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    Posts made by deadculture

    • RE: RL Anger

      @Arkandel I have rescued 10+ dogs. I can't tell you just how much I'd hurt the person, but I can tell you that no insurance would take that car in the next morning and some people would even call it force majeure.

      posted in Tastes Less Game'y
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Kanye-Qwest said in How To Treat Your Players Right:

      @Runescryer said in How To Treat Your Players Right:

      THERE IS ABSOLUTELY NO TS ON THIS GAME!!!, which is how I've seen a lot of games phrase their policy.

      Narrator Voice: There was absolutely only TS on that game.

      ftfy

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: RL Anger

      @scar I'm pretty sure there's a special place somewhere for that kind of coward. At least take responsibility for hurting an animal, for fuck's sake. Either way, if you remember at least a few numbers of his license plate and the model and color of his car, might be worth letting the police know.

      posted in Tastes Less Game'y
      deadculture
      deadculture
    • RE: (Online RP) Dark Age: Redemption, an Ultima Online Shard

      @skew What?! No more Balrog trolling in the middle of Cove? 😉

      posted in Other Games
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Tinuviel There's another way, actually, depending on the platform. But that's being needlessly pedantic when you have a great point.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Tinuviel A fair point. What I do is ask for a screenshot of the offense with a timestamp. Most clients give you one if you hover over the corner of the scroll.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Sunny Then in that case, there's a severe flaw in the reporting method. You never, ever, bring up the person who made the complaint up with the person being investigated. Also, the log itself should count as proof that said behavior happened, and at the very least disciplinary action must be taken.

      @Wretched You will want to set up a series of procedures to investigate the complaint's contents without compromising the person complaining. You will also want to make sure you have as much evidence to go with at first blush as possible. And you will also want to be decisive in taking disciplinary action. Not 'maybe not now, we'll get them later' or devil's advocacy. Immediately. If they are doing something shitty that undermines the social contract between players and the game, at the very least they need to be pulled aside and told sternly it isn't going to fly, and the slightest sign that the behavior hasn't improved needs to be followed by an immediate ban.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: (Online RP) Dark Age: Redemption, an Ultima Online Shard

      @skew ...How much coding went into this shard? It's insane they're revamping all this stuff. Like, hours and hours worth of effort.

      posted in Other Games
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Wretched Can you detail Fallcoast's procedure for handling complaints?

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: How To Treat Your Players Right

      @Tinuviel I think a single-blind drop-box kind of reporting system works, because then the victim/harrassed party isn't going to be prompted by staff for an inconvenient and uncomfortable conversation, but that also would likely mean a curtailing of evidence on their side. Perhaps anonymity is optional but the dropbox system can be instructed with a set of links to logs and whatnot.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Good TV

      @Arkandel I liked Three, Four and Five. Four was a riot, though.

      posted in Tastes Less Game'y
      deadculture
      deadculture
    • RE: MU Things I Love

      When a single conversation leads to discussing philosophy in a way that makes sense to both characters involved, and understanding the how-to of goals is achieved not because of a mechanical fluke, but due to the flow of conversation. Also, when it helps you figure out the between-the-lines part of a background you yourself wrote.

      posted in Mildly Constructive
      deadculture
      deadculture
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