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    Best posts made by Coin

    • RE: Shadows Over Reno

      @Arkandel said in Shadows Over Reno:

      @Lithium I'll never understand how people aren't taking me to task on shit I deserve to be chewed out over but instead it's stuff like this. 🙂

      Not just that, but also, tooting our own horns? Lol. Oh man, yes, absolutely, I am the bestest.

      God, what kind of weak-ass narcissists have you met that that constituted tooting our own horns? Yikes.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Magicians Game

      @Auspice said in Magicians Game:

      I will say that while there will be similar themes to the books, I'm not following their plotline. It'd be difficult to, anyway.

      But as someone who has read the books... the show does deviate, quite a bit, story-wise. Mechanics-wise, however, I feel they complement one another.

      I am OK with spoilers in the thread and can always edit the original post as a warning if people feel it may be necessary.

      "This game ocurs in one particular, hidden, alternate timeline in which Jane got all of the protagonists to not come to Brakebills at all. Let's see what happened!"

      posted in Mildly Constructive
      Coin
      Coin
    • RE: PC antagonism done right

      This is why, iof you´re running a political game, holding positions of power and holding territory should require you be able to do certain things or have other things. For example, maybe holding territory in the financial district requires that a vampire have X amount of disposable income per month, abstractly represented by their Resources 5. If someone can use their social merits to attack that vampire's Resources, they may start having trouble if they can't sustain what they require to keep that territory. If they can't find the culprit and cause and put an end to it soon, they lose the territory. That's just the simplest example I could come up with, and it can be complicated easily by making thatt erritory the requirement for their position, which they then lose if they lose the territory, etc., etc.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      @Wizz said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      @Arkandel
      Eh, like I said man, it was just a first draft. What excites me is the idea of an exclusively-Werewolf: The Forsaken game (with maybe the Changing Breeds too?!) with cool options!

      I would legit love a game that operated like WtF but with the larger species spread of Changing Breeds (or rather, the original oWoD Fera, probably), without the werewolves being center-stage.

      I mean I know that's not what you're going for, I just remembered an old project. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MSB MU*?

      @Faceless said in MSB MU*?:

      @Coin those were good times. Though I didn't really do any planning. I was still learning Mage and the Silver Ladder at the time. My fondest memories were just listening to everyone talk mage shop and learning the system that way. I asked questions when necessary, but overall I just sat back and listened. After two or three months I had a firm grasp on the mechanics of Mage and was working up combined castings in a matter of minutes. It was fun, learning something new without a great deal of concerted effort.

      Now, this sentimental stuff's out of the way. We going to fuck or what?

      Snort.

      I learned Mage that way, too. @Fortunae was crazy good at explaining it, if you gave him time. Man does like to talk.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Cinematic Unisystem - Dexterity Issue(?)

      One rule I like is based on the ticks system from Scion.

      Basically, it determines Extra Actions based on your Initiative, not your Dexterity. Sure, Initiative is based partially on Dexterity, but it's a lot more fluctuating because it also involves a die roll.

      Basically, you get 1 action every 5 points of Initiative, until you hit 0. Once everyone hits 0, you roll Initiative again (and since this is a system that uses Initiative every round, that should be fine).

      So let's say everyone rolls for Initiative and X gets 17, Y gets 8, and Z gets 9.

      X acts first, at 17. then she acts again, at 12 (because it's still higher than the next highest Init).

      Then Z acts, at 9.

      Then Y at 8.

      Then X again at 7 (12 - 5).

      Then Z at 4.

      Then Y at 3.

      Then X at 2.

      At this point, if you subtract 5 from anyone, they hit 0 (or negative numbers) and can't act. X's last action was the last action of the round. Roll Initiative again.

      Etc, etc.

      I also typically allow people to defend reflexively, but if you want them to have to spend actions defending, just allow them to do it sacrificing their next one (if they have one).

      Keep in mind all this still comes with the cumulative -2 penalty per action until the round refreshes.


      Another good alternative rule is that you take a penalty equal to the amount of actions you take, which is fixed.

      X wants to take 3 actions this turn. Her player states as much, and now every action is penalized by -3, including the first. Spreading thin affects everything you're doing--you need to keep a little in reserve at the beginning of your assault for the rest of the actions.

      This makes it so that people who do less during a round are more effective, while people who try to do a lot might just get sucky results across the board.

      This last one really necessitates reflexive defense.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Staffing Philosophy: Action vs Procedure

      Also, if you want more players from a different pool, finish your game, make sure it's stable, and then advertise. Put up an advert here, on other games. Trust your game.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Shadow War - WoD Mage-Only

      @HelloRaptor said:

      @Coin said:

      @HelloRaptor said:

      We need a better acronym for Onyx Path so it doesn't read like Original Post(er). >_>

      OPP. Onyx Path Publishing.

      There's no room for relationship there's just room to hit it?

      Yeah, you know me.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Cheap or Free Games!

      Blizzard is giving away a bunch of their classics.

      posted in Other Games
      Coin
      Coin
    • RE: Influence/Reputation system?

      Well, yeah.

      But if you limit the amount of people who can have those things, everyone pitches a fucking fit. So.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: [REQUEST] Comprehensive MUSH experience

      @JaySherman said:

      @Roz I have roleplayed with someone who was a professional writer, and this is absolutely true. I'd have to wait upwards of 45-90 minutes per pose, and the poses would break the buffer on the game. They were great to read but often were jammed with what was going on his character's head, or the environment around him, which had almost nothing to do with the actual action of the pose. And oh my word would he powergame. He just expected us to come up with an equally powergamey response to undo his original power gaming.

      When I asked him if he could cut his poses shorter for purposes of time management (it took us a week to finish a single scene), he got hyper offended that I would interfere with his art and left.

      AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAAHAHHAHAHAHHAHAHAHAHAHA--fuck that dude.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Hiring a Storyteller

      @Arkandel said in Hiring a Storyteller:

      Money is a poor motivator for coders, not because programmers don't appreciate it, but because generally speaking if that's what they're after they can get paid way better for the amount of time they'd need to spend on a MUSH than that.

      If you want a programmer they need to be enticed the old-fashioned way; befriend one, make them excited in your vision, get them involved in making something they agree would be really cool to be part of.

      My experience with @Thenomain corroborates this statement.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: General Video Game Thread

      @Thenomain, @EmmahSue and I have been playing Harebrained Schemes' Necropolis. It's great fun.

      posted in Other Games
      Coin
      Coin
    • RE: Influence/Reputation system?

      @Miss-Demeanor said:

      Besides, from what I can tell, it would take someone with low social stats and/or horrible luck rolling to actually -lose- a social contest. Much like with nwod physical combat, it seems weighted on the side of the 'attacker' with the 'defender' simply sitting there being worn down by a barrage of verbal assaults until they either give in completely or do the offer an alternative thing. I have yet to see anything set in the rules for the target to actually fight back, verbally speaking.

      Keeping in mind that I generally prefer to keep the Doors system for use versus NPCs...

      There is absolutely nothing barring you from countering with your own Social Maneuver, really. For example, if Pushy McCreepy is insisting you sleep with him with a Doors roll, you could counter with your own Social Maneuver in which you attempt to intimidate him into running like a little bitch.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: WoD MUSH Comparison?

      Uh. I'm running a ton of plot for Eldritch. I ran something that you were in a week ago, that will have ramifications for your character down the line.

      If you're expecting staff to be constantly running things for everyone all the time, you're just not going to find that anywhere. None of us have that sort of time or drive anymore.

      I think maybe your and your friends's expectations are a wee bit high, man. Just a thought.

      And let me stress this: we didn't, and still don't want to be, the "next big thing". We don't want to be a large game. We want to be a game we can provide plot in. I have said this since the beginning.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: RenoMUSH - The Biggest Little Game on the Net

      Yeah, I'm going to go ahead and agree with @Cobaltasaurus. But I've said this before, and I think I did so very very early in this very same thread. If you're going to drag the place down, make a thread in The Hog Pit; don't take their advertising thread and fill it with a bunch of whining because you dropped in during a time of low activity or people didn't pay attention to you enough, regardless of the legitimacy of your complaint.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Influence/Reputation system?

      And, to add to @Pyrephox's example, there's no reason why things can't happen in the scene that change it. Maybe there's a tense moment of sexual interplay that leads to a steamy night--how does that influence whether or not you'll vote for them?

      Honestly, the problem is:

      1. People who want something out of people who have no interest in giving it, regardless of how important it is or not (such as Player A randomly deciding they want to either scare the hell out of, or super-seduce, Player B, and whether they can or not having no effect on the story whatsoever);
      2. People who engage every social contest as if it were actually a competition. It's not, it's cooperative.
      3. people who get super butthurt when shit doesn't go their way.
      posted in Mildly Constructive
      Coin
      Coin
    • RE: WoD MUSH Comparison?

      but they're more limited in their scope and are not the massive sphere thing that Eldritch will someday (it is hoped) be.

      Again. Not really our goal. We don't want to be a big game. I ❤ you, @Sunny, but if someone is hoping that, it's certainly not Eldritch's original staff. (I can´t speak for our newest members, but the fact remains.)

      I, personally, would love to see more and more smaller games crop up. I want @EmmahSue's Mage-Hybrid to start, I would love for @tragedyjones to get off his lazy ass and make a pulp-as-fuck Promethean game only five people will play but whom will love it, I want your project off the ground, I want Requiem for Kingsmouth to continue appealing to the demographic it attracts, and I want someone, anyone, to kick Reno into gear with some consistent plot.

      And yes, I want Fallcoast to open so the people who can't get their fix for certain spheres elsewhere can do so there.

      I want more games, less bulk.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Eldritch - A World of Darkness MUX

      @Arkandel said:

      @Thenomain Do you think the game's ready for the opening day? In terms of CGen, handling XP spends, etc?

      ... cries laughing ...

      ... then laughs crying ...

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Euphoria - Feedback

      @LWhiskey said in Euphoria - Feedback:

      @Coin said in Euphoria - Feedback:

      @LWhiskey said in Euphoria - Feedback:

      I don't think Ares and I get along. Tried a scene, entered it, got 1 pose in then the host closed it and private RPed with the other person. That made me think TS scenes were more important than general RP scenes, or meeting/helping new folk, to some of the playerbase.

      This clearly has nothing to do with Ares itself and more with the two people who you ended up trying to RP with.

      You've taken one part of the quote there to apply that for Ares.

      "Then I'd later log in, look around, and go... how do I scene with someone. Do I stand around and hope? Do I proactively join? How many poses in with an active scene is appropriate to join? Tried a bit of each, but to no luck."

      I mean saying, hey that system and I don't really play along too well is fine. Can't all like the same sytems.

      I'm not saying you have to, but the way the entire comment was structured did not lead me to read it that way. @Sunny has expressed her incompatibility with Ares a lot; everyone's entitled to their preferences.

      I'm not sure why what you're talking about would be a hindrance though. I don't know how long you tried; how many times; who the people in those scenes were; if you tried using the RP Requests channel; what time of the day you were on; or a host of other things.

      I'm not saying you can't have had trouble even if you take all this into consideration, of course; maybe the game's playerbase doesn't jive with yours. I'm just not sure this is particularly an Ares problem. But if you need help figuring out the technical aspects of starting a scene and stuff, I can probably help and get you situated lickety-split.

      posted in Mildly Constructive
      Coin
      Coin
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