Posts made by Coin
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RE: tragedyjones' Playlist
Part of me wants to be super mean and downvote you. But I won't. Because I'm awesome.
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RE: Nightvale Inspired Game
@Cobaltasaurus
I think there'd be interest; but I think The Shift Life is probably more of a draw at the moment, and more unique, especially in the MU* crowd, since a lot of people would like to be able to play their takes on shifters.
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RE: Transparency
@Thenomain
Hell, even in the U.S., there's a reason witness protection and witness relocation exists: being outed as the source of a social complaint makes you a target to the culture that you are aiming your complaint at. -
RE: Crime
@somasatori
I find that the general problem with that is that players don't want to be antagonized, they just want to sit around and deal their drugs, so to speak. So if as a storyteller I drop a couple of mob enforcers on them during a scene who start muscling him out on part of the mob that runs that turf, the player is much more likely to get annoyed at me out of character rather than in character. This is why it's probably a great idea for a game's staff to be upfront about this stuff from the get go: if you want to play a criminal, be ready to have to deal with this sort of thing, much in the same way that if you want to play a cop, be ready to have PC criminals evade justice at some point. -
RE: Crime
@somasatori
All of this. Every word of it. It's also this sort of necessity that leads into needing storytellers that are willing and able to do this sort of thing and, most importantly, staff that are willing to trust them to do it. But more than that, players, who are willing to work with and against the IC structure.If you want to come into the game playing a drug dealer, that's great. If you want that dealer to deal in a place where there's already deals going down, you're going to either have to find a way to ingratiate and integrate, or you're going to have trouble. The key is to remember that both of these possibilities are roleplaying experiences, and running from one or the other isn't going to get you RP.
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RE: Crime
@Bennie
In general, one of the problems with crime RP is that people want to deal with it with finality, and that's not the way crime works, especially in fiction (continuous fiction, that is).If you play a cop, you want to be able to catch the dude that did the deed. If you play a prosecutor, you want to be able to stick them in jail foreverz. If you play a criminal... you want to get away with it.
The only way to keep everyone happy is to give a little on each end. The guy gets caught, but gets off on a technicality. The guy gets sentenced, but his supernatural friends bust him out. The problem with playing a criminal is that you have to be very careful who you commit a crime against. Some characters will retaliate by murdering you, and that's bad for you.
In general, I think crime and law enforcement need to have a working relationship out of character and law enforcement needs to realize that, at least when it comes to PC criminals, they will probably not be very effective; and as such, storytellers that like to run criminal mysteries should try to make the wins that the cops get feel earned and important.
Edited to add that if a criminal PC is just that fucking stupid and does something ridiculously dumb and obvious, then it becomes a too-bad-so-sad situation and at best they'll have to escape prison if caught, which means being on the lamb for a long, long time unless they can change identities well enough to continue existing within the setting of the game.
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RE: Transparency
I don't know.
On the one hand, transparency is especially useful when it comes to plotting with someone else if you're trying to create an Enemy Mine situation. e.g. ES and I are playing rival vampires and we tell each other plans and work together to make that rivalry fun and fucked up without making it dicey out of character.
On the other hand, if ES and I don't get along out of character, transparency will likely end up in lying to keep the other person from preempting everything, etc.
It would certainly help if at least staff or a designated storyteller knows the other people´s plans (as they would, normally, in tabletop). Either a staffer or a storyteller that both sides trust.
(I think a large problem is people being too invested in always winning in rivalries.)
This is, obviously, only on the "plans" level.
I think staff should always be frank about who their PCs are.
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RE: Darkwater as Mini-Games
@Huzuruth
I would avoid mixing games that have their own GMC lines out and published (Vampire, Demon, Werewolf in a couple of months) with games that would require really heavy House Ruling to make them GMC compliant (Changeling). It just feels like a pitfall I wouldn't wanna walk in. -
RE: Darkwater as Mini-Games
@somasatori
It was good, you should check it out. I really like the Triad Changeling idea. It's pretty awesome. -
RE: Torchlight 2
@Cobaltasaurus
Once I have a new computer I will definitely pick it up, because the original is one of my all-time favorites. -
RE: Darkwater as Mini-Games
@somasatori said:
Combine this:
Supernatural Mafia (supers, illegal crime, and the cops may be TFV)
With this:
Modern Changelings in Hong Kong (with the Directional Courts only)
...and you'd have an awesome crime war game with opposing Freeholds being different Triad organizations.
I just watched Revenge of the Green Dragons. It was pretty good.
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RE: Darkwater as Mini-Games
@somasatori said:
Combine this:
Supernatural Mafia (supers, illegal crime, and the cops may be TFV)
With this:
Modern Changelings in Hong Kong (with the Directional Courts only)
...and you'd have an awesome crime war game with opposing Freeholds being different Triad organizations.
Fuck. Yes.
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RE: Darkwater as Mini-Games
@Huzuruth
Supernatural Mafia could be super cool. Werewolves are particularly built for gang-style crime, while vampires are built for mob-style crime.
Something in Africa would be really cool. Mage, maybe. You'd have a lot of Thyrsi.
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RE: Hunter, Mortal+ -- fuck the supers?
@HelloRaptor said:
It was already alluded to, but I'll say it again in a more concrete fashion: This is basically Supernatural just using wod mechanics.
Well, unless you consider that the PCs probably won't be friends with nigh-omnipotent angels and the King of Hell...
But yes. It is. And I'm all right with that. Heh.
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RE: Coder for Fantasy Mu*
@icanbeyourmuse
The site is still small enough the correct people will likely see it, but I think you might want to stick this thread in Code & Code. -
RE: Wizz's Playlist
@Wizz
Maybe I wasn't around after all. I left maybe half a year before things ended, iirc. -
RE: Wizz's Playlist
@Wizz
I can't remember who Geoffrey was, but I know I remember them existing..! -
RE: Darkwater as Mini-Games
@ThatOneDude said:
@Thenomain DEMON!!??!?!?
I'm not saying I've been wishing to play demon, but, its been on the top of the list since I heard it was being released...
You'll get your wish (relatively) soon. The game I'm working on will have Demon available for players, though we will beg patience as, even if we know the game inside and out theoretically, it's still a very intensive game to run, especially on a MU* medium.