This again.
Some people want to play their characters; some people want to play the stories; some people want to do both.
In the end you just have to decide what you expect and then play with people who match that; or be willing to put aside your own expectations if the people youd ecide to play with don't.
I love Social dice and I would totally play a game that uses them heavily for shit, like most games use combat dice. But if I am playing in a game as part of a group with, say, @surreality, I'm just not going to go into it expecting my social dice to have much weight with her. Should they? Should they not? Irrelevant. I am forewarned and thus forarmed when it comes to her preferences.
Yes, we play with strangers a lot so we don't always have that foreknowledge to our advantage. That's why games have "default rules". If a game has default rules you are categorically against, it might not be a game for you, or you will need to at least steel yourself against whatever aspects of those rules you dislike, both IC and OOC. e.g. if @surreality plays on a game where the default rule is "players must abide by social combat as per the rules in the book" and the rules in the book make her want to retch, then she needs to 1) not play there or 2) make a character that is damn near immune to the outcome she dislikes, and build that PC around it. And probably try to avoid those situations as much as possible.
That said, while I enjoy the social combat stuff, I think it works best--as with physical combat--when the two players are in agreement as to how the scene can broadly play out.
We're gonna fisticuffs: either I win, or you do. But neither of us is gonna kill the other, right? Great. Let's do it.
We're gonna have a little bit of a seduction-of-a-married-woman match, so I can get information out of her. You're probably not going to want to have your character end up in bed with mine, since she's happily married, but her getting a little tipsy and spilling some information because it feels good to have someone lavish attention on her isn't necessarily the worst. I could also botch the rolls and your character could throw a drink in my face.
See how both examples lack real extremes? That's because the players can come to an agreement.
If someone comes up to you and says, "I'm going to roll to seduce you and if, over time, I win, you're gonna be gobblin' cock for a while," then that person is a fucking asshole that you should not, in any reasonable game with any reasonable behavior rules, have to play with. And I also believe this should stand for random people coming over and saying, "My character doesn't like your characters face, she's gonna kill'im!"
Yes, there are always mitigating circumstances, like: A does something horrible to B and now C really wants to fuck A's shit up; or Z is happily married to Y and X really wants to ruin Y's relationship because Y did something horrible before.
If you find yourself in these situations and they involve people you don't know or do not get along with, I suggest you either 1) involve staff immediately so that it can be sorted with mediation; or 2) (my preferenceº) tell everyone this shit is fucked up and walk away. If they are people you get along with, then make sure everyone is clear on possible outcomes and is okay with ANY of those outcomes. Hurt feelings are worse than lost characters in this hobby and I am so fucking tired of this shit.
Anyway, this conversation, god. Every year, I swear. Rofl.
º Actually, my prefernece is 3) play a psychopath who doesn't give a flying fuck about people's bullshit, and will shoot a fucker if they come at'em, but is otherwise chill.