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    Best posts made by Coin

    • RE: Avatar / Korra game considerations

      @Songtress said in Avatar / Korra game considerations:

      I would actually like to see a universe, where post-Korra, the Avatar is gone for good. There will not be another -buit the nations are rebuilding themselves.

      I would prefer a setting in which the Avatar exists but has essentially become an oddity; a relic; superfluous.

      posted in Game Development
      Coin
      Coin
    • RE: Good TV

      I used to stay up late on Tuesdays and Thursdays to watch "Alfred Hitchcock Presents" which aired at 11 PM on Nick-at-Nite.

      My mother had the hardest time waking me up on Wednesdays and Fridays because not only did I go to bed late, I was often fucking terrified.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      @Miss-Demeanor

      Unless Mary rolls really well and John doesn't, that last Door will open and Mary should agree to go out with John.

      Or Mary could roll badly and her player could say, "Mary is still more interested in Steve. I can take a Condition that you can use for something else, and Mary can have coffee with John instead." This is perfectly viable. If John's player can't accept this, or won't, or whatever, then he's not acting in good faith, he's being a dick, and I would suggest Mary's player stop playing with him.

      In any case, again, the system is not meant for PvP, which I have stated I agree with a fucking dozen times. Your entire argumentative post is made inconsequential by the fact that I already agreed it's not a good system for PvP, and that it would require changes if it were used in PvP as anything but optional. What part of that isn't coming through?

      ETA: Just like there exist in the real world people who reject advances because theya re interested in someone else, there exist people who don't. Maybe John is just that smooth. Who knows? This is the sort of thing that good faith means--it's not just good faith from Mary's part--it has to be from John's part, too. And if Mary's player isn't actually interested in that sort of story, why doesn't she just tell John's and be done with it?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Avatar / Korra game considerations

      @Roz said in Avatar / Korra game considerations:

      I have a half-baked idea but it involves -- if there's gonna be sheets, and stats for bending expertise, it would also be cool if people could spend XP on the other bending styles (other than their own) as an indicator of how well they've studied those styles to counter. (I thought of this after being reminded of a scene early in S1 on TLA where Aang is chatting with the Fire Nation guards while captured and is all "Huh you guys have probably never fought an Air Bender, huh." A big part of Aang's effectiveness in the series ended up just being that people had totally lost the experience of studying the styles of air bending.)

      My custom-baked Avatar system has as its core Attributes the four elements + Spirit, and each one governs something different (Fire is Power; Water is Change; Earth is Temperance; Air is Freedom ...) and when you bend you roll the appropriate Attribute, but having the others is part of everyone; everyone has a little bit of each element; Benders just channel their main one into their Bending Art. What you're suggesting would be represented by having better levels of the others to better understanding the theory behind other Bending techniques.

      posted in Game Development
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      Use a weekly phone alarm to remind you to fill the pill box.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      Compatibility is an issue in every aspect of life no matter where you go. You are never going to agree on anything with everyone all the time. It just won't happen. Sometimes you can't Rp certain things with certain people because it's just not fun. And if it stops being fun, it stops being worth it. I am willing to often go above and beyond, and exclude my own fun, for other people. Everyone has a different threshold. But at some point you have to say, "this isn't working out" and not really care if the other person agrees or not.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Magicy Shenanigans - high fantasy or more modern

      @Zap said in Magicy Shenanigans - high fantasy or more modern:

      Give me Brakebills or give me death. Even though I still can't bring myself to finish the last season. Don't @ me @Coin.

      GOD DAMMIT, @ZAP, WHAT DO I GOTTA DO. DO I GOTTA WATCH IT WITH YOU?

      I bet I can stream it via Discord.

      posted in Game Development
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      @Misadventure

      Someone did. It's in the code forum.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      It's always been a quick recipe to "I don't play with you anymore", for me.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Wizz said in What Types of Games Would People Like To See?:

      @MidnightCarnival said in What Types of Games Would People Like To See?:

      Maybe a game that was based on a type of Demigods, Gods, and Goddesses like thing. Like American Gods or a blast from the past with Magnus Chase or Percy Jackson-type fun.

      Scion 2E has been...sort of a thing for a minute! They're still working on the demigod and god stuff tho.

      Man, people complain about dinosaurs and power creep on normal games; I can't imagine the amount of whining and bitching there'd be on a game where there are literal tiers of power and if you're below someone else you're basically like a fly. Lol.

      posted in Game Development
      Coin
      Coin
    • RE: RL things I love

      @thenomain said in RL things I love:

      @surreality @tinuviel

      I think you're both right, a subset of Cyberpunk, or a kind of what I've also found being called "Tech Noir".

      Cool.

      Neon Noir is good too.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Influence/Reputation system?

      @surreality said:

      @Coin Same -- but there are people who do continue to press the issue, and will use the argument that 'if you avoid me, you're cheating, because you lurve me now!'

      Which is more or less a giant disaster for players who are ethical and honest and want to play fair.

      No, what it really is is a dick that needs to be pimp-smacked in the kisser.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Wizz said in What Types of Games Would People Like To See?:

      @Coin said in What Types of Games Would People Like To See?:

      @Wizz said in What Types of Games Would People Like To See?:

      @MidnightCarnival said in What Types of Games Would People Like To See?:

      Maybe a game that was based on a type of Demigods, Gods, and Goddesses like thing. Like American Gods or a blast from the past with Magnus Chase or Percy Jackson-type fun.

      Scion 2E has been...sort of a thing for a minute! They're still working on the demigod and god stuff tho.

      Man, people complain about dinosaurs and power creep on normal games; I can't imagine the amount of whining and bitching there'd be on a game where there are literal tiers of power and if you're below someone else you're basically like a fly. Lol.

      What is really cool (in theory, we'll see how they'll make it work) is that the different tiers are almost like completely different games this time around. Demigods and Gods aren't just "Hero character but can juggle mountains now." They don't just open themed coffee shops and casually smite the fuck out of people in BaRP, they've got very different spheres of responsibility and can't muck around in the mortal world without severe consequences, so they have to rely on Hero-level characters and mortals for the every day stuff. I think it'd be really interesting to see a MU* with all three interdependent tiers in action the way they've described it.

      My confidence in MUers being able to apply that sort of division on a game is so close to zero it might as well be below it.

      posted in Game Development
      Coin
      Coin
    • RE: RL Anger

      @testament said in RL Anger:

      Pro: Going out on a date for the first time in almost a year with a super cute nerdy woman who's around my age, who has her shit together, and plays DnD. Thicc an nerdy, that's how I like'em.

      Con: Getting a call from her the next day to say she's come down with something nasty, and then proceed to be laid up in bed because you caught the viral laryngitis that she gave me. Also, spent four hours in the ER, and then another hour or so getting fluid pumped into me via IV because I was too dehydrated since I couldn't swallow anything because my throat hurt so much.

      Side Pro: Found out what morphine feels like. Holy shit.

      NIIIIIIIIIIIIIIIICE.

      Look man. LOOK.

      Just offer to hang out while you both have this wildly contagious thing that you can't give to each other anymore while you both have it.

      <.<

      Unless you think it's too soon to see each other's mucus-dripping nostrils and stuffy noses and red eyes and shit, that's understandable... I guess.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Interactive GM'ing (Or how to make a dark theme actually dark)

      It's also important to remember that, in the World of Darkness (this doesn't apply necessarily to other games) and especially Werewolf and Vampire, the horror aspect is not so much what happens to the player characters but rather what the player characters do.

      In werewolf and vampire, generally speaking, you are the monster. Mortify your friends with what your character is willing to do. The reason why there's a large disconnect, I suspect (but cannot confirm) is that in MUs we interact with each other, and are reluctant to inflict the full-range of our characters's horrific sides on other PCs, while in tabletop, it's all too easy to allow yourself to be horrible to the NPCs.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      So you could go multiversal and say "oh, a wizard did it, Babs is different now," but that comes with the risk of people putting less effort into engaging with people other than their own tight circle, because if they do all of this totally epic shit with someone who plays Oracle and then the next player is like "actually, my Babs only just became Batgirl last week and was never Oracle," what can you do other than shrug?

      Or staff can tell the new player "sorry, that's not how it works" and if a new player has a problem with the broadstrokes of a story continuing, then too bad.

      Also, this presumes people put a lot of effort into engaging with people other than their own tight circle, which is so rare it might as well be a pipedream; and when they do, those other people tend to become part of that tight circle, anyway.

      posted in Game Development
      Coin
      Coin
    • RE: RL things I love

      @Thisnameistaken said:

      Living alone. 🙂

      Do what I want, when I want. Clean up only my own messes. No one eats my food or drinks my last beer. No arguments over what TV to watch or what music to listen to. No worry about being quiet while someone else is sleeping or being woken up by someone else moving around.

      It's really quite nice.

      This is going to be my situation again come November, thankfully.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Outside the Box MU* Design/Theory

      I would actually really love form MUD/Rogue-like code styling for Werewolf Hunts and Vampire feedings and shit like that. Mostly as an optional thing. I'd even be willing to work on the text/auto-poses/whatever to make them feel engaging and cool.

      A Sacred Hunt could, for example, provide an entire Pack with a Hunt based around a spirit with X stats, in Y type of terrain, over the course of Z time. And challenge them with dice while telling them in broad strokes what is happening so the players can pose in the middle, giving the code a prompt to continue after they're done posing that particular bit out.

      It would be much more of a "helpful passive ST guiding a scene" than a straight up fight-against-code scneario (though you could add coded combat at the end, I suppose).

      Obviously, this wouldn't be simple in the slightest.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      @Runescryer said in Spitballing for a supers Mush:

      @reversed said in Spitballing for a supers Mush:

      Also, if anyone ever does show up on your superhero game wanting to play Uncle Ben, you should probably ban them on principle, because nothing good is ever going to come from keeping around a person who thinks playing Uncle Ben sounds cool and fun.

      Actually...

      With the comics retcon that Peter's parents were government agents who died on a mission, it's possible that Ben Parker could have been an agent as well. Specifically, a SHIELD agent. One who helped gather evidence and smash a HYDRA cell. After Peter is orphaned, Ben retires from SHIELD to help raise his nephew. Years later, SHIELD uncovers a plot by HYDRA to get revenge on some ex-agents and replaces Ben Parker with an LMD for his protection. The LMD Ben Parker is the one that gets killed, and Ben, realizing that his family is safe from retaliation so long as HYDRA thinks he's dead, stays hidden away.

      no

      lemme know if you ever play on a comic book mu so I can come app ben

      <.<

      posted in Game Development
      Coin
      Coin
    • RE: What the fuck happened to Hip-Hop?

      @auspice said in What the fuck happened to Hip-Hop?:

      @deadculture

      It's hard to say 'indie' anymore, I admit. There's 'indie' as in the genre ('sound') and indie as in what it was before it became that.

      Altrock went through the same thing in the mid-late 90s.

      There are/were a lot of indie bands that are what I would truly call indie and then there's a lot of carefully curated mainstream bands that have that same 'sound,' but are very generic and flat. Music, like anything else, is a business. What can ya do?

      Punk went through the same thing. Punk was never about the sound--it was about the attitude and the message. And then "punk rock" came around and it became a music genre.

      posted in Tastes Less Game'y
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      Coin
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