@Pyrephox said:
@Arkandel said:
I'll bite.
Doors. How would you use them in everyday RP with other PCs?
I am not @tragedyjones but I'll take a stab at this one, with the caveat that this is only my experience/take on it.
With PCs, Doors, I find, are best used as a framework for OOC conversation about what would have the best chance of getting a PC to sign on to an idea or attempt at manipulation. They're great for a framework, because the initiating player has to develop a /concrete/ end goal. "My PC would like to convince your PC to support her in the upcoming election, and I'd like to work from the Doors system to do so." Assuming the other player is cool with that, you both now have a frame of reference, and can work out the answers to the following questions:
What's the targeted PC's initial disposition? Does My PC know something that might improve it if they accepted it ? (Soft leverage, or a scene/roll made to improve the initial disposition.)
How many Doors does the targeted PC have? Would (action of my PC) be something that has a chance of opening a Door? Would you like to scene this out, or should tickets to the Very Exclusive Event just arrive in your mailbox with a "Hope you like this," note from My PC? If my PC wanted to turn you against the other candidate, would you be comfortable with, perhaps, a contested and extended action while we scene debating the relative merits of the candidates?
Basically, I try to give the Target PC ultimate control over what has a chance of working (and if the desired goal is feasible at all), and then use the dice and the Doors mechanic to decide if it DOES work. Doors make a great framework for discussing social actions so that no one (unless they're just completely opposed to dicing social actions at all) feels railroaded or like the goalposts are being changed on them. Caveat: I haven't ever moved to Hard Leverage or Forcing Doors, so can't speak to that.
This is probably the best answer you're going to get, yeah. and if more people used this, they would have a lot more to RP about. A lot of people who want something from another PC want " a scene" in which they get it, basically. To me, that's boring. A series of things, not all of which have to be scenes, is the best course (as described above).