I mean, some of this is stuff that used to exist once upon a time ago, and was abandoned for specific and various reasons.
Like the 'specialized staff' concepts. Once upon a time, games used to have app staff, plot staff, theme staff, player relations staff, etc. I don't remember what the arguments were against it, but I remember it was widespread, and then it suddenly wasn't. Like, seemingly overnight that setup was abandoned in favor of more generalists.
The rest of this has various high and low points.
First, the 'community' isn't actually a community, it's several, with (obviously) conflicting standards and beliefs across multiple genres, so treating it as a one-and-done seems like a bad idea. We can't even agree on basic things on MSB, which is the closest that currently exists to this. The terminology is kind of weird, and this seems like it has a LOT of levels and moving parts, which just means that it's easier to completely break and harder for people to grok upon starting.
Second, even within like-minded groups, you have in-groups and out-groups, and the in-groups can very easily make life hell for just about anyone, as has been witnessed across multiple games and genres, so 'community reputation' really only goes about as far as 'what the loudest and most vocal people say about you', or how many of your friends you can get to have your back no matter how you are behaving. 'Community reputation' is another word for 'popularity', and that never ends well.
I like some of the concepts. But I think that this approach, specifically related to the parts mentioned above, isn't necessary a great idea.