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    Posts made by Coin

    • RE: New Project (Savage Worlds?) Brainstorming

      Peeking at the wiki really reminds me of Alternity.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Random GMC game brainstorming

      @Arkandel said:

      @Cobaltasaurus said:

      I was actually pretty okay with how we did on HM in vampire. Idunno how well the players liked it but --

      Everyone in the covenant/clan got a vote. Their status was the weight of their vote, and the votes had to come out into the positive to pass. (I might suggest adding it has to be in the positive by that level. e.g. you need +3 to gain status 3. But that might be an extra layer of unneeded stuff.)

      We need to distinguish on whether this is an IC vote or an OOC one.

      If it's IC then existent status should apply, since obviously characters are throwing their weight around. But it's hard to reconcile this in some cases where there's a non-vote based system for growth as, say, the OD presents.

      If it's OOC then what's the significance of using ICly weighted votes? Is the idea that more established players should be given more of a say in sphere affairs?

      There's no reason why it can't be both. The collective decision-making of the sphere OOC can easily be taken to represent the collective IC environment/organization, if that's what you want.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Project (Savage Worlds?) Brainstorming

      @Glitch said:

      @Coin said:

      Space Opera or Fantasy. "Oriental Adventures" would only really work for me if it was Exalted style.

      Or Avatar.

      water-tribe

      Wel, Avatar is definitely Exalted-style. XD

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Project (Savage Worlds?) Brainstorming

      Space Opera or Fantasy. "Oriental Adventures" would only really work for me if it was Exalted style.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Random GMC game brainstorming

      @Glitch said:

      @Coin
      It does let people buy stuff without RP'ing, but it's still less work implementing a minimum activity expectation and enforcing it than it is doing all of the work involved in tracking, validating and awarding XP. Also, I don't mind the player XP idea and agree putting the choice in player hands is probably a good reason to do it.

      I did say "no judgement". 😄

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Random GMC game brainstorming

      "Letting people buy stuff without having to RP". This is basically what auto-XP does. It lets them be able to accrue enough experience even if their actual activity doesn't match their stat purchases. No judgment value on my part, but that is what it does. At best we can say it encourages people to stick around even when they can only devote a very limited amount of time to the game.

      I lean towards Player XP because that way, @Glitch, people who want to focus ont he development of a single alt can, while people who want to spread it out can; it puts the choice squarely in the player's hands.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Random GMC game brainstorming

      @Arkandel said:

      So switch back when that's the case. Only one character receives the auto-XP, but it can be a different one (say, with a sanity clause of only switching once every <X> weeks).

      Sure, i suppose; so long as the switching is easy ons taff, code-wise (or maybe even have the time-limit be automatic and let players do it on their own).

      Though, if you're going to do that, why not have passive XP just be Player XP that the Player can spend on any alt, and be done with it?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Random GMC game brainstorming

      @Arkandel said:

      @Glitch said:

      Also, on a game with multiple alts, now-a-days I lean toward only a single one of your characters getting this flat-rate. If you want to explore other character archetypes or blow off steam on your mortal or whatever, have at it, but pick one character to be your main and that one gets the XP benefits.

      I like that idea.

      The problem with this (and I like the idea, but this is my but) is that the amount of times when as character you made as a throwaway to just play to blow off steam becomes much more important, interesting, and dynamic than your "main alt" are not few by any means.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Fantasy Systems

      @Ganymede said:

      @Coin said:

      Did you also date a girl who ended up leaving you for another dude who ended up running a RuneQuest game and killing your character with a fucking Jack-o-Bear because he was still at odds with you even though he "won" (ugh, he actually said this to me) and just wanted to be a dick about it?

      No. I didn't date girls back then.

      P.S. I totally schooled him in Magic, though, so it's all right. #highschoolpriorities

      I played Magic for about six months before I discovered Jyhad, later V:TES, which is infinitely superior.

      Never got into it; but I also didn't really get into WoD until after high school, when I was like 18.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Fantasy Systems

      @Ganymede said:

      @Coin said:

      I used to play RuneQuest in highschool.

      Same here. Funny that.

      Did you also date a girl who ended up leaving you for another dude who ended up running a RuneQuest game and killing your character with a fucking Jack-o-Bear because he was still at odds with you even though he "won" (ugh, he actually said this to me) and just wanted to be a dick about it? Because if so, we're living ... no, I'm a teacher and you're a lawyer, still very different lives.

      P.S. I totally schooled him in Magic, though, so it's all right. #highschoolpriorities

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Selecting a system to play

      @Arkandel said:

      @Coin Then @HelloRaptor's device finally worked and he punched you in the face over the internets?

      (We're next)

      No. If @HelloRaptor's device had worked he would have stabbed me. The faults in your memory never cease to astound me. Hrmph.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Fantasy Systems

      @Ganymede said:

      @Olsson said:

      So, suggestions? If you can give a synopsis why your suggestions are great that'd be grand.

      Earthdawn. Earthdawn is a forgotten system, but one of the first to introduce the idea of exploding dice. It would be a nightmare to code, but it's a pretty awesome fantasy game and setting. I would play an Earthdawn game in a second. I have very fond memories of it.

      Speaking of old systems, try Castle Falkenstein. It would be easy to code up for a MU*, but it lacks the crunchiness that some folks enjoy. Resolution is based on playing cards.

      RuneQuest is also a game and setting that I've enjoyed. It's essentially based on a percentage system of resolution, like Palladium games. Although combat is a bit clunky, it does have Hit Locations, which always leads to humorous situations (I hit him in the abdomen again?!? His wife's gonna be pissed.) It's also set in Glorantha.

      I used to play RuneQuest in highschool.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Selecting a system to play

      @Ganymede said:

      @Coin said:

      IIRC, if you hit someone for a number of successes above their Size (typically 5) you Stun them. The problem with this is that 5 Damage is a a lot of damage, so adding something else on top of it can often be overkill considering how many dice people can easily accrue.

      The attack has to do at least as much damage as the target's Size. If so, then the target loses their next action, and has 1/2 of their Defense for the next. Armor applies, so it is pretty hard to stun someone.

      What I'm aiming to do with my system is to use Conditions rather than damage, but I digress.

      Tilts (which, yes, are a sub-type of Conditions) are what you seem to want. I would still keep Damage as a thing. It's integral. But there is a Stunned Tilt, yes.

      I would probably do it the other way around and allow any attack that exceeds the target's Size or Composure (whichever is higher, so generally Size but not always) applies the Stunned Tilt. Regardless of actual damage; it would be a good way of making Armor slightly less effective without actually taking away from its protection.

      It could also represent being hit really hard without being damaged, which happens all the time. I got punched twice in the brow two weeks ago during sparring and I totally reeled for a few seconds--long enough to qualify as a turn and I was lucky it wasn't a real fight or I would have been pretty open--but I didn't actually get damaged, much less exceptionally so. Traditional boxing gloves are also designed to mitigate damage but make it more disconcerting to be punched in the face with them, that's an effect of the padding.

      There's also the Beaten Down rule, where if you're a mortal and take more Bashing damage than your Stamina (or any Lethal damage at all) you are Beaten Down and can't really function offensively without spend Willpower (discussions of whether this rule is optional or not are superfluous, it exists as a possibility you might want to consider).

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @WTFE said:

      @Coin said:

      I want a PONY.

      Done!

      You get what's comin' to ya!

      I want to say I regret my request, but really this is as much a punishment for everyone as it is for me, and I'm okay with that.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Selecting a system to play

      @Ganymede said:

      @Coin

      I always felt that an exceptional success against a target should render it incapacitated, suppresses, or whatever. Marginal successes may result in damage that ultimately lead to incapacitation, but the exceptional success wins out.

      And so, I built this into my homebrew system.

      IIRC, if you hit someone for a number of successes above their Size (typically 5) you Stun them. The problem with this is that 5 Damage is a a lot of damage, so adding something else on top of it can often be overkill considering how many dice people can easily accrue.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      I want a PONY.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL Anger

      @Derp said:

      A full year of doing something sixteen hours a day makes you pretty good and speedy, but I have not yet mastered blind accuracy.

      /SIGH

      Fine. I'll say it.

      That's what she said.

      I'll show myself out.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL Anger

      @Derp said:

      @Coin said:

      @Derp said:

      Fucking freshmen.

      Yes, I understand, you think that being late your first day is the end of your college career. It's not. Professors expect you to not have a clue, and the first day is rarely important.

      Yes, I understand that you think being in the middle of campus is the best, and you turn the parking lot and garages into Thunderdome. You will learn, in time, that it's best to park at your main building, and only travel to the campus center for lunch.

      Yes, I know, you're full of questions, and normally I would be happy o help you, if you would just CALM THE FUCK DOWN. But you panicking is making me ehausted, and I"m losing my goddamn patience. I swear I will hit you with a chair if you scream a question at me again.

      I's your first day fo your next FOUR YEARS. Or more. SEriously, ake a goddamn breath.

      Easy. Might wanna type a little less angrily. You're typoing all over the place! It's very unseemly!

      It's not being able to see the bottom line. 😞 Couple that with an ancient laptop (because I have not picked up my new one yet, it just came in!) that has half the key letter ing worn off from use, and .... yeah. Bad. All Bad.

      What kind of academic are you? You should be able to type without looking at the keys OR the screen. IT SHOULD BE IN YOUR SOUL. FAIL.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL Anger

      @Derp said:

      Fucking freshmen.

      Yes, I understand, you think that being late your first day is the end of your college career. It's not. Professors expect you to not have a clue, and the first day is rarely important.

      Yes, I understand that you think being in the middle of campus is the best, and you turn the parking lot and garages into Thunderdome. You will learn, in time, that it's best to park at your main building, and only travel to the campus center for lunch.

      Yes, I know, you're full of questions, and normally I would be happy o help you, if you would just CALM THE FUCK DOWN. But you panicking is making me ehausted, and I"m losing my goddamn patience. I swear I will hit you with a chair if you scream a question at me again.

      I's your first day fo your next FOUR YEARS. Or more. SEriously, ake a goddamn breath.

      Easy. Might wanna type a little less angrily. You're typoing all over the place! It's very unseemly!

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Selecting a system to play

      @HelloRaptor said:

      @Derp

      More successes = better success was not really how it was intended to be

      Which is kind of counter-intuitive given things like the combat system, where 4 successes is absolutely you 'doing better' than 1 success is, or contested rolls where the lady with 7 successes pretty objectively 'did better' than the guy with 5, etc.

      Also the shit where you only get an exceptional success on an extended roll if the very last roll you make is Exceptional is just arbitrarily dumb. That's not really related to the rest, just something that always annoys me.

      They fixed a lot of this in 2e by acknowledging the difference between Contested and Resisted Rolls (basically every roll is Resisted, where resistance is dictated by a stat of the target's or the difficulty set by the storyteller) unless they are Contested (where all parties are exerting effort). This isn't exact, obviously.

      It's really not fair to take the combat system into account in this regard, IMO, since in general combat systems tend to stand apart and obey different rules (or are subject to sub-systems of rules) within most roleplaying game systems.

      Also, thankfully, in 2e, they completely revamped the way extended rolls work with regards to Exceptional Successes; it's actually really cool now, IMO.

      posted in Mildly Constructive
      Coin
      Coin
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