over a whole state, while a city's police only within their assigned city, etc., etc.

      Meta and Mutants is easy--are you born with your power through a genetic anomaly? It's the x-gene, even if you're not from marvel. You're a mutant. Did you get your powers some other way? Meta--catch-all term for becoming super-powered via something else. Same thing that happens when you compare Mutants (X-Men) and Mutates (Spider-Man, Daredevil) in Marvel, for example.

      All of these issues are easily resolved, really. It's purist comic book nerds that whine that they don't like a specific thing that make it an issue (like the person who finds it unacceptable that quicksilver's mutation allows him to tap into the Speed Force as a way to incorporate him into the Flash mythology in case a player wants to--what, more roleplay opportunities is a bad thing? Get the fuck over it).

      And honestly, I find all the changes and learning them and adapting to them part of the fun, to be honest.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: PRP or SRP

      @Luna said:

      I think there should be a happy medium. I would at least like staff oversight. I would like the plot to have actual meaning. Or none could work I guess. Just consistency. And if you just want to run things for your friends, fine. Limit the scope and quit inviting other people on the pretense you don't just run things for your friends.

      Some oversight is necessary for theme purposes if you purport to have any sort of consistency in theme in your game. One thing we're going to be trying is giving people their own areas of the grid (territories, domains, turfs, etc.) wherein they can run plots with relatively little oversight as long as they a-- keep us informed (the world isn't a vacuum), and b-- respect the scale, i.e., keep it within that area.

      Also, I feel there should be someone to go to if you're blocked from a plot that is supposed to matter. I'd like to say it's not necessary but some people are some petty motherfuckers.

      And that person should be Staff.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Darinelle's Playlist

      When are you going to run something where my character can be absolutely fucking brutally awesome again?

      Because I liked that part.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Are there any historically-themed WoD mu*?

      @Groth said:

      @Coin said:

      @Arkandel said:

      @Groth I'll help run it, but I won't head it.

      You have a bad habit of getting people to hypothesize and get into an idea and then going, "but I'm not gonna be in charge!" 😛

      We've seen what happens to people who headstaff.

      We've never seen what happens with games without staff, though--because they don't happen.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: PRP or SRP

      Nobody would ever trust me given the choice, @Luna. That's why none of you will get a choice. 😈

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Darinelle's Playlist

      @Darinelle said in Darinelle's Playlist:

      @icanbeyourmuse - Well, you know I'm Leona at least. And Royal and Coin don't play. BECAUSE THEY HATE ME. (where hate is defined as "being busy with other stuff")

      You can't be busy with other stuff for a long time and leave us high and dry and then come back and be like 'waaah they're busy now'.

      Hypocrite!

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      @Miss-Demeanor said:

      YAY! And yes!

      I would love to see a group that's kinda mad science-y. People that want to know everything about the monsters, so they try to capture and experiment/dissect them. 🙂 Proooooooobably not the nicest people ever... but its for SCIENCE!

      We were actually talking about mad scientist co-op the other day.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Time for a New WoD Game?

      @Admiral said:

      Oh I didn't give up. I was stating that there's no point in boring games with 'beats' and 'hugs' and whatever it is kids these days are after.

      not sure

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Class/Society Systems, WoD

      IMO, you will need to decide how realistic you want your representations to be, not just in their isolated nuances ("what does it mean to be pooooooooor?") but also in their intersectional nuances ("what does it mean to be white and poor? what does it means to be a middle-class Latinoin a gang-ridden neighborhood? what does it mean to be a wealthy African-American in a world --class wise--dominated by white people?")

      I don't know if you want these intersectional nuances or not, (maybe you just want to leave that bit up to your players on a case-by-case basis) but you definitely should know if you want them and how much you want them represented in your system.

      Also, as an aside, and I don't say this because anyone has harped on it yet, but sort of as an introduction to the topic: "balance" is a myth. If you're going to have different mechanical effects based on class, then you should--IMO--not worry about it being balanced. White men with money have it better than women of color without it (to name two hugely distant extremes), and trying to balance this ("well, people with money get +2 in X, but poor people get +2 in Y") is disingenuous. It implies people play a certain class for the mechanical bonuses (some people might) instead of the theme (I hope all people would do this latter).

      posted in Game Development
      Coin
      Coin
    • RE: Kinds of Mu*s Wanted

      @HorrorHound said:

      I would like to see Shifter oWoD v20. But with a focus on the 'lesser' breeds, such as Corax, Nuwisha, Ratkin and Kitsune. Also the Camazotz. Plzkthx.

      And ex and I wrote half a Breedbook for the Camazotz. We had weird Auspices based on how the character was born (by Caesarean, breech, etc.). We also changed up their duty a little bit and made them the emissaries of Gaia to the Underworld (because Camazotz). So they had a lot of Merits and Gifts and Rites that related to the Underworld and Wraiths. I still have all of it on my computer.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: PRP or SRP

      @Darinelle
      All of that that you just said basically just agrees with Thenomain when he says that most games just need basic upkeep from coders. If he finished his "basic" nWoD code, games will be able to start up easily and without all that much help from coders unless they want something specific.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Big city grids - likes and dislikes

      @sunny said in Big city grids - likes and dislikes:

      I love the idea of the scenes code.

      I think it should be implemented alongside a real grid, not instead of.

      I am one of those players that needs an actual 'physical' grid for a variety of reasons that I have tried to explain until I am blue in the face, and I will not go into them again (as I'm uninterested in further thinly veiled insults directed towards my person in the form of 'anybody who likes this is stupid' that inevitably result).

      But yes, people like me do exist, and while I am sure I would (and have) try games that use a new way of doing it, I inevitably wander away because I cannot find RP with the tools provided to me. It's not how my brain works. The virtual-physicalness of it matters to me.

      In something as absolutely linked to creativity as MUing is, it would be stupid to think only one way works for all people. Anyone arguing that "if you like a big grid you're stupid" is actually being really ignorant, since the immersion (however applicable to any one person) granted by a grid to some people might be a key factor in them being able to fully integrate into the game.

      As a game dev, someone can definitely decide they don't want a grid, but they can't then turn around and go "all these people who don't come to my game because I don't have a grid are stupid" and expect people to take them seriously. If you want activity and players, you cater at least a little to their basic expectations and preferences, or you shut up and deal with the fact they don't wanna be around.

      posted in Game Development
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      @tragedyjones said:

      80s music is inferior to 90s music.

      And yet both are inferior to 70s music.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      @Runescryer said:

      @Misadventure said:

      Dice are by far not the only way to make decisions be other than whim and petulance.

      Bidding, hand/trump building, deck building, resource/outcome trading, resource use, asymmetric goal setting, asymmetric resolution are just a few, and each comes in many forms.

      It's not all I win/lose, and people would do much better to see both their source material and their own enjoyment outside that false dichotomy.

      This is true, but I think that superhero games, especially ones set in published universes, are a special case. There's two components to superhero players that you usually don't find in many other games. First, you have the love of certain characters; players choose them because these are their favorites. Many times, the players have loved these characters from a young age. The second aspect dovetails with the first almost perfectly: a sense of 'I can do better'. There's a great sense of dissatisfaction among most superhero gamers in regards towards how these beloved characters of theirs are being currently portrayed in comics. So, a great proportion of superhero gamers are trying to prove how much better they are at telling the stories of these characters than the writers of comic books. So, this leads to a greater amount of 'I must win all the time and suffer no setbacks' than in other games, IMO.

      And yet superhero games are universally where I have seen the greatest amount of people being okay with losing as part of a narrative, compared to other games.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Interest check - Teen Wolf/Mercy Thompson MU

      The problem with "not judging a book by its cover" has always been that judging the book is what the cover is fucking for, lol.

      posted in Game Development
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      I just want to be able to grab, like, I don't know, Jack@Reno and bring him to BITN as a Big Bad for some plot I run.

      And then when he's being lit the fuck on fire and beheaded, he can stumble around aflame with half his head off, yelling 'bout "oh, duckies, you're so violent" and singing Grease songs.

      Because why the fuck wouldn't I want that sort of insane shit? That's my jam.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns

      @Wizz
      I wasn't going to say it, but yes. I feel like Demon: The Descent in a post-apocalyptic setting kind of eliminates a lot of the thematic elements that drive the game itself.

      Fallen would be really awesome, though.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Do You Want In A New Game (3-options)?

      A few things:

      #1 would work really well with the Cinematic Unisystem because of its HILARIOUS levels of customability (plus, it really kind of sounds like something our of Buffy's nightmares). I bet @Sunny would love you for it.

      #3 is neat, but you really need a way to refresh the population and justify people not being around. I mean, if the ship is humongous enough--city-sized, at the very least, which in sci-fi most Generation Ships are--then sure, it could work.

      #2 has a lot of elements in common with Exalted Dragon-Blooded (caste-system based on magical aptitude, elemental powers, the importance of breeding in nobility, inheritance, etc.,) but I do really like it. My one concern with L&L games in general, beside the 'don't really wanna research that setting historically' is that I get bored, eventually. It would be really cool if the setting was L&L but with the trappings of a more modern era (if you've seen the series Kings you might get what I mean-ish). But in general I just mean: there's no reason we can't apply modern-era trappings to a magical L&L society... it might even create something pretty unique.

      posted in Game Development
      Coin
      Coin
    • RE: X-Factor (Future Marvel Mutants)

      @Tat said:

      @Roz said:

      I just look the most impressive because I post the most here out of any of the staffers. 😉

      Wait wait. How do I get to look impressive?

      You don't. @Roz is a fame glutton.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      @Apos said:

      Related on the subject of posing speed, but probably an unpopular opinion here: I think pose orders are god awful and inherently destructive to the tempo of any scene. I was horrified by them on the Reach. They were an unholy abomination unto the lord. Any scene with a few strangers was so very excruciating and pointless and arduous that I was like, 'Oh. So that's why everyone here hates social RP. MAKES SENSE NOW.' Holy shit they made things so damned slow and tedious. I would never, ever, ever, ever, ever, EVER play on any game where that's an accepted part of the culture again. No fucking way, I'd rather have a root canal without pain killers.

      Fuck 4 hours for a 1 page long log. Jesus christ.

      i love the "3 Pose Rule" where you can pose again if three other people have posed regardless of amount of people in the scene. People ask if "3PR" is okay--I don't, I just assume that unless we're going by Initiative, 3PR is in play. And if I'm playing with people I know? I'll skip you. Repeatedly. I give zero shits. If whatever you're posing is important enough you can ask me to wait.

      So, yeah. I agree.

      posted in Mildly Constructive
      Coin
      Coin
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