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    Posts made by Coin

    • RE: Mobile Menu

      @tragedyjones said:

      Woohoo

      Most unenthusiastic textual manifestation of "woohoo-ing" ever.

      posted in Announcements
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      @ThatGuyThere said:

      @Derp said:

      Dammit, now I'm listening to Me First and the Gimme Gimmes. Look what you did.

      That is not a bad thing that is a very very good thing.

      It is the best thing.

      @Thenomain said:

      I fixed 'request <title>=<content>' from submitting jobs titled 'uest <title>'. I will miss that little bug.

      Ugh. Traitor!

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Coming in 2016 - Bump in the Night

      @tragedyjones said:

      Just some updates. We are open, things are chugging along. Plots are being run. We have 69 approved PCs.

      So if you are interested, please come give us a look!

      bowchickabowow.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Visualising Enviroments

      Holy shit, I didn't know you could do that shit with Google Draw. I'm trying that next, for sure.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Visualising Enviroments

      I have always been interested in a dynamic map program that is refreshable and changeable from moment to moment. I know there are some out there, but the ones I've tried, I haven't been able to get working right.

      Usually I just describe and if someone does something absolutely contrary to the environment I have in my brain, I say so and then I try to figure it out.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: White House/Political MUX

      @Pyrephox said:

      If you use CoD, then I'd say replace the Aspirations with Skeletons (in the closet). Whenever someone finds out about a Skeleton and successfully uses it against you to get you to do something, gain a Beat. You can 'neutralize' a Skeleton by coming clean and declaring your sinful repentance through the media, but you don't gain a Beat for that, and you immediately have to choose another Skeleton.

      This is an awesome suggestion.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: White House/Political MUX

      @bored said:

      What skills would I need for burying hookers in the New Mexico desert?

      Drive (for driving around the desert at night).
      Stealth (for moving the body to and from your car without getting seen).
      Athletics (for lifting the body and also for digging the hole).
      Survival (for making sure you can weather the desert).
      Subterfuge (for saying 'nope, I was at my mom's house all night').

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Sammi
      I don't really care, because I'm not referring to that being the problem. I think the idea is overly complicated based on what @Ganymede has been trying to build. Whether you can do it with code or not is irrelevant, in my opinion.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Sammi
      Being able to code it doesn't take away the inherent complexity, though.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede
      Honestly, I know it doesn't seem like it because it feels very simple, but that's actually too complicated in my opinion for what you're trying to accomplish. It just... adds a step too many. IMO.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede
      It largely depends on the aim of the game.

      Is the aim of the game giving people magical powers that are codified (as opposed as uncodified, which Mage has always tried to do) that they can flaunt? Or is the aim of the game creating people who are powerful within a certain scope if they can adjudicate their resources wisely (which mage has also done)?

      If you're aiming for a more freeform game that you don't need a lot of bean counting for, etc., I suggest limiting it as little as possible and letting people toss fireballs all over the fucking place. If you want a grittier game where someone's magic might run out in the midle of a tense, dangerous scene? Use [something like] the rules I posited above.

      I, personally, can enjoy either model, but I would go into it with different expectations.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede
      I was just suggesting a way to split the difference. It's only useful if you really want people to have to watch out regarding how much they can cast. If you don't care because people should be allowed to cast all the magic they want (or at least, within the scope of their Avatar), then sure.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede
      You could also do something in between.

      e.g.

      1. You may cast a number of spells that you know (i.e. have the rote for) in a single [time unit]º equal to your Willpower score.
      2. Any spells beyond this require 1 WP point to cast.
      3. Any spell that you know the rote for but that does not conform to your Avatar's Attributes always costs 1 WP.

      And then if you want to be really mean, 3. and 2. can stack and if you're past an amount of spells equal to your Willpower score and want to cast a non-Avatar spell, it'll cost you two WP points.

      º where "time unit" can be a scene, a day, a week, whatever, depending on how restrictive you feel.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @Ganymede
      I actually really like that, except that I would insit that you can't have more than two Attributes from the same vertical category. So you can't have Intelligence, Wits and Resolve; it might have to be Intelligence, Wits, and Composure; or Intelligence, Manipulation, and Resolve. Mostly to promote a better spread.

      I'd also allow being able to cast rotes that aren't within your Attribute spread--but maybe it costs a WP point, or takes an extra turn of concentration, or some other surplus cost that makes it worth it, but not as easy. Kind of like how in Awakening if you cast a creative thaumaturgy spell with Arcana that aren't from your Path, you have to pay an extra 1 Mana.

      posted in Adver-tis-ments
      Coin
      Coin
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