See, like I said, I make leeway for people whose characters die from plot, or who sacrifice themselves for the party, and in tabletop, I am totally in agreement that coming in at the same level as the rest of the party is fine.
But MUs are not tabletop, so half-xp or whatever other system that puts them ahead of newbies but not as high as they were is fine by me.
I also think that all of this is somewhat superfluous because if the game is good, the players won't care. I do however agree that this can be something that affects the players´s decision to try the game or not.