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    Best posts made by Coin

    • RE: MU* concept oddities

      Not really a MU--more of a game that started on LiveJournal and then moved to a mix of LJ and private MU game when the majority of the players either turned out to be MUers or became such, but there was a game I loved where we all played the reincarnations of dead authors and poets. I met @Gingerlily there, along with many others. It's kind of irreplaceable. I'm pretty sure if I said "oh, I am considering restarting this" I would have a legion of people from the old game yelling "hooray", but I don't have the drive at the moment. Back when it existed, though, I couldn't really RP anywhere else--it was time intensive mostly because it was so submersive for me. Some people found it a lot more intense than others. Like all games, it had its share of crazy shit, but for the most part, even when there were hard OOC feelings involved, people tended to ... I don't know ... for the most part be civil, barring a very few crazy moments. I think it helps a lot that there was a lot of transparency in character action and even intent.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rosters: To PB or Not To PB?

      @faraday said in Rosters: To PB or Not To PB?:

      @thatguythere said in Rosters: To PB or Not To PB?:

      @bananerz said in Rosters: To PB or Not To PB?:

      people getting very precious about said PB (but it'll wreck immersion if we have 2!).

      This gets me, how small of a world to people live in to not run into folks that look like each other...

      It bugs me in the same way that it would bug me if you had the same actor playing two different roles in a TV series. It's not: "Wow, character A looks a lot like character B... what a coincidence" it's "WTF is wrong with this casting agent that they put Chris Pratt in two different roles in the same movie?" (Unless of course that's the whole point of the movie.)

      I won't claim that it's rational, because of course two people can coincidentally look alike. It just bugs me. :helpless shrug:

      There's also a difference between "similar enough to confuse" and "identical".

      @faraday let's play twinsies!

      posted in Game Development
      Coin
      Coin
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      [eyerolls]

      Tolkien nerds.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Arkandel said:

      I don't usually get snippy about stuff like this but you got snarky about an otherwise well-written pose because of its length so I took a cheap shot at you. I kinda felt bad about it though if that helps. 🙂

      I didn't, but I'm a horrible person so that's not a surprise.

      P.S. I think that commas are important; that the Oxford Comma gets a bad rap; and that you should always, always use a semi-colon to separate items in a list if that list is in the form of a sentence and one of those items contains a comma in it, even if those commas are helping something superfluous, such as word repetition for emphatization or the explanation of something pointless in an overly long sentence that didn't need to exist in the first place and that no one really wants to read anyway.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Potential Buffy Game

      @wizz said in Potential Buffy Game:

      @coin said in Potential Buffy Game:

      she was old when the Wolf, the Ram, and the Hart were bugs to be stepped on.

      Can I just geek out for a second and say that to this day if I watch an episode, every time a character talks about them individually like that I still get crazy chills? God damn Angel was a great show.

      Yesssssssssss, same. I think it's because at least two of them are so innocuous and one is literally often used as a symbol of purity (Hart) that to have them used so viscerally as the epitome of modern evil is just... yikes.

      posted in Game Development
      Coin
      Coin
    • RE: The 100: The Mush

      @Three-Eyed-Crow said in The 100: The Mush:

      @Coin said in The 100: The Mush:

      Not to mention that cliques are necessary; it's just that in this hobby the word 'clique' has such heavy overtones that everyone loses their god damn minds over it.

      Yeah, it's a thing where I always feel like I'm getting sucked back into High School Mentality vortex when people complain about it.

      Which is unfortunate, because there are actual issues that I think people actually kind of mean when they talk about the evils of cliques (sharing plot spotlight and making sure there's an effort toward newbie integration) that are really important to game culture and the hobby in general. But it turns into 'ZOMG CLIQUES EXIST!!!' in a way that's really lame and doesn't address those things.

      And then you have the people who are always the victim of cliques just because other people don't always and constantly invite them to things.

      Man, sometimes I wanna play with someone else. Or, even, most times I want to play with someone else, but I still sometimes want to play with you.

      Or the people who don't get along with someone else you play with but get angry when you don't invite them to scenes that are already happenings with that other person. Gee, I don't want the drama, how horrible am I, right?

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: White House/Political MUX

      @bored said:

      What skills would I need for burying hookers in the New Mexico desert?

      Drive (for driving around the desert at night).
      Stealth (for moving the body to and from your car without getting seen).
      Athletics (for lifting the body and also for digging the hole).
      Survival (for making sure you can weather the desert).
      Subterfuge (for saying 'nope, I was at my mom's house all night').

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Potential Buffy Game

      @ixokai said in Potential Buffy Game:

      Beacon Hills

      Unisystem would lend itself really well to Teen Wolf, although honestly, that show's lore is such a fucking weird mess that making a system out of it would take some bullshit amount of work.

      posted in Game Development
      Coin
      Coin
    • RE: Marvel: 1963

      @Lithium said in Marvel: 1963:

      @Coin You're choosing to miss my original point then:

      If the FC's are 'Featured' /and/ more 'Powerful' than any OC can EVER be, then what is the point of trying to be involved as an OC?

      Telling a story with the character you want to play. Power levels have nothing to do with it. The word 'Featured' is just a descriptor to indicate they are canon characters from the source; it does not, typically, indicate they are "more important" in any official capacity other than to indicate that other people may want to play them and if you are going to, please be active.

      It's just another reason why FC's and OC's don't really mix.

      In your experience. In mine, they do. You keep saying they don't as if it's a universal truth, but it's not. I can say with certainty that I have seen people play FCs and OCs interchangeably and together on games and enjoy it. That is proof that it can happen. That you haven't is not proof that it can't.

      P.S. I once played a Skrull Green Lantern. So. You know.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: White House/Political MUX

      @Pyrephox said:

      If you use CoD, then I'd say replace the Aspirations with Skeletons (in the closet). Whenever someone finds out about a Skeleton and successfully uses it against you to get you to do something, gain a Beat. You can 'neutralize' a Skeleton by coming clean and declaring your sinful repentance through the media, but you don't gain a Beat for that, and you immediately have to choose another Skeleton.

      This is an awesome suggestion.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Potential Buffy Game

      @ixokai said in Potential Buffy Game:

      @arkandel said in Potential Buffy Game:

      @faraday Not that I never debated whether something is legit or not. Only what I think would be distinct and different than approaches we've seen before. I also clearly marked everything with an IMHO tag. 🙂

      In other words the argument is that a Buffy MU* isn't carefully designed it will end up virtually indistinguishable from a WoD MU*. In my eyes that's a failure, but it doesn't make it illegitimate.

      In no ways was I think anyone arguing this at all. Your 'in other words' conclusion is IMHO so completely unfounded its hard to refute beyond saying 'pffffftftftftft---' I've played Buffy games. There's no conceivable way to confuse one with a WOD MU*. Not for half a second.

      You'd have to work your ass off and write a lot of theme completely disregarding Buffy history/story/tone/theme to end up with a game which made someone go: Oh this is just another WOD game, IMHO.

      For example, on Devilshire, I remember that it was almost tradition at one point that the ST give a little "intro" to any one-shot scene--something horrifying happening to some victim--long before the scene starts.

      Like--the ST might describe mannekins being brought into the school late at night for the CPR classes the next day, and the delivery guy gets mauled by the CPR dolls... because that's wghat the scene is about and that's how Buffy and Angel episodes started a lot.

      You hardly ever see that in WoD MUs, if at all.

      posted in Game Development
      Coin
      Coin
    • RE: Dragon Age: Smoke & Shadows

      @Arkandel said in Dragon Age: Smoke & Shadows:

      @Thenomain said in Dragon Age: Smoke & Shadows:

      @Arkandel

      Does it feel weird when they change who plays Spider Man in the movies, or turning Thor into a woman?

      And for Thor: Yes, to me at least. Thor is a specific guy! It's not his superhero alias, it's his actual name. 🙂 Like, literally his mom was bitching at 'Thor' to go wash his hands before dinner when he was a kid. </rant>

      There are a bunch of people in the world named "Angel". Is it weird for an X-Man to have the name Angel as their alias?

      Mjolnir clearly states that whoever can wield it shall possess the power of Thor. If Jane Foster wants to run around calling herself Thor because of it, what's the big deal?

      It's a rhetorical question. Clearly it's a big deal to you, and it's inconsequential to me.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Visualising Enviroments

      Holy shit, I didn't know you could do that shit with Google Draw. I'm trying that next, for sure.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Poll: Fantasy Earth 2.0

      Noir is a style and a theme.

      The Big O and Cowboy Bebop are both noir in places, despite one having mechs and the other spaceships and lasers.
      Sin City and Sam and Twitch, also both noir, despite not happening in the 20s (especially the latter, which happens in the 90s).
      The Dresden Files and The Girl with the Dragon Tattoo are noir, despite the magic in the first and the focus on computer technology in the latter.
      Veronica Mars, Jessica Jones, and Terriers are all noir despite happening in the modern age (and one of them with super powers, even).

      And that's just stuff that has noir permeating its entire make-up, not mentioning things like how noir can fit into settings like Samurai Jack ("The Tale of X-9") or Adventure Time ("BMO Noir").

      I think noir gets unjustly pigeonholed into the 1920s because that's when it was born, but its themes and the style are by no means limited to a setting's technology or inhabitants.

      Shit, I would play the fucking HELLLLLLL our of a noir version of The Witcher, with witchers being akin to down-and-out detectives for supernatural shenanigans (which they are and I would actually argue that The Witcher, especially the third installment, is definitely noir in many aspects, just not with the trappings we commonly ascribe to it, and that combination is what would make me giggle and want to play. Silver bullets in one gun, lead bullets in the other, awyissss.)

      posted in Game Development
      Coin
      Coin
    • RE: Fallen World MUX!

      @Thenomain said in Fallen World MUX!:

      I want to know how they're doing Proximi, because my system doesn't handle their needs elegantly at all.

      And if it's true that they're going to put all the spells into the stat system, I suspect we'll see the limitations my old system can handle.

      I've already been told that they're not doing Arcane XP, the other thing that would make a command-line-based system weep, so I don't really blame them.

      And yet, Arcane XP is one of the cornerstones of how Mages advance; not having it takes away something pretty key, IMO.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Where do younger folks RP these days?

      @HorrorHound said:

      @ThatGuyThere said:

      @HorrorHound said:

      Just, uh, prepare for the psychologically challenged. M'kay?

      We are mushers aren't we kind of used to the psychologically challenged?

      Not even close, in comparison.

      I'm not sure which you're implying is crazier, but either way, you're probably underestimating the level of whackadoo of the other.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MUSHgicians elements

      @bad-at-lurking said in MUSHgicians elements:

      @coin I'm not sure I'm wrapping my head around the concept. Are you suggesting rewarding the player for not playing the character while she's studying?

      Not as such, no. I'm suggesting a system akin to, say, Arx's Action Points, wherein you can do things in your downtime, and the more you apply that downtime to your studies, the more your use of downtime increases your ability to improve your magic.

      Going on a quest, for example, might get you a bunch of experience in certain things, but it'll take your away from class, where you're learning things, so you can't spend Downtime on that, etc. I'm suggesting a system that makes what your character does "off-screen" matter, too, and one in which what your character is studying in that downtime affects what your character can improve on. If your character is intensely studying SUMMONING in their classes (i.e. downtime) then they're probably going to be able to improve in that area with more ease than they will FIREBALL THROWING (nevermind that combat magic is a dicey thing socially in The Magicians setting, this is just an example--but actually really does work as one because combat magic being banned or at least not actively taught would be a great way to make it harder, and more expensive XP-wise, to learn, for example).

      posted in Game Development
      Coin
      Coin
    • RE: Fallen World MUX!

      @DnvnQuinn

      Well, Arcane XP is a separate line of Beats you can accrue that you gain from solving Mysteries (and fulfilling Obsession, which are basically "Mage Aspirations"). They're also used to buy supernatural stuff (Rotes, Arcana, Praxes, supernatural Merits, etc.).

      Part of the way Mage's system is designed is to take advantage of this sort of stuff. You can't really use Arcane XP to buy up, say, your Skills or your Attributes.

      I mean, you can take it away, but IMO it shows a lack of acceptance of a cornerstone of what makes Mage 2e actually second edition. (Yes, Arcane Xp was part of 1e, but not as integrally as it is part of 2e, IMO.)

      I could actually understand getting rid of Arcane XP if the game was mixed spheres (it could create a problem if Mages had an extra track of XP while other spheres didn't), but this is a Mage-only game, so it seems short-sighted. It might be a code limitation--but I would look into surpassing it, if it were me, before I just removed it entirely.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: MUSH Mapping

      @Bobotron said:

      So, I have a general question for you guys.

      How do you come up with inspiration for mapping on a MUSH? I mean, specifically, coming up with city layout for a modern city? Do you reference real cities and steal them? Do you combine aspects of real cities or do you spitball things?

      I'd like to know the techniques and tricks you guys use beyond 'using a real map for the map'.

      I just made @Eerie do the initial mapping and then made the grid to fit. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A theme-less, CGen-less game

      I'd be interested, for mostly two reasons:

      a) there's always something I wanna play and I don't usually have the time to keep up with MUs and I like the idea of being able to just log on with someone and sandbox, I dunno;

      b) you can call it The MU Sandbox.

      gasp

      posted in Game Development
      Coin
      Coin
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