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    Best posts made by Coin

    • RE: Big city grids - likes and dislikes

      @bad-at-lurking said in Big city grids - likes and dislikes:

      I tend to like a compromise. Hub rooms to represent neighborhoods and then a few places each to represent places of interest. With exceptions for parks, hotels/housing, of course.

      I do enjoy exploring a grid, but generally, I only do it once. And nobody else ever goes to that cool room with the ocean overlook unless they decide to build a house there.

      I had a lot of fun (and suffered a lot, by turns) building Eldritch's grid. 30 rooms, one big, sprawling, metropolitan city including its suburbs and wildlife areas. The descs were sometimes poetic but always utilitarian and short by MU standards.

      I'm glad @Thenomain has it all saved. Once I move and have a little income to spare I am considering gathering up a bunch of people to pay for a joint server with various ports where were can each set up games for whatever use we want.

      posted in Game Development
      Coin
      Coin
    • RE: [Ethnicity Thread] Who Do You Think You Are?

      @Derp said:

      Quote does not appear to be working for me, so I'll just add this down here first:

      ...until you recall that the USA formerly enslaved black people, and had the nice little KKK organization running rampant....

      Let me first say that I totally respect the need for civil rights and civil liberties, and am more than willing to fight for them on behalf of anyone, because it's just fucking dumb to discriminate.

      That said...

      I am -so tired- of this lame-ass argument How many users on this forum were born slave owners? None. Our parents weren't. Our grandparents weren't. Hell, our great-grandparents weren't. Throwing up shit that ended 150 years ago as if you've personally suffered under yoke of some plantation owner? Weak. Your parents didn't. Their parents didn't. And on and on back, just like above.

      All of that shit was a -century and a half ago-. You were not affected by this act in the slightest. And while I realize that african americans are generally more prone to live in underprivileged neighborhoods, that's a far fucking cry from having whip scars on your back. The closest that you've -ever- been to a slave was that time you watched Roots. So let's not pretend like this has affected you on a deep and personal level. That argument is tired, and you wonder why white people just kind of roll their eyes when people make it.

      If you want to see social change? Stop foaming at the mouth and engage in meaningful dialogue. The world is not out to get you. The only person keeping you a victim is -you-.

      This is the kind of rhetoric that prevents people from not foaming at the mouth and egaging in meaningful dialogue.

      Yes, it still affects everyone. I don't care if you want to accept it or not; I don't care if you agree; the fact that the disenfranchised and underprivileged correlate so perfectly with the previously enslaved and downtrodden evidences this. Not only that, but holy hell are you completely avoiding the systematic social abuse minorities are subjected to every day in the U.S. and how it correlates to their integration as a part of the social structure of the country.

      Seriously, stop acting like the past doesn't matter just because it's the past. If minorities are going to be asked to stop harkening back to days when it was even worse, then the privileged class is going to have to stop basing their privilege on those days, too.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Selecting a system to play

      This goes to a wider issue of that kind of thought making it hard to actually play games that don't use popular systems.

      If I want to make a The Strange game, I'm not going to convert it to nWoD system; I'm going to want to use the system that the game actually uses. But will my game get people? Should I not do it because I may not have a huge playerbase? Etc.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: In development: pure OC superhero game

      @arkandel said in Interest check: pure OC superhero game:

      @lithium said in Interest check: pure OC superhero game:

      Easiest way to deal with leadership is just to have a command structure baked in. This person is team lead, so long as they are available. Then this person is second in command, unless they're not available, so on and so forth.

      Even that has been known to break down because the problem typically isn't IC, it's OOC.

      So I'm off for a week and since you're playing the second in command you make some decisions while I'm off. Once I'm back I see them, get threatened by it, and pitch a fit about it.

      I'm honestly not sure which is worse in organizations: when the IC and OOC leaders are the same, or when the IC leader is one person but the person in charge OOC is another. I can't remember either option not giving me a huge headache for one reason or another, though I suspect the former is just more consistent and less contentious.

      posted in Game Development
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      @Arkandel said:

      Doing the footwork to buy a new bicycle. Argh. You have to have a PhD in bicyclology before you can tell anything for sure as you wade through obscure part numbers and terminology. Questions such as "so uhm, why is this cool looking bike $200 more expensive than that cool looking bike?" are answered with "well, better parts". No shit, really? So what kind of better are we talking about? Is it actually $200 worth of better? Is it "$500 HDMI cables are better than $20 ones" better?

      "Well, they are lighter" they say. Notice they never ever tell you how much each bike weighs even though it's the whole freakin' point of everything! But okay, so it's lighter - by how much? 50 grams? So I'll pay $200 for 50-100 fewer grams of weight then put on a jacket or grab an extra fork for my lunch to waste the difference?

      I mean there has to be a breakpoint in the quality curve after which adding better parts is subject to steeper diminishing returns but when I put the question to Google? There are two answers, each more precious than the other. "It depends since that's different for each person" is one - thanks, man! That makes everything clear. But the second one is even better - "ask your bike store what better fits you". So you mean ask the people who want me to spend more money how to spend money efficiently, because that works so well for every other aspect of life.

      Meh.

      I luckily have a bike mechanic that is awesome. I often roll up to his place and he'll adjust/inflate/take a look at whatever minor thing is bugging my bike and not charge me. But he knows I won't go anywhere else, and when I need something actually fixed, I won't haggle the price. I leave donations whenever I can for his minor fixes.

      He'll also teach me about my vehicle as he fixes or adjusts whatever it is, telling me what the problem was and explaining why what he is doing will fix it. He's seriously awesome. I just hope he can find the mudguards and luggage rack for my bike model soon, because I'll need them (especially the former).

      Bonus bike porn:

      Unfolded

      Folded!

      It fits pretty much anywhere. I bring it up to my office, don't have to find a parking spot where it won't get stolen, etc. Awesome.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Coin said in What game system would you prefer for a big-tent nWoD project?:

      This is really the only way to do it. Games that require certain types of activity to gain XP should have a LOT of different means of getting XP (e.g. Conditions, Aspirations, PRPs, SRPs, Auto XP, Votes, Reccs, RS, etc., etc.). The more? The better. Then you set a max amount of XP you can gain per x time period and then you decide how much of that max any ONE source can net you (maybe 50%).
      So some people who really like to run huge social scenes that entertain a lot of people might get a lot of their XP from votes, while others who really like to have one-on-one scenes with heav y characterization might get a lot of reccs, while still others who like to game Conditions and Aspirations can do that, and still others who really like to be in all the PRPs and SRPs can get Xp from that, etc., etc.
      Create systems for people to get XP from a BUNCH of different ways so that they don't feel overly tethered to a single system, and then limit how much they can get from any one.

      FWIW, I don't disagree with you. My point was mainly for Livia, re: the game-ness and optimization stuff. In a game with unlimited xp, sure. They aren't fun for her and she doesn't want to do them. She doesn't have to, and in a capped system, she isn't losing out.

      In an uncapped system -- I dunno, man. You either use them or you don't? shrug But I've yet to see a game that doesn't put some kind of weekly cap on it, given how ludicrously easy it would be to become an overnight god.

      I hate "x time frame" because it does things like "I already hit my cap so I am going to wait to process this 'til next week" or "why bother doing this before the week rolls over since I won't get XP for it", etc.

      My preferred solutions for this is to set a game-wide cap on how much XP anyone can have earned, period, that goes up on a daily basis. So, for example, at game start, no one can have more than 10 XP (earned, total) because that's what you get at chargen. Perfect.

      That max goes up by, say, 1 beat per day (so 1 XP every five days). So on day fifty of the game, you can have a max of 20 XP earned. On day ninety (three months in) you can have 28 total earned, etc.

      There's no cap to how much you can earn in a week, or a day, or a month; you just stop earning when you hit the limit (and that limit goes up daily, so you can always earn at least 1 beat per day (which is pretty decent, pace-wise).

      What does this do? Several things:

      1. It provides people who RP constantly, every day, with a small measure of XP rewards, without letting them go ballistic and soar past other people uncontrollably;
      2. It allows people who chargenned months after someone else to be able to catch up, since there isn't a limit on how much XP they can earn in any one arbitrary period of time;
      3. It allows people to play the way a lot of people like to (or can): in bursts (e.g. maybe I have a job, or obligations, or depression, or whatever, that means I have heavy activity for a month or two, and am very passive and inactive for a month or two; this would let me catch up when I am active without penalizing me for having a life, obligations, or whatever that keep me away from the game).
      4. It gives staff an easy tool for controlling the speed of XP character growth. If you notice that after three months, 1 beat per day is too much (or too little) you can just adjust up or down from that point forward, without screwing anyone over because it affects the entire player base exactly the same.
      posted in Mildly Constructive
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      The following are just random thoughts as I read; take'em, leave'em, do whatever (obvs, you don't need my permission)! ❤

      @cobaltasaurus said in Development Thread: Elements: Courts of the Sacred Seed:

      Breaking this out from the other thread, so other ideas can be talked about there as well.

      What Is 'Elements: Courts of the Sacred Seed'
      (One it's a working title.)

      Elements would be an original fantasy game set in a kingdom that built up around a "Sacred Fruit", that is the source of elemental magic within their world. Set in the Capital of the Kingdom, the game would be a splash of political intrigue and adventure against the outside world. Five elemental courts rule together in a typically uneasy peace. This is the Council of Elements.

      "Elements" is so generic. I'd go with just "Sacred Seed".

      What Could I Play?
      Seeded (magic-noble) or Seedless (non-magic commoner).

      Is there any other type of magic in this world? Maybe Seedless can perform minor acts of non-elemental magic at some heavy cost (divination, etc.)

      Are We Human?
      We are mostly human! Humans with magic. People could probably have weird hair and eye colors, maybe even some tapered ears, or teeth, or whatever. Small hints of "fantasy" races, but mostly human.

      Inheritable (much like the magic). It'd be pretty hard to disprove that that Seeded bastard kid from the docks isn't Lord Jarrod's son, given he has a single fucsia scar running vertically down his eye, which is the same mark every other member of Jarrod's family has, and has had, for generations.

      Would also be very awkward when Jarrod's legitimate children aren't born with it... but with green hair, like their maternal uncle DUN DUN DUN GAME OF THRONES REFERENNNNNNCE.

      What are the races/classes?
      Society is loosely defined by two castes: Seeded and Seedless. Seeded are effectively nobility, tends to run in the families. Seedless are effectively the common folk, the occasional Seeded is produced but if your family doesn't have magic ... you probably won't have it.

      Being Seeded should automatically come with a stipend (small, which means it's a lot for a commoner-turned-noble but a drop in the bucket for a noble-born) that every Seeded gets (unless they commit some crime and get stripped of it). Also, a small bit of land (again, drop in the bucket for the rich, reality-changing for the once-poor) to represent their "noble territory".

      Why "Sacred Seed"?
      Magic is worked through mana. There is a plant that produces a rare flower which is believed to be concentrated mana. Creation myths say that a great evil once threatened <insert race name>, and in desperation they sought out these plant which before hand had been poisonous to them. And planted the seed within the hearts (literally) of fifteen or twenty of their greatest warriors. Legend says only five survived, gaining the ability to wield elemental magic... Their children inherited the ability to wield magic, but with every generation the "mana" in their bodies has lessened. So a religion and economy has built around the tending, growing, and preparation of the sacred flower, so that magic may be still be used.

      This is really cool. You can model the currency based on plant terminology, too. A petal, a leaf, a stem are all terms for different amounts of money; pollen might be a slang word for money (the same way we use dough, for example, or even, lololololol, cheddar).

      Why the Five Courts?
      Legends say that the Founders of the Five Courts were the great-great-great grandchildren of those Legendary Warriors -- the First Seeds. After several generations it became apparent that the families of those legendary warriors were going to be able to spread magic through the entire civilization. But it brought with it chaos and a bit of civil unrest, because not everyone in those families had magic... And common bastards were also born with magic. A hundred years after the First Seeds saved the <insert race> from <insert legendary enemy>, they started a civil war. Commoners using magic to tear down the families that refused to acknowledge them... Until the five strongest of each "element" stepped forward, and created a new system of rule.

      Nobility was no longer >fully< a matter of blood and familial lineage, but granted to those who could prove that they were Seeded. Fast forward to present day: The Seeded rule over the Seedless. Each of the five courts guards a garden of the sacred fruit, so that the other courts cannot strip them of power. Being born Seeded means that even if your parents have no magic you are elevated after you prove your magic (though you are looked down upon, and have a lot to prove to the wealthy older families with generations of magic users). ...being born Seedless into a family known to have magic users is worth than death. Many parents will simply cast the child out when it becomes clear they have no magic.

      Can "Seeded-ness" be detected at birth or is it something you wait for to manifest? If it's the latter, you should consider there being an entire process of disownment, some ritual of ostracizing, etc. As a modern society, when we make fictional worlds, we often try to find our own sensibilities and insert them--I think this is where a lot of things go boring. Sometimes it's justified (let's create a feudal world that isn't misogynistic, yeah, sure) but other times it could lead to some really creative and interesting conflict (a society where if you are born Seedless you are publically, very systemically and legally removed from your family and cast out). There might even be pressure for them to do it even if they don't want to--Seedless sons and daughters of Seeded nobles who live in remote farms off of hidden stipends sent over by their parents, as if in hiding, because their parents loved them but had to publically ostracize them for their social health, etc. How would those people feel? Wouldn't that make for great characters?

      What Are the Courts?
      There are five courts and they are:

      • The Court of Embers, ruled by the Queen of Fire.
      • The Court of the Sea, ruled by the King of the Tide.
      • The Court of the Groves, ruled by the Monarch of the Mountain.
      • The Court of Frost, ruled by the King of Ice.
      • The Court of the Winds, ruled by The Queen of the Sky.

      I've written a few of this type of thing before and one thing I think works really well is for each Court to have it sown title-style. By this, I mean instead of each having King/Queen, they each have their own title that the others don't . For example: King/Queen of Fire; Emperor/Empress of the Tide; Monarch of the Mountain; Sovereign/Sovereigness of Ice; Tsar/Tsarina(?) of the Sky, etc.

      It makes it especially easy to later refer to these people without a) naming them every sentence and b) naming their entire court every time. Everyone knows that when I say "tsar" I am talking about the absolute authority of the Court of Winds, not someone else.

      Are All Seeded Just Those Elements?
      No! In fact one of the struggles I hope to express is fitting in non-traditional elements into the court-- or attempting to start your own court! Are you someone with control over rain but not standing water? Do you join the Court of the Sea, even though you can't move the tides or even a pond? Or do you join the Court of the Winds, even though you can't cause gales? Do you go Courtless? What do you do?

      You gon' need a customizable system and limitations 'cuz people are gonna go bonkers with this shit. I mean I am mostly reasonable, as you know (or at least, lie to me) and I am already like CAN I MAKE A COURT OF SHADOWS? WHAT ABOUT A COURT OF SOUNDS? WHAT ABOUT A COURT OF THE SMELL ORANGES LEAVE IN THE FALL? I dunno, you know, MUSHers, man.

      What is Courtless?
      Effectively rogue Seeded. There's a lot of pressure on the Seeded to join a Court at the Age of Majority, because the various rulers don't want anyone trying to take a slice of their pie. But over the ages people with non-traditional elements have tried... Some have even managed to have short lived courts.

      I am getting revolutionary vibes here. Rebel encampments, etc. Very nice.

      Becoming Seeded From Seedless?
      Oh, yes, it is possible. The leaders of each court and their trusted second knows ...some of the ritual to Seed someone. However, the majority of people who go through the process die... and the rules are loathe to grant the ritual to anyone. For when you become Seeded directly from the Sacred Flower, rather than being born... Your power is Greater than those born with magic. There are a few historical incidents where someone was Seeded, and then turned around and performed a coup upon the Court Leader that granted them the ritual.

      Probably the fate of a lot of Seedless nobles whose parents have the clout to try to pull this off. Unfortunately, since it's rare... yeah.

      Black Market & Shady Operations
      While the Five guard their gardens, it is almost impossible to completely keep anything from the masses completely. There are shady gardens where people grow less pure version of the Sacred Seed and sell it to those who do not want to go through the Courts. Some of these places offer the "Seeded Operation". There is a graveyard in <part of grid city> where bodies are found almost every other month, with gaping holes within their chest and the sacred flower growing out of it...

      Story Seed: Noble kid found in graveyard, massive hole in chest.

      How Do You Get Mana?
      All people -- even the Seedless -- are innately born with a little bit of a Mana (there are terrible cults that will sacrifice Seedless for their untapped Mana). But you have only so much of it ... But you get it back by consuming the fruit of the Sacred Seed. It can be cooked, brewed into a tea, fermented... Eating it raw gives you a lot of mana, but tends to have uncomfortable side affects... Cooking it gives you less but makes the gaining of that mana a little bit easier.

      I am thinking here that maybe some Seedless innovators/inventors have figured out, like..., you knowe, maybe if I inject this shit right into my heart (like an epinephrine injection) I can get REALLY HUGE elemental powers for TWO HOURS and then I have an 80% chance of dying.

      Cults of the Dark Seed
      There are two whispered of and feared cults of the Dark Seed. Those that abduct Seedless and sacrifice them for their untapped Mana. Either addicted to the slaughter and dark rituals, or because they cannot bear to eat the Sacred Seed because it is too harsh on their body and so they fall to their only other option: Sacrifice. The second cult is that which gains temporary access to elements other than their innate ones through the cultivation of Tainted Fruit produced from the failed Seeding attempts. ...in fact there are whispers that it's even darker: Some of this cult abduct Seedless and attempt to Seed them just to cultivate these tainted fruits, and gain access to whatever element that person would have had, had they lived.

      Mixes well with the above.

      Who Are The Rulers?
      The Five Courts are ruled by the King/Queen/Monarch of <Element>. Their children are Prince/Princess of <Element>. They typically have a "Crown <Element>" which signifies which of their children will take over ruling the court when they retire/die/move to the country/whatever.

      Gnar gnar, I went into detail on naming conventions above.

      Royal Seedless?
      Royal Seedless are Rare. Very, very rare. Because their parents tend to cast them out and immediately work on having a child to replace them, sometimes going as far to name that new child the same name. Or, in other cases when it becomes public knowledge that a Queen/King has produced a Seedless, they are usurped by their political rivals. It is used as proof that that bloodline is failing and a new one must be put in place. This is normally a cadet branch of their family, or even a first cousin-- sometimes even a sister or a brother. Very, very rarely does a King or Queen produce a Seedless child, keep them, AND manage to keep their Crown.

      See above comments por possibilities on how to handle this socially.

      New Seeded?
      What happens if you come from a Seedless family and are found to be Seeded? You petition to join a court-- typically one that aligns with your element. And they granted you the title of Seeded. Unless you do something very impressive all you are granted is this title, and a small sum of money to establish yourself within the Seeded District... If you do something impressive, have some political allies, or somehow manage to climb the rungs... You might be granted land, a higher title (say Baron, or Count, until I think of some other term). In other terms: Being a new Seeded from a Seedless family is like a commoner being granted the title of "lord" but not being granted land or any holdings. They're given enough money to move into the nobles area, but probably in the poor nobles quarter of it...

      Went into the land/holdings thing above. I think it should be small, but it should be there; you really wanna reinforce that whole "BORN SPECIAL, RECOGNIZED BY OTHER SPECIAL PEOPLE" thing. You also want to make sure it's worth the sacrifice to try Seeding yourself as an adult.

      What is the name of the Sacred Fruit?
      I don't know, maybe just something cliche like 'Manafruit'. small hand gestures I'll think of something!

      It should be the root word for whatever the name of the people is, because at some point they became completely dependent to it and in effect identify themselves by their relationship to this fruit.

      What Happens When You Eat The Fruit?
      Depends on if you're eating it raw or eating it cooked! If you eat it raw you get >a lot< of mana, I'm sure that'll have some mechanics by it once we start working on mechanics. But it also tends to fuck with you. Eating it raw damages your body, and probably gets you high as fuck. It is akin to eating opium raw. Doing a little bit of it is fine, doing a lot of it could lead to your body shutting down. Now, if it's cooked, however. You can take more of it. It provides you with less mana, but it's far less harsh on your body-- also it tastes better.

      See above for potential other things you can do with this.

      How Is It Prepared?
      The Fruit is a bit like a Citron / Buddha's Hand. It's mostly pith. Since it's mostly pith and skin the most common practice is to candy it or infuse it into broths, alcohol, or tonics. There is, however, a very small center that is full of your more typical citrus fruit. That center is very, very aromatic and highly sought after. It is where the majority of the mana resides. However, the pith and skin can be utilized for it as well. The center of the Fruit will often be cultivated in large quantities for the most elite Seeded, and the less fortunate ones may buy the pith and skin off of those cooks for their own house holds. More economically mindful houses will utilize all of it. Using the center for the heads of the house, and then the pith and skin either candied or infused into something for their children and any Seeded associates.

      Looks like you got this down.

      Can Seedless Eat The Fruit?
      Yes, too much of it gives them a mild headache. Otherwise it has not effect on them.

      OR DOES IT? I dunno, see above.

      Chefs Are Legend
      Because the world revolves around this fruit to regain mana (unless you're sacrificing people, gross)... Becoming a Chef is for the Seeded is one of the way that the Seedless gain prestige and standing within the world. It is a High High Honor to be a chef for a great house. There is a very prestigious school within the capital that teaches people who to cook, and specifically how to work the fruit into their dishes.

      Obvs. I always wanted to play a vampire chef who made all sorts of tasty dishes where the vitae's magical properties were somehow preserved, lololololol.

      posted in Game Development
      Coin
      Coin
    • RE: Help me be a mexi-can

      @Derp Host it.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      @Coin said in What game system would you prefer for a big-tent nWoD project?:

      It allows people who chargenned months after someone else to be able to catch up, since there isn't a limit on how much XP they can earn in any one arbitrary period of time;
      It allows people to play the way a lot of people like to (or can): in bursts (e.g. maybe I have a job, or obligations, or depression, or whatever, that means I have heavy activity for a month or two, and am very passive and inactive for a month or two; this would let me catch up when I am active without penalizing me for having a life, obligations, or whatever that keep me away from the game).

      I like this a lot. We've all been in the former (apped in later on and feel like we're constantly lagging behind) and I'm frequently the latter (be it RL or depression or...).

      When I'm involved, I'm involved. I've got plots I wanna run on NOLA, but I can't right now because of how busy RL is. And maybe that's why the refrain of 'well you have to do things to earn XP' is kind of shitty. I'm around. I'm on. I just can't really RP more than once a week right now.

      What's my incentive to pour the time an effort, when I do have it, into a game? I'd be more inclined to put it into a game that supports people regardless as opposed to one that's gonna sneer at me anytime I'm not heavily active.

      Exactly. The MU version of "don't criticize people for doing what you asked them to do".

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Development Thread: Sacred Seed

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      @coin said in Development Thread: Elements: Courts of the Sacred Seed:

      @pyrephox said in Development Thread: Elements: Courts of the Sacred Seed:

      Okay, the Chef element really intrigues me, because I think it could add a real meaty component, especially for Seedless. Basically, stealing from several niche anime:

      Ingredient Hunters. Maybe there are rare, dangerous ingredients out there which have boosting/altering effects on how the Sacred Fruit is metabolized in a Seeded's body - like, Fruit broth made with the heart of a newborn firedrake allows fire Seeded to cast at a reduced mana cost until it's been digested (say, 24-48 hours), and if you can add some of the milk from a wild windchaser, a flying mammal found only at the tops of the highest canopies to make that into a rich soup, you get reduced mana costs AND your flames are resistant to wind magic. Or something like that.

      Someone has to gather these ingredients, and the nobles sure aren't going to do it (note: you'll have to /enforce/ this with theme and mechanics, or else the nobles are gonna want to be mages AND chefs AND ingredient hunters), so it falls to those scrappy, hungry, fearless sorts who go out into the godawful wilderness, risk getting horribly murdered, and drag back delicacies for the meals of the nobles, selling them for enough to make comfortable livings - as long as they don't get injured or killed in the process.

      If you go off of it that way, then you can have three main entry points for 'roles in the game': Nobility, with a focus on magical adventure and intrigue and politics. Chefs, with a focus on intrigue (you can't tell me that rivals don't want to poison each other's food, or sub out high quality for fake Fruit to cripple each other), and crafting (I suggest a robust 'recipe' system that allows Chefs to really get creative with food and that rewards investment in multiple skills - like, maybe instead of just a 'cooking' skill, have several skills and/or special techniques that Chefs can purchase). And Ingredient Hunters, with a focus on wilderness adventure, combat, and weird skills like being able to use /everything/ from a beast - these guys, ideally, would be a little like Monster Hunters from the games, and swagger into town wearing bizarre equipment created from skins, horns, and teeth of their kills, dragging the broken down corpses of nightmare beasts for the market. More, two of those paths would greatly favor Seedless characters over Seeded, which should balance out the inherent I HAVE MAGIC awesomeness of being Seeded.

      Especially if you're strict about NOT letting the Seeded go in and take over the Chef academies, or become the best Ingredient Hunters. Maybe those low status Seeded can dabble in one or both of those careers, but it should cost them.

      Maybe being Seeded means you give off certain types of pheromones/whatever that wildlife are either really reticent to get close to (making it hard to hunt certain things) or predators REALLY wanna eat (making it very, very dangerous--like, 99% mortality rate for Seeded to go out Ingredient Hunting).

      The only downside there is that the burden is then on staff to a) make sure that it is as dangerous as the fluff says it is, and b) put up with the hissyfits of players who sent their Seeded prince or princess out in the wilderness and got their throat torn out, and are completely surprised and appalled that this happened.

      "If you do this, it's probable that you will loser this PC. Please state you undertstand this and that if you complain afterwards you may be removed from the game."

      "I understand."

      [PC dies.]

      "WHAAAAAA THEY KILLED MY CHAAAAAR"

      [ban]

      That's how I'd do it. >.>

      posted in Game Development
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    • RE: RL peeves! >< @$!#

      @Arkandel said:

      @Coin Yeah, I'm not happy with my commute at all. At least in the spring+summer I can make better use of it by cycling when it's not rainy but once it's cold enough it's dead time stuck in the subway and buses for two hours a day - that's a huge waste of time, even if it at least means I can read books to make some use of it. On the other hand the neighborhood where I live is pretty nice and quite safe, otherwise it wouldn't have been an issue at all to move somewhere closer to my job.

      I get carsick sometimes if I'm reading while on a bus/subway/car/whatever, but sometimes not. It's weird. It's good you can make use of the time.

      I am dreading the cold months, but I will just man up and get some gloves and a warm jacket. And I guess take the subway/bus when it rains. But the cold really shouldn't stop me.

      posted in Tastes Less Game'y
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    • RE: Fantasy Systems

      @Ganymede said:

      @Coin said:

      I used to play RuneQuest in highschool.

      Same here. Funny that.

      Did you also date a girl who ended up leaving you for another dude who ended up running a RuneQuest game and killing your character with a fucking Jack-o-Bear because he was still at odds with you even though he "won" (ugh, he actually said this to me) and just wanted to be a dick about it? Because if so, we're living ... no, I'm a teacher and you're a lawyer, still very different lives.

      P.S. I totally schooled him in Magic, though, so it's all right. #highschoolpriorities

      posted in Mildly Constructive
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    • RE: Development Thread: Sacred Seed

      @roz said in Development Thread: Sacred Seed:

      Maybe a Seedless going Seeded doesn't just offer them the personal benefit of becoming part of the noble caste, but allows them the means to also take care of their families. Obviously their Seedless families will never be PART OF COURT, but it might be a route to better, more comfortable living among the Seedless, and it provides more incentive for people to try.

      That's kind of where I was going with "stipend" and "land". Once you have that, you can take care of your family, even if they're Seedless.

      ALSO maybe there are whole lines of cast-offs wherein people are descended from pruned royals and the magic returns to the line -- maybe it was just dormant, you know -- and now they're back and maybe they feel they have a CLAIM TO THE THRONE.

      Wouldn't be the first time.

      posted in Game Development
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    • RE: RL Anger

      @mietze said in RL Anger:

      I fucking hate the Good of the Order portion of membership meetings being used by individuals to make commentary on things they didn’t like at the meeting. Double points when it’s clearly directed at a specific person but couched in “everyone should remember...”

      At our last membership meeting I had a very blunt exchange with our local sheriff candidate. It was not gentle (I’m sure all of you are real fucking surprised), and I was asking him about some inconsistencies in his comments about issues important to our platform (he’d been endorsed earlier in the year) as well as some pretty troubling comments he’d made that seemed, well, pandering to racists.

      A point of background: I’m biracial. This was a little more obvious when I was younger, thinner, and hotter, when I had a lot of men comment how they loved mixed and part oriental people because they were so exotic. Baaaaaaarf!

      Anyway. Sherriff and I have words, but shake hands before he leaves and his staffer that usually attends our meetings gives me a hug, as we’ve gotten to know each other well over the last 6+ months. Everyone’s happy despite the no minced words on either side.

      Meeting goes on, rah rah sis boom bah. At the end of the meeting is the good of the Order section. This is usually for community/body announcements. Fundraisers, events, if someone needs assistance with something in their precinct, etc.

      One of our members, who is also a candidate for another office this cycle, so he’s really not supposed to use the public comment sections at all, as he did not win the vote for endorsement, gets up and starts off with this rambling kind of weird awkward statement about how long ago he dated a black woman, and even though he’s white, because he had an intimate relationship with this ex girlfriend, he has a unique understanding on how to approach people about racism and you know, some people should just be gentle, and not so loud about it.

      Another point of background...I was not the only participant in the q and a, but i was the only woman. And the only person specifically to bring up racism. And also the only person to not yell or curse. (Believe it or not, when I am in professional mode, I don’t use profanity.)

      I’m going to have to deal with this asshat tomorrow night. I’m going to have to be professional and personable to Mr. Hey I Fucked A Black Woman So Well Actually, and I will have to deal with him because my role at these meetings is often to help wrangle candidates and members people to their speaking slots in a timely manner as well as supporting them as they do.

      When really what I want to say is “hey, I fucked a white guy this week and I just want you to know that I understand you’re really weird and gross, if you’re talking about your sex life as a reason why you get to be the arbiter of who and how we get to bring up concerns about racism!”

      HOLY FUCKING SHIT BURN HIS BALLS AND ROAST HIS DICK ON A PIT WTF

      posted in Tastes Less Game'y
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    • RE: Random GMC game brainstorming

      @Arkandel said:

      So switch back when that's the case. Only one character receives the auto-XP, but it can be a different one (say, with a sanity clause of only switching once every <X> weeks).

      Sure, i suppose; so long as the switching is easy ons taff, code-wise (or maybe even have the time-limit be automatic and let players do it on their own).

      Though, if you're going to do that, why not have passive XP just be Player XP that the Player can spend on any alt, and be done with it?

      posted in Mildly Constructive
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    • RE: Development Thread: Sacred Seed

      @cobaltasaurus said in Development Thread: Sacred Seed:

      @wildbaboons said in Development Thread: Sacred Seed:

      I think I may have worded that poorly but I didn't mean that all seeded need to be on par with each other that way, but that each Court should be. Or not.. but players can be terrible people and I could see antagonist sorts making a bunch of fireball throwers (in this example assuming those are the most deadly) and just trying to take over through superior firepower.

      Oh! I get you now! Yeah, the five main courts really all lend to some combat capable magic. So the Fire court isn't going to be able to just roll over the mountain court, because ROCK SMASH.

      I'm also pretty certain that this is generally why intermarriage is such a supported thing (beyond, you know, you don't wanna only have your cousins available for marriage). If the families (which are probably the more loyalty-bound units in nobility) are spread among the courts (function-bound) then that helps the courts not be at war with each other.

      posted in Game Development
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    • RE: Celebrities that are Dead To Us

      @rook said in Celebrities that are Dead To Us:

      How about all entertainment stars, actors and actresses from the get-go? I have no use for the rich and famous, at all. I give zero fucks about tabloid entertainews, and find that entire industry disgusting. Also, politicians - giving less than one fuck here, too.

      I mean, since your OP basically makes it purely opinion-based, as you haven't described what "fail[ing] at being [a] decent human [being]" means.

      I mean, I find that paying attention to context helps, but if you already damn everyone (which is perfectly valid) I don't think the thread's for you. [shrug]

      posted in Tastes Less Game'y
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    • RE: Random GMC game brainstorming

      "Letting people buy stuff without having to RP". This is basically what auto-XP does. It lets them be able to accrue enough experience even if their actual activity doesn't match their stat purchases. No judgment value on my part, but that is what it does. At best we can say it encourages people to stick around even when they can only devote a very limited amount of time to the game.

      I lean towards Player XP because that way, @Glitch, people who want to focus ont he development of a single alt can, while people who want to spread it out can; it puts the choice squarely in the player's hands.

      posted in Mildly Constructive
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    • RE: Development Thread: Sacred Seed

      @lithium said in Development Thread: Sacred Seed:

      @coin It does look like there is some overlap, like with the air thermokinetics and the water ice seeded. Both deal with changing the temperature of ambient particulates. Air and the water moisture in the air... which amounts to almost the same thing.

      I don't really think overlap is a bad thing, personally. Also, you're looking at it from a physics point of view "raising and lowering temperatures" but this is magic--ice is ice.

      I think it's important, when dealing with the classical elements (and thus magical elements) not to get bogged down over what it all means if you're talking about actual, real physics. Ice is ice. Cold is cold. Yes, ice is cold, but cold is not necessarily just ice. Some effects might overlap, some might be similar but with variations, etc.

      Avatar, Exalted (Dragon-Blooded), Codex Alera, Legend of the 5 Rings, etc., they all have elemental stuff, we're probably pulling from all of it consciously and unconsciously.

      posted in Game Development
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    • RE: Celebrities that are Dead To Us

      I ain't saying he was a bad person or anything, but living with Fred Rogers must have been SUPER FUCKING FRUSTRATING for everyone else involved because that kind of open, consistent, constant, blatant goodwill would drive me up the wall.

      I need to see cracks.

      I mean, I know that's my own issue, but damn. XD

      posted in Tastes Less Game'y
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