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    Best posts made by Coin

    • RE: WoD MUSH Comparison?

      @Sunny said:

      How do you feel about your tabletop ST rolling dice behind a screen vs on the table without a screen?

      Seriously. Hell, I had +roll/blind installed on The Reach when I was staffing there, and use it a lot on Eldritch.

      Anyone who can't trust me as a storyteller should not play in scenes I run. I will look at your sheet. I will gauge your character. I will roll stuff secretly and ask you to roll blind. I like to keep the suspense as on the table as possible, especially when I'm running horror.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Mutant Genesis (X-Men)

      @enoch said in Mutant Genesis (X-Men):

      A few available characters needing players: Archangel, Beast, Cable, Cannonball, Dazzler, Magma, Moonstar, Nightcrawler, Polaris, any of the Cuckoos, Storm, Warpath and Wolverine.

      Tangent--

      I find the idea of playing a single Cuckoo super weird. Like, honestly, I can't imagine more than one player playing the Cuckoos. They're too psychically linked with each other. It would take forever to page-communicate, not to mention OOC disagreements... just... nnngh.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: MU Things I Love

      @Ifrit said in MU Things I Love:

      @Coin said in MU Things I Love:

      @thesuntsar said in MU Things I Love:

      @Coin said in MU Things I Love:

      @thesuntsar said in MU Things I Love:

      @SinCerely said in MU Things I Love:

      Made the horrible mistake of starting the new Netflix series 'Haunting of Bly Manor', 
      

      I THINK YOU MEAN GREAT MISTAKE

      I mean if it's a mistake 'great' just intensifies the mistake-ness of it.

      I'm just saying.

      Don't run me over with a car @thesuntsar .

      <.<

      I'm getting the car

      @Ifrit come be my shield

      accidentally steers car towards you

      cruel deja vu

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Space Games and Travel Time? Why? Why Not?

      @Ghost said in Space Games and Travel Time? Why? Why Not?:

      @Coin said in Space Games and Travel Time? Why? Why Not?:

      @Ghost said in Space Games and Travel Time? Why? Why Not?:

      @SG said in Space Games and Travel Time? Why? Why Not?:

      why not have space adventure games in localized areas where moving from one spot to the other in a RL day isn't some sort of immersion breaking feat?

      I personally find "this sector only" to heavily hinder the space sci-fi genre. It's also very hard to justify only remaining in one sector when you're flying around in ships with hyperdrives.

      I mean. I manage to play in a small town setting and my character drives around in a car and has access to airplanes. I mean, okay? lol.

      Right. Let me be clearer since it appears you wanted to get an "lol" in.

      From Star Trek to Buck Rogers to Farscape to Star Wars, the Sci-fi "Space Opera" genre largely dwells in large, galaxy-spanning drama where weird planets, weird cultures, and weird space phenomena are a part of the storytelling. A lot of the genre involves finding weird, new places, and flying a spaceship there to kick ass or seduce a space princess.

      There are a few exceptions that have been successful that focus on one solar system. The Expanse is a good example of that.

      My point was this. Given that the genre (and in most cases, the setting) involve traveling to and from different star systems, I feel that limiting play to a particular star system somewhat limits the player by slaving them to one setting. Also, these genres also tend to include spaceships capable of traveling from one end of the galaxy to the next, so having a ship that can do that but reasons limiting them to only being in one sector can be limiting to the writer, as well.

      Space is about BIG.

      Not necessarily.

      Space can be about small. Alien. Event Horizon. Any movie or book set mostly inside a ship. "But that ship travels," I hear you say. Yes, but the action transpires in the ship.

      In any case, I disagree with your objection to limitations in a setting mostly because as a writer I find I'm most prolific when I have limitations set.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Dreamwalk MUSH

      Doublepost:

      Flawed, but interesting solution: have people be able to vote people off the Collective Unconscious. Just, you know, if the current majority doesn't want to continue being exposed to your sexual drivel, they nudge you right the fuck out for a while.

      It's flawed becasuse: 1) at the moment everyone is someone and there's no way to distinguish (see post above); 2) it doesn't address the very real problmes @Sunny and @Wizz are talking about; 3) it does open the door to horrible people all swarming the game so they can just counter-vote and make sure their horrible buddies aren't banned.

      So I guess it's too flawed to work, for the same reasons democracy is the worst type of government, except for all the others.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: A healthy game culture

      @rucket said in A healthy game culture:

      @lisse24 said in A healthy game culture:

      So, we know mega-multi-sphere WoD games tend to have players that are are overly aggressive and PITA's to play with.

      We also know that Kingsmouth had a generally positive culture and got there using various larp-like systems, intensive staff-intervention, and restrictive character policies.

      We don't know if the Kingsmouth model is the only way to achieve that end, because the vast majority of WoD games that start go the mega-multi-sphere PRP route and there's not a lot that have tried to add in some of Kingsmouth's systems or philosophies.

      There was a period of time when Miami was considering doing some of the Kingsmouth stuff for Vampire, but that was like a year and a half ago or so and I don't know if that is still being discussed.

      Pretty sure Miami is dead in the water.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Interest Check: Exalted 3rd ed Mu

      @Jennkryst said in Interest Check: Exalted 3rd ed Mu:

      @Lemon-Fox I have a whole rollodex of characters to throw at chargen, SOME OF WHOM are not direct knockoffs of Legend of Dragoon characters.

      Legend of the Dragoon was the fucking best.

      ***NSFW content***

      click to show

      RIP Lavitz.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Ghoulage on Kingsmouth

      Or just a clear policy that doesn't care if you can or can't help it. If I app on a game knowing that if I get hit by a car and am comatose for two weeks, I will probably come back to a dead character, then if that happens, I will know. It would be awesome if they made an exception and worked it out for me. But forewarned is forearmed.

      I don't know if they have changed the policy, but if they haven't, they should. Just to make it clearer.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Battling FOMO (any game)

      @arkandel said in Battling FOMO (any game):

      What certainly doesn't help is how that same kind of insecurity leads others to over-promote themselves. Seeing them openly brag about their amazing RP the day before and pat each other in the back over public channels when you have been sitting on your thumbs looking to do something - anything at all - can have that effect.

      Yeah. Agreed.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Interest Check: Exalted 3rd ed Mu

      @surasanji said in Interest Check: Exalted 3rd ed Mu:

      I'll keep updating as I go.

      PLEASE DO.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @Tempest said:

      Part of me likes the visible sheets thing, part of me doesn't. I'd go straight to 'not liking it at all' as soon as somebody presumes to tell me how to play my character based on my +sheet, and I'm sure it will happen.

      What is much more likely to happen is someone won't like the way your character is too persuasive or you pose how they lie very well with only Persuasion/Subterfuge 1 or 2, which is both a legit complaint but also subject to you spending Willpower when they inevitably ask for a roll.

      I think on a game where they won't have character who can have secrets, open sheets are fine. In Eldritch, some people have things on their sheets and notes that other characters don't need to know about, though.

      Comic Book games (I think) universally let other people look at your sheet. It's rarely been an issue because it's part of the culture, really.

      P.S. If it wasn't for the no-PVP, open sheet format might (might) drastically reduce the asshats who decide to start shit and then complain when whoever they started shit with has better combat stats than them. Haha.

      "Oh, man, that dude has Strength 6, Brawl 5, and a Brawl Spec in 'Dick Ripping', I might not want to piss him off."

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Battling FOMO (any game)

      @greenflashlight said in Battling FOMO (any game):

      @l-b-heuschkel said in Battling FOMO (any game):

      This. And it's a problem we obviously cannot magically fix for everyone because ultimately, a lot of the time the problem is with the player, not the game. But we can still try to make it easier for the players with anxieties (hi, I'm one of us too), by creating an environment less optimised for hungry brain weasels.

      I've been doing what I can to combat this on an interpersonal level (not in myself because I'll probably never get over it, but for others) by dropping occasional random reminders that I like the person I'm talking to and I enjoy their company. It comes off as awkward as it sounds, but I don't care, I'm tired of worrying more about sounding smooth than being genuine.

      Oh hey, on that topic, whoever you are, reading this? I probably don't know who you are on any game we've ever played, but I was grateful for that one time we played together and would like to do it again if meatlife would quit being a butt about scheduling. You're cool.

      I try to do this too. Or I try to reach out to people who don't really reach out to me most of the time even though they say they enjoy RP with me when we do.

      I dunno. I'm big on reciprocity and even though I try to set that need aside a lot, it wears you down.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Interest Check: Exalted 3rd ed Mu

      @surasanji said in Interest Check: Exalted 3rd ed Mu:

      @groth How lucky our Dragonblooded will be, then, that we're based in The Empire of Prasad! I hope to see a lot of Dragonblooded characters.

      I totally understand wanting to play a celestial exalt, but I really do love the terrestrials. They feel really fantastic and are a ton of fun to play.

      Like I said before, the best way to keep Solars (and other Celestials) from overshadowing the Terrestrial Exalted (and God-Blooded) is to just tell them not to and smack'em upside the head when they do it anyway.

      After the first Celestial that oversteps and gets his ass overrun with three dozen Dragon-Blooded NPCs is left a bloody corpse at the entrance to Prasad, the rest will get the message. Just sayin'. >.>

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @ThatGuyThere said:

      Well there would be a house rule about it. If not then put in a request to have a ruling and wait I guess I would not feel staff had to deal with the matter any quicker then when it's turn in the queue came up. The second one is example about the ghoul is exactly the type of PvP thing i would not have staff get involved with unless they wanted a PvP heavy game, as is the third.

      I feel like your approach would lead to a drama-infested game the likes of which are only possible if you gave Spider some sort of MU-version of prima nocta or something. Seriously.

      I think I just gave myself nightmares.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: MUs That We Would Love To Make (But Won't)

      @arkandel said in MUs That We Would Love To Make (But Won't):

      @coin said in MUs That We Would Love To Make (But Won't):

      @three-eyed-crow Yeh. I don't get it. It's especially jarring when those positions of authority also come with responsibilities to create and distribute plots and RP and they don't do any of that, or do it once every blue moon, lol.

      Speaking of rostered characters specifically maybe they think that's the right way to play their character?

      "I don't think Batman would go socialize" versus "I think Batman would go on this mission to rescue hostages".

      If you're playing Batman and you can't have a conversation with Robin, or Catwoman, or -- I mean, yeah, I guess someone could rationalize it that way, but it doesn't make it interactive RP and something that's fun for everyone else.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Request: Downtime System + Hunting/BP System

      @Lithium said:

      I'm still of the opinion that it's not /that/ hard to hide feedings, if you're in a large enough population center.

      It's as difficult as the game requires it to be to achieve whatever atmosphere the game is going for. Games, like books and TV shows and any other form of story-based entertainment, have conceits that the players or audience have to buy into. If you can't buy into it, it's not the game for you, basically.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Sunny said:

      While I do maintain that I feel that it's unethical (that's never going to change) I recognize that other people don't agree, and I'm not judging anyone for the opinion itself.

      Heh. I ❤ you, but telling me you think it's unethical and then saying you're not going to judge people for it is an oxymoron. If you think something someone is doing is unethical, you are judging them as acting unethically. I mean, I get what you meant; but the way you expressed it is entirely contradictory.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: MUs That We Would Love To Make (But Won't)

      @reversed said in MUs That We Would Love To Make (But Won't):

      Lately for me it's a matter of time, energy, and all the other things that are in frustratingly short supply between work, health, and other RL factors.

      If Other Player X invites me to come along on the Island of Mysteriously Uncomfortable Chairs PRP, I'm likely to go. If Other Player X is holding an open-to-all Arbor Day Party, I might go if I feel up to it, but that's far less likely. In the former, there's an objective I can focus toward, and in the latter, if I don't have the energy or the focus coming from my own self, it's easy to just watch paragraph after paragraph whiz by on the screen and go 'okay.'

      But that's just me and the situation I'm in lately. I can't speak for anyone else or their thoughts on why they're not going to Arbor Day parties.

      "Bar RP" or "Social RP" doesn't have to be "big scene RP" either. It can be one-on-one, or just a small group.

      But it can't just all be big plot events. I mean, it can, but its lacking a large chunk of the meat, IMO.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: tragedyjones' Playlist

      Part of me wants to be super mean and downvote you. But I won't. Because I'm awesome.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @Miss-Demeanor said:

      @Coin said:

      I just don't see having inside information or more things to mine for plots as a reason why they shouldn't get XP. It just don't work that way in my head. But hey, if it works, good!

      It isn't even completely about the XP. I wouldn't want staff running the -major plots- for the sphere/game from the character bit that they absolutely should -never- attempt to make staff-level decisions from. Separation of church and state, man. Use your character bit for YOU, use your staff bit for the GAME.

      Edit: Though I still feel giving a staff storyteller xp for running a plot, the thing that is what they signed on to DO, is jank. If you aren't going to hand out xp to all staff for doing their job, then don't make staff storytellers an exception. They signed on to do something specific, just like every other staffer. Why should they be special in getting xp for doing their job when no other staffer gets the same bonus? Every staffer accepts the responsibility of taking time away from their character(s) to help the game as a whole. Whether by running a sphere, doing jobs, mediating between players, storytelling, whatever. If every other staffer that is taking time away from their character to help the game as a whole isn't getting xp for their character bits, Staff ST's should be no different. Players CHOOSE to run plot. They aren't required to. They never accepted storytelling as one of their responsibilities by joining the game as a player. THAT is why they originally got xp for it. As a way of saying 'thank you for taking time to fill up the space between huge sphere/game plots to keep everyone interested while we cook up the next round of insanity'. Staff ST's accept that as a responsibility, a requirement of their position. Not a choice, not a perk, a -requirement-. That is their sole responsibility as Staff. They can still CHOOSE to run other things from their player bit to get xp. But they are by no means -required to do it-. And if they choose to take that time away from their character? They get xp for it, same as every other player.

      Separation of church and state is a bad comparison to make; it's not the same thing thing at all, even a little. But further, I find it dumb to drive storytelling on a game down into bureaucratic "which bit are you running this scene from" nonsense; it's irrelevant. Also, the idea that players "choose" to run plots and storytelling staff don't is bullshit, because no one is forcing anyone to do anything here, and storytelling staff chose to sign up for plot running, and separating these two as if one is different from the other in any sense other than which or what type of plot the person gets to run is pretty silly. Converting a choice into a requirement and changing its meaning just because of when the choice was made doesn't lend credence to your argument.


      Honestly, maybe it's just the roleplaying culture I originally come from, and the one I moved on to afterwards that shaped the way I storytell. Before I came to MUs, I played in places where it was perfectly fine to have your character in plots you ran, use them as plot hooks, ways to further the story along, and hell, I played entire families before, posing siblings, parents, etc., some of which were fully fleshed characters in their own right. And everything was copacetic, because there was enough trust that it wasn't an issue. I understand why it's an issue in MUs, but that doesn't change the fact that skewing hard in the opposite direction to the point of saying "staff storytellers can't get xp for staff plots because they're staff and staff is staff" sounds like utter crock to me. And it's what it essentially boils down to. Staff having access to metaplot information doesn't actually give them an advantage, it gives them added responsibilities, and if you take away a reward or incentive when someone takes up added responsibilities, you're doing the opposite of what common sense dictates.

      In any case, like I said, there's a values difference here that I'm perfectly happy to accept, because I'm for doing it my way, but not against doing it the way @Sunny wants to, because on her game, she does it her way and that's perfectly fine. But that's not the sensation I'm getting from the other side of this debate. I'm getting a little tired of the topic being treated like doing it any other way is ethically problematic. It's not. At most, it needles at some people's ideas of what's "fair" because they've been knee-deep in abusive staff before and are easily riled about that shit. Not everyone's experiences, desires, and enjoyment of the game are the same, which I think we all know, so why we can't have a discussion keeping that in mind boggles my brain.

      posted in Adver-tis-ments
      Coin
      Coin
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