People who give old folks a pass for obnoxious behavior in airplanes, but shit on babies.
Mother fucker, the baby doesn't understand pressurization.
People who give old folks a pass for obnoxious behavior in airplanes, but shit on babies.
Mother fucker, the baby doesn't understand pressurization.
@mietze said:
Maybe the difference is "really wanting to participate" (which I now read as "happy to be entertained and to be involved") vs. "wanting/capable to put in the work to keep things dynamic and active." They're two very different things. I think most people really want to participate. The number of people willing to put in the real work involved are very few.
These days I'm always happy to participate but leery of joining up with a group where there is not at least 1 other person who's willing to put in the work OOCly.
I'm getting to the same point, yeah.
This will be a very open topic.
How do you feel about allowing/offering respecs - rebuilding an existing character using their current XP but picking traits, powers etc from scratch - in a game?
Should there be limitations? What problems can arise from the practice? How (and if) does it affect the game at large?
Discuss.
I think if there is a respec policy it should be clearly laid out and enforced. Personally, I think it shouldn't be allowed to go to far (radical changes, like taking a leveled trait from 5 to 0 or vice-versa). Unless the POINT of a respec is radical changes, in which case, again, explicitly detailed. Also, if Staff decides to change something significantly (either because: it was House Ruled before and now it's not, it wssn't and now it is, it was custom and now something official is taking its place, or whatever) then any players with it who bought it because of what it used to do should be allowed to get a refund if they want.
@Ganymede
You don't know what you're mis--what? No. What? NO.
More peeves from the Hal Sparks stand-up which I love because it's almost all made up of 'shit that pisses Hal off':
Places that offer things in Medium and Large, or Small and Medium, or Medium and sizes in only one direction from Medium.
To quote Sparks: {without a small and a large to based it on} the only way that {cup} is a medium is if it can talk to the dead.
Thanks for elucidating. I know a lot of people were curious.
I think, though, that it's important (and you touch on this) for people froming in from Requiem for Kingsmouth to other games not to try to push that model on the games they come to. If this model is what they want to play, I think the best course of action is to make a new game that follows it. While quite a few people seem to want to play this sort of game, it doesn't mean a lot of people want to run it. I, for example, if I had the time, would love to play in it. I wouldn't really like to run it, though, and I won't. So, yeah, I think it's important for people who come from RfK to other games like Reno and Eldritch and Fallcoast to manage their expectations, because games can be and are very very very different. I wish RfK hadn't closed, because it provided a niche that we're sorely needing in this hobby--that of intense, political Vampire play. Maybe someone will pick up that type of game slack. We can hope.
@surreality said in Respecs.:
Another factor here are common genre tropes; from training montages to revelations in dreams, depending on the kind of game these sudden bursts of insight would be more... appropriate.
Not gonna lie, I picture almost any XP spend as having its very own cheesy 80s style montage sequence.
I have seriously considered (albeit, for the parody game concept) requiring NOT a justification for spends, but that people submit a song for their 'I learned a thing' montage.
...even with learn times and all the rest I may do this anyway if I do a thing, not as a requirement, but as a generic fun dorky whatnot. Because fun dorky whatnots are fun when they're optional, and I think the fun to be had from silly little bits of characterization like this are vastly underrated on the whole.
First person to use "Eye of the Tiger" for a Brawl raise gets banned.
I confess that even though I absolutely would love to watch this show, I couldn't get past the second episode because the level of second-hand embarrassment it evokes in me is staggering. I'm very susceptible to it in movies/shows and it just... yeah.
I would honestly encourage people who like this model to try their hand at making a game that follows it. The only way this hobby is going to stay alive and (somewhat) relevant (within context) is if people make and host games that cater to different types of play and niches. Some people only like one kind of play, other people would like to play several different types of play, but have an easier time separating how they play between games. I'm one of those. I can do all sorts of different types of playing, but I don't want to do highly political vampire in the same game as laissez-faire mage and resources-heavy Hunter and plot-driven werewolf. All games I would play. But not in a MU where they coexisted.
A lot of the stuff being said here is why I am leaning towards, if I ever open up / run / whatever something, it will probably be tabletop-ish.
Thanks to inflation, our government hiking utility prices exponentially (from hundreds of pesos to thousands, in many cases) and growing competition (which effectively limited our ability to raise prices), my family is having to close down the bar we've been trying to maintain afloat for the past half a decade.
I'm crushed, but I'm also furious.
Just... fuck.
@Jaded said:
@Arkandel said:
Fair enough. Let me put ask this, then; one of the criticisms I've heard about RfK players coming into games is that they're intent on essentially recreating the same thing to the point of expecting those games to function the same way and pushing to 'convert' them.
Although hardcoded elements could be borrowed to improve specific aspects of such games, would you say if you guys are looking for essentially a re-enactment of RfK or if you'd be satisfied with certain elements you enjoyed being incorporated in MU* you end up playing as may be appropriate for how they are already set up and ran?
I honestly feel bad for those players who come into other games hoping to see a 'conversion' or 'recreation' of what they found on RFK. They simply won't and it will hurt them in the long run for their own aspirations to try it.
Incorporating some of the elements might work - but the thing that RfK did was create the mindset of political play at the outset with the source of conflict being resolvable in manners other than hardcore combat PKing. As it stands right now and from what I understand the current crop of games doesn't encourage this mind set - I mean hell you pretty much have same ol same ol from TR to Fallcoast - where vampire combat kings are dominant. I cannot say the same for Eldritch and Reno but from what I've heard so far that too is the case. Will incorporating some of the political play aspects change those mindsets? Probably not, but one could hope.
I can't speak for Reno, but Eldritch is a more narrative-focused game. We're not so interested in players competing against each other unless they want to do so, and if they do, they should be doing so by creating plot for each other, not relying on other systems. It's not better or worse; it's just different.
But this is why I said that it's in the benefit of people who liked RfK's model to make a game like that. Not because I want them to go away and play in their corner or anything; but because if you really enjoy something, you should invest in it beyond participating should someone provide it for you.
@cobaltasaurus said in Development Thread: Sacred Seed:
You have to be 18+ to play and all characters have to be 18+.
My only caveat here is that IC, 18+ is basically whern your character enters their "Summer". I think it's somewhere in this thread, but Clorians count by seasons and have internal seasons for themselves--
Spring is your infancy-childhood-puberty years.
Summer is age of consent and forward, roughly starting at the equivalent to our 18-21 years.
Autumn is your true adulthood--you're expected to have training in a profession or have finished your studies and lollygagging about by now and have a job, stability.
Winter is your twilight years, retirement age,
One thing we didn't discuss is how long the seasons are (apart from Spring). I think it might be interesting if each season is roughly the same, so if spring lasts 18-25 years (i.e. around a hundred seasons), then Clorians di anywhere between 72-100 years old (which is actually pretty accurate). But it DOES change how long their "studying and lollygagging" lasts, compared to us, which is a great way to make the society, and how it's built, unique.
P.S. I am also without net and I am moving this weekend so I will be back into it in like a week and a half, two weeks.
I saw Coco.
Very nice. respectful of Mexican culture while still presenting it an informational way for those not familiar. Some discrepencies, according to my Mexican friends, but none of them glaring nor unforgiveable, and they were all very satisfied.
I also saw Jumanji.
Hella fun, y'all. Super fun. Yes, it's a sequel.
Once 2e Mage comes out, someone should try to build a Kingsmouth-modeled Mage game. See how long it takes for magic to break that system in half (and it will, it may just take a while). You could add things like people competing to solve the same Mysteries, have systems for ramping up possible Paradox/Disbelief in other people's territories while dragging it down in yours, competitive Astral Realm holding, etc.
I mean, like @Cobaltasaurus said above, for some people this is the antithesis of fun, and that's perfectly fine. But others might get a kick out of it.
@cobaltasaurus said in Development Thread: Sacred Seed:
@coin yeah I need to theme-y up the age stuff, but figured for OOC reference it would be easier to say 18+.
Yeah. it's just good to repeat it so when people drop into the game it's already something they've been brewing in their brainmeats.
@lithium said in Good or New Movies Review:
@coin Not really a spoiler but whatever. Happy now?
I mean, I could've done without the snide remarks in both the edit and your response, since what you consider a spoiler and what other people consider spoilers doesn't need to be the same thing--but whatever, if you needed to get all snappy about it, that's on you.
@Sundown said:
Also, all I see when @Coin says "narrative game" is "make your own fun." Which is okay, but ultimately it's an empty game unless /someone/ runs plots in which most of the playerbase can be included. Even then, if the playerbase is fragmented, it'll end up sandboxy, with consequences not really propagating over the entire game world.
If that's all you see, then you're not interpreting my comment to the fullest. But it is in part that, yes. But it always has been. If anything, my comment of "make your own game" is more "make your own fun", because god, yes, go, make your own game. Make ten games. Make all the games. Even if all you can contribute is ideas for metaplot, or an idea for a resources system, or anything--just get together with people and contribute.
In the end, if the game is only good because of staff involvement and boundless energy, as @TheGuyThere mentions above, then it is necessarily going to crash and burn, because no one can keep that up for long.
I can't look for it right now but there is a thread on this forum with a compiled list of active games.
@Ganymede said:
@Coin said:
This was a horrible idea, mostly because this sort of system would flounder and be to the detriment of the laissez-faire attitude that Fallcoast was bringing from The Reach. I mean, I get why you wanted to--but it wasn't going to work, which I guess is why you bowed out early.
You're presuming it would fail. That would presume I had not taken, or would not take, into consideration The Reach's background and Fallcoast's direction.
I am, yeah; but I'm also presuming it would fail if you took those things into consideration. I just don't think it would work on that game. Alas, neither of us will ever know if the other's right! I'm okay with that.