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    Posts made by Coin

    • RE: Gaping Hole in My Soul

      @Jennkryst

      Music is math! </overgeneralization>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: An-E-May

      @surreality
      Can you point a foreign pirate in the vague direction of where he may find this particular booty, lass?

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: An-E-May

      @Admiral
      If you're gonna watch Hellsing, make it Hellsing Ultimate.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The I-Can't-Remember-What-We-Called-The-Cool-Things-Thread Thread

      This is awesome, and a little creepy.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: An-E-May

      @Thenomain
      Oh, well. Considering some of the PRPs she's run, I didn't think she'd mind gore, but okay! Never mind!

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Anyone interested in starting a new nWoD game?

      @Chime said:

      @silentsophia said:

      Only if there's a succubus with boob missile gundam.

      That wasn't-- technically speaking-- a Gundam. http://en.wikipedia.org/wiki/List_of_Mazinger_characters#Aphrodite_A explains a bit more, and I think I'm definitely over quota for knowing weird and random shit. For the week, at least. Ah, it's Monday. FML.

      Mazinger Z was one o my favorite cartoons when I was a kid.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: An-E-May

      Elfen Lied
      Wolf´s Rain
      Outlaw Star
      Paranoia Agent
      Ghost in the Shell: Stand Alone Complex

      Of the above, Outlaw Star stands out because it's like sci-fantasy + Cowboy Bebop, in a way, with people casting spells by shooting them out of big guns that shoot "caster" rounds.

      Most of these were on Toonami or Adult Swim at some point; they're pretty popular. I recommend Baccano!, too.

      For more from the creator of Bebop and Champloo, go here.

      I somehow doubt you'll like Yu Yu Hakusho. But it's one of my favorites. Very straightforward punchy-tiemz, though surprisingly deep at times.

      Mrrf. if you haven't watched it: Fullmetal Alchemist: Brotherhood. Brace for gut-punches, though.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Nightvale Inspired Game

      @il-volpe
      Not sure anyone was having a whinge.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Anyone interested in starting a new nWoD game?

      @Royal said:

      @tragedyjones said:

      @Royal, @Coin, @Huzuruth

      My girlfriend suggests "Promethean Buddy Comedy on the road". I think she thinks she was making fun of me,

      Instead, she gives the best idea.

      Word.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Anyone interested in starting a new nWoD game?

      Yeah, you better delete it.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Anyone interested in starting a new nWoD game?

      @tragedyjones said:

      I think someone was playing my song?

      No one likes you or your song.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: XP gain

      @Arkandel said:

      @Coin

      Yeah, I remember waits of almost half a year on high power trait spends. But that's a good thing, it encouraged you to make some hard choices; do you wait for so long to improve on just that one thing, or do you spend the XP far sooner than that on stuff you need pronto?

      And it'd have solved TR's issue of overnight triple Masters handily.

      It just can't work as-is with GMC since of course costs don't scale up with dots.

      Eh. You could make it work with minimal changes, e.g., [Experience Spent] x [Dot Bought]. So if you're buying the third dot of an in-Clan Discipline (3 Experiences per dot) you'd have to wait 9 [time-unit-of-choice] to raise it again.

      It's not what I would choose, but hey.

      P.S. I fucking loathe insta-Masteries. It took me forever to buy up my two Masteries on The Reach because I went step-by-step and had scenes for each dot, bought Gnosis first, etc., which is why I am so annoyed at SHH cutting down the power and then forcing learning times. But whatever.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: XP gain

      @Arkandel
      Seems like a really long wait when you get higher and higher; might be too long, in my opinion.

      It's not a bad system. I was never on Haunted Memories long enough for it to affect me.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Nightvale Inspired Game

      @Ganymede
      Well, I was using it as an example of what I do when I want to present an antagonist of that sort. It's often not the way I actually do things. Sometimes I do, because the plot calls for that sort of bad guy; often it'll be more complex.

      I am also just generally adverse to presenting antagonists you can defeat by lobbing handfuls of dice at, which in turn can often seem, to players who are used to solving things that way, as an antagonist who is unbeatable. It's not the case; it's just that they aren't beatable in the one way the players have decided to approach the situation.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: XP gain

      @Arkandel

      I actually didn't think I would like Reno's super-standard wait time, but I kind of do. It's basically a one-month cool down between any dot in any stat (save perhaps some specific Merits, I think). It doesn't matter if it's Supernatural Tolerance, a Skill, an Attribute, or a Discipline. Things that aren't progressive get a certain number of them ou can buy per month (e.g. 3 Werewolf Gifts per month).

      It's standard. It's not realistic, but you don't have to wait for more than a month for anything. I like that.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: XP gain

      @HelloRaptor, I had a brief interchange with someone recently where I said that wait times on MUs can't be as long as those that might be given in the source books because while during tabletop you can time skip, on a MU, you can't. They told me they run their tabletops scene-to-scene with hardly any time skips of more than a day or two and they still use the longest terms.

      The difference, to me, is that that's a small group, and only ONE group. It doesn't express the desires of an entire hobby on a separate medium.

      I love wait times. I just don't think they should be that long.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Nightvale Inspired Game

      @Ganymede
      Fair enough, but as a storyteller, when I present an antagonist with what seems to be too much power, there's often a fatal flaw in there somewhere, with clues for the PCs to find. And if there isn't, the antagonist is not the one they'll be facing until they're powerful enough to meet it head on. I accept that this is just me, though.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Nightvale Inspired Game

      You're conflating having power with not having weaknesses, which is not the same thing, though. Just saying.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: XP Rollover

      See, like I said, I make leeway for people whose characters die from plot, or who sacrifice themselves for the party, and in tabletop, I am totally in agreement that coming in at the same level as the rest of the party is fine.

      But MUs are not tabletop, so half-xp or whatever other system that puts them ahead of newbies but not as high as they were is fine by me.

      I also think that all of this is somewhat superfluous because if the game is good, the players won't care. I do however agree that this can be something that affects the players´s decision to try the game or not.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: XP gain

      @il-volpe said:

      I find it much, much less annoying to earn XP very very very slowly yet be able to spend it freely. Then the XP is scarce, yes, but it's mine, and I don't feel conned.

      I think the secret is perhaps to find a balance between earning experience at a decent rate and making sure that it means something.

      On a tangent, of sorts, perhaps, I played on a comic book MU for a long while and it had traits-based sheets (that is to say, we described the powers, abilities, and other traits of the characters, but there were no dice; it was all pretty consent based and what not) and experience was never a concern. It was a wonder to me, for a while, but then I realized I had played on similar games before where experience was just not that big a deal because character advancement was something different. It helps that in the comic book MU you could request changes to your sheet and were often told to have a plot run, if staff approved of the changes you wanted done.

      I'm not saying experience isn't important in WoD games. It is. I'm just musing on how there are entirely different types of games out there wherein this isn't that big a deal. Heh.

      posted in Mildly Constructive
      Coin
      Coin
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