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    Best posts made by Coin

    • RE: RL Anger

      @Admiral said in RL Anger:

      Asians are Asians. Americans are Americans. I mean, people from Mexico or Bolivia or Chile don't mind being called Americans, right?

      Jokes aside, I refer to myself as a Texan rather than 'American'. So I understand sensitivities to regional descriptors.To me, an Asian is someone who lives in or is from the region. It has nothing to do with your ethnicity.

      If I was going to talk about ethnicities, I'd be like... Korean, Japanese, Vietnamese, Indonesian, Filthy Fucking Filipino, etcetera.

      I know you're joking, but people from Chile, Mexico, and Bolivia, (and also Argentina, Brazil, Peru, etc., etc.) are often passively annoyed (in that they don't go out of their way to bring it up, unlike me, right now) with the United States appropriating the demonym of "American". America is a continent. It's not the rest of the land mass' fault the U.S.'s forefathers were about as creative ass a pile of rancid goatcheese when it came to naming their country.

      P.S. 'what else would you call them' is typically the reply to this sort of thing, and my answer is easy: Spanish and Portuguese, which are the predominant languages of the continent, both have the grammatical and syntactical capacity to adjectivize "Estados Unidos" ("United States"), and do. We call you all "estadounidenses", which would roughly be the equivalent of Unitedstatesmen (or Unitedstatstians). Yeah, it sounds horrible. But at least it isn't appropriative of a term we'd all like to identify with, but cringe at the thought because of the connotations it has.

      As a note, we also often call you gringos, or sometimes yankis (which is a respelling of 'yankee'). Yes, we know not all of you are technically yankees, but you can all go ahead and #notallunitedstatesians to your heart's content.

      The problem with 'Asian' as a descriptor is that 'Asia' is huge (and thankfully, none of the countries in the area decided 'I will be the country Asia', like some other country I could mention--oh wait). India is in Asia. Indians are Asians. So 'Asian' means fuckall as a descriptor, especially since socio-economically, politically, culturally, and religiously, these areas are very different.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Alternate Universes, OR, How I Learned to Stop Worrying and Love the Fanfic

      Anyone who knows me knows that AU is my jam. If I play on a game long enough, chances are that, staff-willing, I will absolutely run a mirror/AU plot so I and others can play alternate versions of their characters, often with and in contrast to their normal versions.

      It's my thing.

      Ask anyone.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @Catsmeow said in RL Anger:

      To be fair, I spent a GREAT number of years in my life saying things like:
      "That's okay."
      "Sure, I guess."
      "If it makes you happy, we can."

      Now I'm closer to 40 and life is too short to live it for someone else. (Oh look I'm posting probably in the wrong thread, drinky drinky). I use to think that love/care meant self-sacrifice. I would put my wants and needs and feelings on the back burner. I still struggle with this because I'm probably a people pleaser. Then there comes a point where you look around and realize you are not be authentic. If you are not being authentic than you need to question if your friendships are. So I started saying no when it really wasn't okay. I stopped being resentful to people that didn't know they were overstepping because I never told them. You have to be honest to yourself and with yourself and then with others. Some people will leave and it will suck. Other people will stay and it will rock. Your life will be happier and such.

      Okay, done hi-jacking the thread ... drink up... I hope @WTFE is still alive.

      I think this is on topic, and as the Resident Authority On What is Or Isn't On Topic (or RAOWIOIOT), I would know.

      Also, I solved this particular type of dilemma a few years back when I made it my personal policy to only take vacation days for myself.

      I will hang out with friends if they are free on my vacation days, sure--but I take them for me, when they are convenient for me, and when I know I will have the emotional energy to enjoy them for me.

      Fuck my friends.

      I mean, I don't fuck my friends--

      ---well, not all of them.

      Look. You got the gist.

      God dammit.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: MU*, Youth, and LGBT+ Identity

      @Joyeuse said in MU*, Youth, and LGBT+ Identity:

      @Auspice I joined Fallcoast for maybe a week in 2016 at the request of the friend. (Didn't quite stick around, but ended up coming back 3 years later to give it another shot anyways.) And - despite what I've seen in the Hog Pit - most people here seem decent enough! I actually forgot I had an account here until I tried to sign up again last night and my email was taken.

      @Coin Hey! I'm an adult. I chop my own vegetables and pay someone else to do my taxes.

      I get what you're saying, though! This medium has been around for a long time and I guess most folks in it have had a long time to make themselves a part of it. Just that feeling of being the new kid trying to wiggle their way in.

      Man, at least you were born in the 90s. I've been doing this for almost fifteen years. I remember when I felt exactly like you do.

      Wtf. Fifteen years? Jesus fucking Christ.

      The one thing that's made me feel any sort of directly unwelcome or pushed away is mostly just the overly-thirsty TS hounds on non-sex MUSH's that only seem interested in doing exactly that. The rest of it, I suppose, is just being self-conscious and anxious in a new space!

      The faster you can spot them the better so you can just dodge early. Unfortunately there's no actual solution, especially since most staff refuse to actually crack down on that sort of behavior (if they aren't already the perpetrators).

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      re: food.

      My reply is usually 'tell me where you're ordering and I'll figure it out'. And usually, if I absolutely just don't want anything in the place they're ordering, I'll order something else.

      Because I'm a grown fucking person and can eat different food from other people at the same table.

      Fucking gasp.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Twinking in RP MU*

      @Arkandel
      I think the Social Maneuvering system (i.e., and from now on referred to as "Doors") is great, as long as it adheres to the following:

      1. Its use is the default, but players can agree to discard it (this is going to happen whether you want it or not);
      2. The times element is adhered to--impression levels are important, if you are very intimate with someone, maybe you can seduce them with one roll; but if you're talking up a stranger at a bar, unless they're looking for a lay, you're gonna have to play the long game, over several scenes, with one roll per scene, etc.;
      3. Its use in PC vs. PC confrontation uses the compromise options at the end of the system description that say that even if PC1 has won every challenge and passed all of PC2's Doors, PC2 can still choose not to comply with the demand and take a Condition (e.g., Sam wants to seduce Anne, and his rolls decimate her social defenses, but Anne is married, and her player doesn't think she'd ever cheat. Anne decides to take a Condition--maybe she briefly considered it and now feels Guilty, which influences her actions with her husband when she gets home. Sam didn't get what he wanted, but Anne didn't just disregard the skillful way he attempted to seduce her);
      4. Crucial, in my opinin: you follow the logic: ask then roll then pose. Ask refers to: communicate with the other player, ask them whats ort of actions on behalf of your character might get them closer to their goal with regards to theirs; roll refers to rollign your dice with appropriate modifiers, to see how well you do; and posing refers to posing the action you asked about in a way that reflects its efficiency based on the roll. If you follow these steps, it's much less likely that you'll have people flailing about hwo you power-posed or whatever. People might still flail because you have too many dice and now they're stuck in something, but it'll be less often. In short, communicate.
      5. Don't fucking play complicated social interactions with people you don't minimally know, and especially with people you don't like. Keep those simple. Don't try to seduce the PC of a player you don't like or who doesn't like you. It will never end well IC or OOC and will cause drama that will inevitably spill over onto everyone around the both of you and on behalf of all those people: fuck you, jerkface.

      Above all, though, communication is key. It also helps if we can, as a community, dispell this ridiculous fucking notion of preferring "roleplay over rollplay". It's stupid.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The Wheel of Time

      @arkandel said in The Wheel of Time:

      ***Minor spoiler***

      click to show

      Will there basically be one Borderland Kingdom? They might just merge them all into Shienar and call it a day.

      One thing I don't yet trust the series to do yet is showcase politics and the Great Game. So far they haven't been able to create much of a three-dimensional world at all; compare it to Westeros in the first season and this is very, very shallow. Even the dynamics between the Ajahs are underwhelming up to now.

      click to show

      In Game of Thrones, the political maneuvering was the plot. In this show, there is a quest-type plot that is taking much more center stage, which is to be expected.

      posted in TV & Movies
      Coin
      Coin
    • RE: TS - Danger zone

      @Derp said in TS - Danger zone:

      @Ghost said in TS - Danger zone:

      "If TS is in character and it's all about the story, then why is there so much aversion to posting logs containing TS or staff snooping in on scenes involving it (but most every other scene is okay to post?)"

      As for this one, speaking purely for myself -- some of the best scenes I've been in, story-wise, had some sex in them. Or at least things related to sex. So honestly, I don't really care if you post them. I encourage people to do so if there is some element of character growth or story development in there.

      If you're just posting logs because it's tuesday and you're bored and you wanna smash your bits together again -- I mean, I'm not gonna stop you, but I'm probably gonna be a little annoyed that you made me read that expecting there to be something relevant in it when in fact it's just you and your budd(y/ies) trying to find synonyms for 'moans' while describing some piston action or tongue movements.

      I mean on the other hand posting a log and sharing it doesn't automatically mean someone else has to read it. Nobody is making you read that stuff.

      Perv.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: General Video Game Thread

      @ortallus said in General Video Game Thread:

      @coin said in General Video Game Thread:

      @ortallus said in General Video Game Thread:

      @ganymede said in General Video Game Thread:

      @ortallus said in General Video Game Thread:

      The games made him out to be WAY more of a lech than he was in the books.

      Maybe. It's more the players, though.

      Probably true. I mean, he definitely wasn't hung up about sex, but he WAS very devoted to Yennefer, in his way. Their relationship was just... complicated.

      Yennefer is de hottest name. >.>

      I just came here to say that.

      Right? If I have a daughter....

      That's Trump-level creepy right there.

      Dial it way the fuck back.

      @faceless said in General Video Game Thread:

      @coin said in General Video Game Thread:

      Yennefer is de hottest name. >.>

      No.

      Yes.

      posted in Other Games
      Coin
      Coin
    • RE: TS - Danger zone

      @Arkandel said in TS - Danger zone:

      @Pandora said in TS - Danger zone:

      I can't believe that actually got a response. I win this thread, InB4 @Arkandel shows up and ruins my fun as usual.

      I've been here for a while watching you people ruin this classy thread with your memes.

      TBF, you started this thread, so it was never gonna be classy.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Obsidian Reverie - Discussion thread

      @Auspice said in Obsidian Reverie:

      @Raeras said in Obsidian Reverie:

      Website: www.obsidianreverie.net
      Client Connect: www.obsidianreverie.net Port: 4201

      Your website isn't working. 😞

      Is the Hunter homebrew? It doesn't have a 2e book. And I'm guessing Geist uses what's been released to Kickstarter backers?

      Hunter: Mortal Remains (IIRC that was the title) is a full-on 2e update for Hunter; anything not covered there is probably covered in the 2e books for mortals.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Jennkryst said in What game system would you prefer for a big-tent nWoD project?:

      So I will preface this with no XP system being perfect, you just have pick which flaws you are cool with having, yadda yadda.

      @Coin said in What game system would you prefer for a big-tent nWoD project?:

      My preferred solutions for this is to set a game-wide cap on how much XP anyone can have earned, period, that goes up on a daily basis. So, for example, at game start, no one can have more than 10 XP (earned, total) because that's what you get at chargen. Perfect.

      To play devil's advocate here, the issues here is the same as other activity-based XP gains - so if someone has issue with 'Bobbert can RP all day, every day, and earn tons more RP than Jimmes, who can only RP once a week'. It does give Bobbert a point where the gains stop, instead of letting that train keep on running away. But at the end of the day, two players who are approved the same day might end up with different XP totals, based on who can spam more RP.

      Like I said, not necessarily a bad thing, but the folks who take issue with the one may show up and take issue with the other.

      At some point, people need to accept that to actually progress in RP, you have to RP. The only alternative is to make a flat XP gain for everyone with no other way of gaining XP--just that flat weekly (or whatever) amount. There's no other solution for that complaint, and that solution brings with it the (very understandable) "I've been roleplaying my ass off and see no different and advancement than this dude who logs on once a week to complain about his RL in the OOC room for an hour before logging off because 'nothing is happening'".

      I think my solution at least gives people motivation to RP, whereas the other gives them... what? Nothing. The ability to sit around and be superpowerful because they managed not to idle out.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Jennkryst said in What game system would you prefer for a big-tent nWoD project?:

      @Coin Yeah. It's why I said nothing is perfect and devil's advocate and all that jazz. The good part here is that a dedicated new player can catch up to a week 1 dinosaur.

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      @Jennkryst said in What game system would you prefer for a big-tent nWoD project?:

      @Coin Yeah. It's why I said nothing is perfect and devil's advocate and all that jazz. The good part here is that a dedicated new player can catch up to a week 1 dinosaur.

      And otherwise, you almost never can. Even if a game has 'XP slowdown' vs a cap, a newbie is still gonna be churning away for months upon months upon- likely never pulling it off.

      I would go so far as to suggest that the system works best if the "Auto XP" is regulated depending on how far away you are from the maximum.

      Let's say when you chargen the maximum is 100 XP. Grand. You are 90 XP away, which is over 50. Maybe everyone who is over 50 XP away from the max gets 3 Auto Beats per week (or whatever). When they are between 30-49 XP away, they gain 2 Auto Beats per weeks (or whatever). And then when they are between 0-29 XP away, it drops to 1 Auto beat per week (or whatever).

      This is similar to what happened on The Reach (which gave you more auto Xp per week the further away you were from the highest XP on the game). This would help newbies catch up faster but also not have them do so at a rate that's just ridiculous.

      There's a ton of ways you can tweak my suggestion to cater to the usual complaints without bending over backwards for them.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A General Apology from the Guy Who Was Ashur

      Heh.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Preference for IC Time On A Modern(ish) Game

      @Coin said in Preference for IC Time On A Modern(ish) Game:

      I prefer 1:1.

      I am also a proponent of time skips (with ample warning to the player base!) though that's best in small games.

      Double post to add:

      Time skips, IMO, do a few wonderful things, mostly they allow people to do things on a believable IC timetable (months/years of research, learning something complex, falling in love and getting married, achieve glory and recognition for things that take time, whatever) and also allow for people whose situation is damaged (by OOC conflict, players disappearing/leaving, whatever) to vague-up and muddle through those issues and come out the other side more or less okay (or how they want to be). In effect, time skips allow for change without the slog, which is great; and if you wanna play something that happened -- feel free to flashback!

      Good example: any between-season time skip for any show, especially long ones, like on Young Justice.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Preference for IC Time On A Modern(ish) Game

      @Seraphim73 said in Preference for IC Time On A Modern(ish) Game:

      @Coin Yes, I know, for those south of the equator that doesn't work as well. Yes, it's cartographic imperialism.

      fist shake

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Diversity Representation in MU*ing

      @HelloProject said in Diversity Representation in MU*ing:

      @Coin said in Diversity Representation in MU*ing:

      This all reminds me of a relatively recent thing where someone playing a PoC character, on more than one occasion, metaposed that their character's way of talking was hard to understand and/or "arguably English" (when it very clearly was neither of those things, especially since any of the non-strictly prescriptive grammar used in dialogue was pretty close to AAVE). Like, yikes, ya know?

      alt text

      It sure is, little buddy. It sure is.

      @Tinuviel said in Diversity Representation in MU*ing:

      Honestly, I think we should all refrain from using slurs - even those that our minority group has reclaimed, or are otherwise acceptable for us to use. Since there's no way of proving we're entitled to use them, it's easier to just not.

      @Coin said in Diversity Representation in MU*ing:

      I mean, I agree in theory, and pretty much universally RP in that fashion. But I'm not going to tell someone they can't use a slur that their group has reclaimed, either, not my place.

      Even if I did use slurs in general irl, I still wouldn't in an RP. There's a pretty simple reason for that, namely: Not everyone in every demographic 100% agrees on 1. what words are "reclaimed", 2. the concept of reclaiming a word in general. It's one thing in your own personal work of fiction, but in an RP, in my opinion, it doesn't really matter what race you are.

      There's a level of respect that we have to show for each other as a community, as unlike irl, we have to make this environment as comfortable for each other as possible, due to this being all of our collective hobby that we really have rather limited spaces to be in to begin with. So, speaking as a black person at least, I think that the most fair thing to do is definitely to avoid slurs altogether. I'm not looking to make another black person uncomfortable just because, say, I was fine with the N word, and they aren't. It's a pretty visceral word, I know black people who can't stand hearing it from anyone, it can be kind of like hearing a nuke randomly drop out of no where.

      Like, I personally am all for the reclaiming or devaluing of slurs, even if I don't personally do it, mostly just due to my discomfort with using the word, even if I don't mind that other people do. But I don't think it's unfair or imposing yourself if a MU was like "we want to make this environment as comfortable for everyone as possible, so we prefer to avoid slurs of any kind". Obviously fictional fantasy slurs are one thing, but still, I really don't think it's controversial for a MU to say they want to avoid them to make sure that everyone is comfortable. It's a lesser evil, to me at least, to make sure that all POCs are comfortable rather than bring up the often rather controversial topic of slur reclamation.

      Now of course this can get muddy, like on the topic of LGBTQ people. As there are people who identify as "queer", and there are people who see it as permanently a slur and do not want to hear people use it in that way. However, I believe that this is kind of an exception to the rule. You can't really tell someone "you can't identify as that", as that's kind of lowkey fucked up. But there's no black people out here identifying as the N word, I don't believe it's oppressing someone's identify to say that we avoid those slurs so that we can have a safe environment. Contextually, "queer" and the N word are quite different things, even if they can both be controversial.

      In the end, I guess the difference is, does this controversial word involve someone's overall expression of identity and thus their comfort and sense of self as a human being or not. I don't believe that this is the case of the N word, or other racial slurs, as they aren't really a crux of our existence, they're more an aspect of some of our cultural interaction and how we might express ourselves with other people. And I don't think I've met a black person who would be like "oh no fuck you" if someone said we avoid slurs to make sure we have a safe environment. At least no one I'd meet in a MU.

      Dude, this is off-topic and more personal, but you've come a long way from the guy ranting in OOC Lounges I used to know and it's real nice to see. Kudos.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)

      @Rinel said in Gauging Interest in a new Erotic RP MU* (with anonymous survey):

      Yeah, and especially when you get into roleplayed nonconsensual stuff. There absolutely has to be a barrier between public and private there, OR you need to make it excruciatingly clear to everyone from the start what people are getting into.

      Exactly.

      And any game that is primarily-erotic/sexual in nature/theme is going to be an exploration of kinks, many of them not a lot of other players's thing. So you gotta make sure everyone consents not just to participating but also to being made to spectate/witness certain kinks.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)

      @SeriousSirius said in Gauging Interest in a new Erotic RP MU* (with anonymous survey):

      @SquirrelTalk So this is more about openness, then? Because I find it hard to believe that people don't just do whatever they want to do in private. The ones who like fading will fade, the ones who don't won't, etc.

      There's a difference between "this is a game about [supernatural horrors / superheroes / space marines / star wars / etc.], where people in private do whatever they want" and "this is a game with an explicitly sexual theme".

      I feel it's pretty clear.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Influence/Reputation system?

      @Miss-Demeanor said:

      Fair enough... but twice as bad. It really is just like combat now. Everything will take forever to resolve. Its bad enough combat takes forever to resolve, now going to hang out at the local bar can take just as long with less actual posing. Just agreeing to the whatever and avoiding the whole boring mess is looking more and more enticing as an option.

      Well, I get the feeling you're equating "one roll, one pose", when it doesn't really work that way. If someone's impression only lets them make one roll an hour to seduce you, then they can roll, open one of your doors, and before an hour has passed, you pose leaving. You can--and should--interact between rolls. And if the person does or says something after a roll that would totally turn your character off, you inform them of such and suggest, "I think this would ad a door," or "I think this would reduce my Impression".

      If you can only make one roll a week... well, that's only good for when you're working someone long-term, and hopefully to improve the Impression.

      I don't know why you insist that you just sit there while someone else rolls. That isn't ever how I would play it, run it, or interpret it.

      posted in Mildly Constructive
      Coin
      Coin
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