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    Best posts made by Coin

    • RE: XP Rollover

      @Bennie said:

      Could you imagine how well Assassin's Creed would sell if you had to make a new char every time you turned the console off?

      I'm sorry, this was just the absolute dumbest comparison you could have made. In fact, turning off the console is more akin to logging off for the night. You save the game and you go to bed and then you pick up where you left off later.

      Consider this: when you play the following Assassin's Creed game, don't you have to learn a whole bunch of tricks again, go through the tutorial again, gain bonuses and moves and items all over again? You don't start AC2 with all the shit you gained during your entire playthrough of AC1, do you?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MUSHgicians elements

      @arkandel said in MUSHgicians elements:

      @lisse24 I like how the guy asked "HEY WHAT WOULD BE A COOL NAME" and we were like "HERE IS A LAUNDRY WISH LIST OF THE GAME I WANT FOR CHRISTMAS THIS YEAR".

      Well, no, because this is a separate thread in which he asked for what we are currently providing.

      Gawd, Ark, please read for comprenhension on your own forum. JFC, what an embarrassment(?)

      posted in Game Development
      Coin
      Coin
    • RE: Good or New Movies Review

      @theonceler said in Good or New Movies Review:

      At some point in the last two decades did we decide that Maximum Carnage wasn't one of the worst crossover events in the history of comics?

      You people are making me feel very confused.

      The fact that Maximum Carnage, and also The Clone Saga,were horribly managed and produced, does not make their core ideas horrible. Both had, as one of their main flaws, that they were too fucking long, especially the Clone saga, but Maximum Carnage was hilariously, horrifyingly long, too.

      This is a flaw that is fixed easily if you're making a movie, because a movie isn't long. You can have a long movie, but you're still going to get a story that distills the essences of those stories into something much briefer.

      Maximum Carnage or The Clone Saga as movies could work, and tell interesting and evocative Spider-Man stories. saying they wouldn't work is like saying "man, Civil War was a MESS, it would never work as a movie". Except it did. Because they distilled it, changed it, and made it work.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Capped XP vs Staggered XP?

      @surreality said:

      @Derp said:

      There absolutely should be some clout for those that came in the door first. They've already been on grid, they've helped to shape things around them, etc. I'm against people who 'just came in the door' having the same amount of influence as someone who's been there consistently for a year. I think that's pretty fair, too.

      I do and don't agree with this on one salient point: it depends what they did with that year. If they sat on their ass and did absolutely nothing, "I got here first!" should not count for jack nor shit. And plenty of people do precisely this, making a login on a game early to ensure they'll always be among the most powerful. It's... pretty crappy, really. Active newcomers should absolutely be able to match, if not overcome, the power level of someone who has done nothing but waste the time they have had.

      Essentially, you want to get rid of passive XP, since that would be the best way to do that. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: WoD Games in the Works

      I believe there is the Reno reboot set in Portland and the Descent reboot set in Chicago (and not post-apocalyptic).

      No clue when they are opening.

      posted in Game Development
      Coin
      Coin
    • RE: Movie/TV/Whatever Mash-Ups

      @jaded said in Movie/TV/Whatever Mash-Ups:

      Did anyone else enjoy the Supernatural/Scooby Doo mashup? That was...I really enjoyed it.

      I did. It was hilarity.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: [NSFW] Erotic RP Concepts

      @HelloProject said in [NSFW] Erotic RP Concepts:

      Erotic MUSH except the entire world is one giant corporate office and we live there and are stressed out, and revolt with occultism and fucking. And some of the offices have been taken over by sects of anarchists who do sexy things and dance around a fire naked, with all of their calculators jailbroken to play Doom.

      So High-Rise but with occultism?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: NPC Roster

      @Wretched said in NPC Roster:

      @Tinuviel Thats part of what I am debating internally right now. Just how much control to give. I really like the idea of writing up a solid history, influences, motivations etc, make an outline, and just give it to the players, but having a few control points might be a good idea ass well.

      @Ghost They will be an Antagonist faction so they are unlikely to just give people things, but if they do, there is definitely a high cost.

      But you are right, a lot of folks wanna run PRP's where they always win, and this Family is intended to both lose and win, back and forth. Because a Villian that is used as a constant punching bag is boring. The hope is to set them up in a way that is interesting enough that people might get invested in the villains too. Want to see them win, just for the chance to bring them back down again.

      Perhaps invest certain members with 'Plot armor'.

      Cops and Clergy and most other organizations in the game are corrupt, it is WoD After all. You mentioned Gotham, and that's about how secure our prisons are... >_>

      @Coin I admit I am not great at those 'point systems' like you describe them, coupld you elaborate a bit more? In my head, the Plots, the laws that they might pass, the factions they might seek to undermine and control...

      Like I am thinking at the beginning, one of these guys is the Mayor.

      I can elaborate more later when I'm not going out, but basically what I mean is: you don't want just plot to dictate what can and can't be done; you want an abstract system of checks and balances and +/- to 'get things done'. Otherwise, you end up being the sole arbiter anyway in the end, because 'plot'. Or you get infighting among Player STs who 'wrote this story a certain way why are they fucking up my rpzzzzz' etc.

      posted in Game Development
      Coin
      Coin
    • RE: Good TV

      @surreality said in Good TV:

      @coin @cupcake They're doing a pretty stellar job on complex characters, which is always great -- and can't really be relied on when the presumptive 'draw' of a show is going to be the wire combat. They're also still doing a really good job of keeping everyone in the land of shades of grey rather than black and white; that some of the characters are actively struggling with this and some aren't at various points is another contrast that I don't see enough of, and is something I missed dearly when Black Sails sailed off into the sunset. (Bajie wins hands-down for me on this front as the character I'd most want to hug and punch often at the same time.)

      We're seeing more and more of this, and often from the cable networks and streaming services. It's less melodramatic hand-wringing soap opera and more realistic in terms of the struggles people actually have.

      ...also, the general visual design for what I mentally dub 'the murder twins' is so damned beyond OOH SHINY to me that my inner costumer squeaks and trills any time they're on screen.

      it reminded me of the sensation I had when I watched Kung Fu Hustle for the first time and saw the Hatchet Gang roll up.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Pirates and Swashbuckling

      @Alzie said:

      I do kind of want to play on a 7th seas mush to be fair, but i've never actually wanted to code it.

      Pretty sure @Thenomain has a 7th Sea dice roller done. Or mostly done. I don't know if he ever made the sheet.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Jennkryst said in What Types of Games Would People Like To See?:

      Kingdom Building

      Exalted! Mandate of Heaven! Bureaucracy Charms!

      I miss it so.

      posted in Game Development
      Coin
      Coin
    • RE: RL things I love

      Scoring a 7 in my Syntax and Morphology exam I took last friday. If I get another 7 in the next one I don't have to take the final.

      Fuck yes. FUCK. YES.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The Shift Life (Changing Breeds + GMC)

      I'd suggest a place with as many topographical variations as possible; especially if you're allowing wildly different animals who are from different types of geography.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Jennkryst said in What Types of Games Would People Like To See?:

      @Coin said in What Types of Games Would People Like To See?:

      @Jennkryst said in What Types of Games Would People Like To See?:

      Kingdom Building

      Exalted! Mandate of Heaven! Bureaucracy Charms!

      I miss it so.

      Okay, but hear me out.

      Dreams of the First Age. Full tilt elder Exalts with Limit Breaks turned up to 11. Also: must take appropriately Greek tragedy style Limits, not something lazy like half of the ones in the book.

      Man, people are horrible. I wouldn't trust MUers with that setting, frankly.

      posted in Game Development
      Coin
      Coin
    • RE: Vampyr

      I suppose one avenue one might take is a step further with Touchstones.

      Make every Social Merit (non-Vampiric in nature) that the character has have to have a connection with some mortal (that they probably feed off of from time to time).

      So, my Resources 4? Connected to my financial advisor. My Allies (obvious). My Contacts (obvious). Etc. and have each of those Merits not just represent something abstract, but also be linked to ONE individual. And you can kill the individual for power--but you take a comparatively large hit in Humanity (gaining Blood Potency or whatever). Of course, some version of Sanctity of Merits might apply so you can rebuild that same Merit with someone else (or even replace it). Maybe I eat my financial advisor, but I then befriend his widow who is a medical examiner and acquire Contacts through her, etc.

      However, all this demands a game where we put a lot more emphasis on the relationships vampires cultivate, to the point where it'd have to be at the very least one of two major themes (like it is in Vampyr).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      @Miss-Demeanor said:

      +1 to @Arkandel. This was a HUGE thing on TR. People would complain constantly that they weren't given their due attention for whichever stat. They seem to fail to realize if that you meet up with Rich Supermodel #842 every day for lunch... you're going to eventually stop being awed and amazed by their looks/wealth/status/etc.

      @Coin That's because everyone wants ALL the shinies. Frankly, some of the most fun I've had was playing a dirty, poor, homeless, scrawny, average-looking characters. Then again, I've also found that I largely hate playing bullshit social scenes where you (empirical) try to awe/cow/overwhelm everyone around you with your awesomeness and stats. I'd rather go steal an artifact or kill Monster of the Week and loot their corpses or drag race cars and have the cops show up or anything that could have some potential meaning to the character. And at this point I'd rather not RP than have to attend one more 'charity' function set up so people can show off how pretty princess special snowflake they are.

      Syndrome said it best, ladies and gents. When everyone is super... no one is.

      Yeah, I agree. I've had a lot of fun playing both rich and poor, etc. But a lot of people use games to fulfill their own little fantasies--and especially try to force those fantasies on others.

      How many poor characters have suddenly found themselves the recipients of a wealthy lifestyle because a rich PC felt like it?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A fully OC supers MU

      @Atomic said in A fully OC supers MU:

      So what a supers MU needs is a system. Something that can basically end a schoolyard shoving match between players.

      I mean, sort of.

      It depends on your player base and your ability and desire as staff to enforce a theme of narrative cooperation in your players.

      posted in Game Development
      Coin
      Coin
    • RE: Good or New Movies Review

      @arkandel said in Good or New Movies Review:

      @coin I haven't read the books so I don't know how interesting the source material is. But Peter Jackson seems to go either way... either he's inspired to greatness or he gets distracted to visual oblivion.

      At least he has four books to work with...

      ... that means we'll get anywhere from 4-12 movies!

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      @Arkandel said:

      @Coin I'm on a different boat than @Miss-Demeanor although we're headed in the same general direction. When it comes to social rolls my problem is that what gets rolled sometimes doesn't match what's posed.

      For example a manipulation roll followed by saying something dumb and transparent - it's harder to go with it than say, someone who rolls brawl then poses a crappy one line about tossing a punch.

      You can only screw up physical actions so much, you know? But some of the vampires playing politics I've seen... man, all those aeons of unlife and you didn't pick up any subtlety?

      There are only two solutions to your problem:

      1. Become much, much pickier about who you play social scenes with;
      2. Get over it.

      Some people are just bad at it, man. And no amount of you explaining it to them will get them to understand that their pose isn't conveying the emotion you think their roll would.

      On the flipside, this is sometimes very subjective. One person might find a pose terrifying while another might sort of yawn a little and be all "whatever". Sometimes you have to accept that the limitations of person's ability to write shouldn't dictate your reaction to what's written. Alternatively, if they are doing things you think their rolls don't support (or that don't support their rolls) you can suggest, kindly, that they try something else.

      If they don't agree/can't take the suggestion, then... well... welcome to roleplaying.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @mietze said in What Types of Games Would People Like To See?:

      @Coin Yeah, I think the maintenance would have to be constant, though I know that's hard to do too.

      I would say: decide what your top limit is, call it 100% active presence.

      When your AP drops to 50%, you open up apps until you're back at around 100%, and so on and so on.

      posted in Game Development
      Coin
      Coin
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