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    Posts made by Coin

    • RE: Good or New Movies Review

      I saw Coco.

      Very nice. respectful of Mexican culture while still presenting it an informational way for those not familiar. Some discrepencies, according to my Mexican friends, but none of them glaring nor unforgiveable, and they were all very satisfied.

      I also saw Jumanji.

      Hella fun, y'all. Super fun. Yes, it's a sequel.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Eclipse Phase Project Looking for New Authors

      @sunny

      Damn. I guess I should maybe figure out what Eclipse Phase is even about? Lulz.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      Thanks to inflation, our government hiking utility prices exponentially (from hundreds of pesos to thousands, in many cases) and growing competition (which effectively limited our ability to raise prices), my family is having to close down the bar we've been trying to maintain afloat for the past half a decade.

      I'm crushed, but I'm also furious.

      Just... fuck.

      posted in Tastes Less Game'y
      Coin
      Coin
    • Dead Celebrities 2018

      We begin our year with the death of The Cranberries frontwoman, Dolores O'Riordan.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @arkandel said in Good TV:

      @coin Sure is.

      Well, I know what I'm doing before bed tonight.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @arkandel said in Good TV:

      The Magicians!

      Is it back already?

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: DC : Gods and Monsters MUX

      @misadventure said in DC : Gods and Monsters MUX:

      Wonder Woman and Vandal Savage can be bitter divorcees who still love one another deeply.

      I'd play the fuck out of this relationship.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The trappings of posing

      @pog said in The trappings of posing:

      @coin I've megaposed cutting you off so many times over the years that you probably just expect it by now. ❤

      Pretty much. But then, we're both pretty permisive, too.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The trappings of posing

      @pog said in The trappings of posing:

      I like short paragraphs for poses, sprinkling in sometimes very brief commentary and quips as a pose.

      If I'm going to throw out a multiple paragraph wall of spam at someone, you know there's a damn good reason for it.

      Another thing that is lost in translation that I've found very few close friends are comfortable with us doing is adding into our poses the assumption that the other person is going to cut us off. In real life we talk over each other all the time. It's not something that translates well into the turn-based text format but when reading a log of where it happens, it gives it a more natural feel.

      I'll interrupt you all you want, Pogeleh. >.>

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The trappings of posing

      @darinelle said in The trappings of posing:

      Personal peeves - accents. Please don't. Will RP but makes me sad and probably not on the regular. %t - I won't stop RPing with you but I will grind my teeth every. single. time.

      I am okay with accents if they are SUBTLE. Like, some southern drawl, or "shite" instead of "shit" for an Irishman, or even a Russian leaving out articles--all that is fine. It's subtle, gives flavor.

      But then you got people who go all out and their fucking dialogue is more apostrophes than it is anything else and they can go right to fucking hell.

      Except this one dude on a game who was playing a Pikey, I think (dude was actually from lower-class England) and he basically said, "My character is like Brad Pitt in SNATCH, you're not supposed to understand him" and we all had a lot of fun just interpreting WHATEVER and then laughing post-scene when he translated. But that was a specific character for whom not being understood was a thing and he did it in a way that was entertaining. If you're just posing a heavy accent just'cuz, please don't.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The trappings of posing

      I desire basic spelling and grammar in any RP partner. I can't help it. I can understand and ignore some stuff, but if I have to sit there and try to figure out what you're saying, nope.

      Length and detail aren't really a thing for me. In fact, long and too-detailed poses when unnecessary make a scene drag, in my experience. I want the action, not the minutiae.

      In general, one-on-one, five minutes between my pose and the other person's is about right. If it takes more than ten, I start grumbling, unless I was forewarned they'd be slow, in which case, I am also usually doing something else and will occasionally also take a while.

      Too much %t drives Manu cray-cray. I use it sometimes when I am trying to do something stylistic (same with colors) often when I'm storytelling, but otherwise, I prefer they not be there. I just don't like them. I prefer double carriage returns.

      I always am playing 3-pose rule unless there's initiative involved. I don't even ask, which some people might think is rude, but I have been at this long enough to not care. And if I am playing with close friends who know me and play with me often and we have meshing styles, I'll skip all the fuck over the placed, I do not even care.

      Key to playing with me is knowing that I put as much effort in a one-line pose that I do in a long paragraph, because often the brevity of the pose says something in itself. Also, I don't like to be kept waiting and I don't like to make people wait.

      Also, key in any scene, is to know when the scene is over. It is perfectly all right to say "I think we can wrap this scene up ehre" and then go play with someone else if you want.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Changeling the Lost 2e: The Huntsman Chronicles

      Double post.

      Even Churchill spoke about the burden of command.

      Just because someone is willing to do something doesn't mean it doesn't affect them. Yes, if they are under your leadership and your action or inaction leads to their harm, you take a hit. This is such a standard (and powerful) trope in fiction (to the point where too much burden of command leads good leaders to become extremist villains--easily a representation of having lost Clarity), and Changeling has always been about fiction and narrative overlaying itself on top of reality.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Changeling the Lost 2e: The Huntsman Chronicles

      @thenomain said in Changeling the Lost 2e: The Huntsman Chronicles:

      @lithium said in Changeling the Lost 2e: The Huntsman Chronicles:

      As for the Fairest/Sidhe being about leadership etc, there's a lot of ways to lead. Some of the most effective leaders in history, were not nice people.

      You lose Clarity if your actions or inactions cause people under your charge harm.

      You cannot harm them without going mad.

      No Churchill for you, nosir!

      I'm reading that as Seelie All the Way. I did try to bring this up on the Onyx Path forums but got more or less sneered at from the locals. My best hope is that there are examples of Fairest Acting Like Jerks, or examples of why losing Clarity from making a bad decision--by accident or on purpose--is a good part of the game.

      I suppose they may be trying to invoke the fact that most of the greatest leaders of the world--both now and in history--have frayed at the edges.

      Look at anyone who's been president of a country for more thana few years and you'll see a sharp decline in their vitality, for instance. In Changeling, this is probably expressed through Clarity, because it's the defining nucleus of the game's theme with respect to how it's represented in the stats.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Good TV

      I confess that even though I absolutely would love to watch this show, I couldn't get past the second episode because the level of second-hand embarrassment it evokes in me is staggering. I'm very susceptible to it in movies/shows and it just... yeah.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Quinn's Playlist

      @fortydeuce said in Quinn's Playlist:

      Trilony was a Twi'Lek, right? I seem to remember her. Logan here.

      Naw, Trilony was a human redhead.


      @Quinn Jack says stop shoving Wentworth down flights of stairs.

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: Descent Reboot

      @arkandel said in Descent Reboot:

      @cobaltasaurus said in Descent Reboot:

      @ganymede GET DISCORD YOU JERK BECAUSE I WANT TO TALK TO YOU AND WE'RE NEVER ON GAMES AT THE SAME TIME

      So many networks, I can't keep up with all of them.

      For example I saw your message asking to reset your password like, two weeks after you sent it. I had Discord open, but I just... never check it if I'm not in a raid group.

      To be fair, Discord is really bad for chill messaging; it's horrible for getting my attention.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: World of Darkness -- Alternative Settings

      @ganymede said in World of Darkness -- Alternative Settings:

      Second, it would be awful nice if games used and enforced the actual, published systems that are calculated to make your players' lives easier. From "Down and Dirty Combat" to "Beat Down" rules, those 2E games that opened (except for the one in Austin) just outright ignored these systems for no apparent reason. Use the published systems, dammit.

      Eldritch adressed and made use of (at least in the scenes I ran) both Down and Dirty Combat and Beaten Down when and where applicable. It's just really hard to ingrain somethingn into a community as resistent as MUSHdom. I even used D&D Combat as the mechanic for a variety of other things because it was a good tool.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: World of Darkness -- Alternative Settings

      @faraday said in World of Darkness -- Alternative Settings:

      @arkandel said in World of Darkness -- Alternative Settings:

      No matter the genre people need to have stuff to do outside of plots, or when no Storytellers are throwing things for them to feast on.

      Westerns have that same problem.

      Depends on how you decide to portray and approach the Native American "problem". If everyone is playing a white settler or someone on their "side" you could easily just have constant battles with injuns.

      I mean, I wouldn't do that, but.

      I generally agree with you, though, yeah. Games that thrive on plot do so because the setting itself pushes for it. In general, the best games have always been the ones where the plot was thick and managed to weed itself into every conversation at least a little.

      That, or that one game that was always my favorite where it was basically just one huge exercise in characterization and I put so much effort in getting the personalities and characterizations of each one of my characters jusssst right that every scene was a joy.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: World of Darkness -- Alternative Settings

      @arkandel said in World of Darkness -- Alternative Settings:

      @coin said in World of Darkness -- Alternative Settings:

      In a game, different people control different characters and their relevancy is dictated by several players who may or may not want to have the same level of cooperation.

      What you are arguing is that uncooperative players - which I read as 'bad players' - are bad. True, but that's a separate issue that we'd be running into if one person is playing a maxed out Gangrel and the other is a Mekhet who put all their dots in social fluff. One would be easier to overshadow than the other, but that's on the player.

      In the same way that making Batman not overshadow Superman is on the writer.

      It's always on the people controlling the narrative.

      Your analogy is bad.

      But your mom is good.

      Better'n yours, anyway.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: World of Darkness -- Alternative Settings

      @arkandel said in World of Darkness -- Alternative Settings:

      @lithium said in World of Darkness -- Alternative Settings:

      @redmeadow What is good in concept doesn't always work well in practice. Every time Mage is involved in a game, it dominates the game, sometimes that is intended, sometimes not.

      I don't like that argument. It's like saying Batman is a useless character because Superman is way more powerful.

      But power is not the vector that decides a character's relevancy.

      It is not like that, because in a story, Batman and Superman are written by the same person and their relevancy is decided by the writer, who can adjudicate who does what in ways that don't overshadow each other (not always the case, since writers love to make Batman de center of everything but I disgree).

      In a game, different people control different characters and their relevancy is dictated by several players who may or may not want to have the same level of cooperation. So power level doesn't decide the character's relevancy IF THE PLAYERS DON'T USE IT TO ASSERT THEIR RELEVANCE OVER OTHERS'. This is easy in story writing, but often very difficult in roleplaying.

      Your analogy is bad.

      posted in Mildly Constructive
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