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    • Posts 3051
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    Best posts made by Derp

    • RE: UX: It's time for The Talk

      @HelloProject said in UX: It's time for The Talk:

      If you don't have command echo on, the up/down arrow keys don't do anything.

      Ok, so, I just fired up Mushclient again and tested this. The up/down keys work for command recall with or without command echo on.

      Bro, like... I don't know what you've done to your poor MushClient, but at this point I would recommend a clean install. It's possessed. If the history commands don't work without channel echo on and it randomly starts doing backward typing type deals, it's possessed, and probably a witch. Burn it. If not for its soul, then for yours.

      posted in MU Code
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    • RE: What Would it Take to Repair the Community?

      @Ghost said in What Would it Take to Repair the Community?:

      the mass hysteria that comes with normalizing this sort of "witch hunt" behavior.

      I find it fascinating that the last two years of the MU hobby, and this board in particular, have been showing all the classical signs of a Moral Panic, "a public mass movement, based on false or exaggerated perceptions or information that exceeds the actual threat society is facing. Moral panic is a widespread fear and often an irrational threat to society's values, interests, and safety."

      1. Concern - MSB displays a heightened concern about certain groups or categories. Namely, the already-mentioned ten-or-so bad actors that crop up occasionally, and people that they assume are 'like them' based on some characteristic or another.

      2. Hostility -The group experiencing the moral panic starts to identify people that think or act differently than they do, and start expressing increased aggression and antagonism toward them, often using hyperbole and inflammatory language to draw attention to what they feel is an issue.

      3. Consensus - The group experiencing the moral panic, even if in a minority, starts to cross-talk to try to come up with a definition of Deviants. This becomes the target group, and while there can be minor dissent among the ranks, major dissent labels you another part of the Deviants, which is a socially damaging thing to do.

      4. Disproportionality - Given the consequences of being labelled a Deviant, the calls for actions to be taken continue to escalate. This is where we start to see some of the performative nonsense that we've been seeing on this board in the not-too-distant past, with people making sure to be very visible and very seen despite their calls not passing any test related to common sense, so the definition of Deviant gets broader and the calls for action get harsher. You start attributing the label of Deviant to people just for the social capital that it gets you with the in-group, and since you bear absolutely no consequences for being wrong, there is nothing to stop you from doing it.

      5. Volatility - It comes in fits and starts. It's not a sustained effort save in the case of a scant few people who constantly beat that drum. It can flare up again with some provocation, but for the most part it burns itself out in time. But the extremity of the situation goes down at a much slower rate, and people are quick to jump all the way up to 11 when it flares up again.

      I really do think that a lot of this is just pearl-clutching in the vein of the classic moral panics. You might catch a few bad actors but at the expense of dragnetting your shit through society (see: Rock and Roll, Communists, Satanic Panic, Think of the Children, Pit Bulls, Black Crime, War on Drugs, Obesity/Fat, I could list these for days...)

      posted in Reviews and Debates
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    • RE: System dealbreakers

      @Auspice

      There's still room for another! The Flotsam Foursome could be a thing!

      posted in Mildly Constructive
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    • RE: Roster Characters & WoD?

      @misadventure said in Roster Characters & WoD?:

      @buttercup I feel like reading tvtropes on a given game, and being given a character with basic notes about the supernatural factors in their behavior/history should be enough t try something out, and I wish staff were comfortable with only semi defined characters that you settle out their details after say 1-4 weeks depending on rate of play.

      I mean, in my experience, that's exactly what happens. You create a character but until you actually play them and interact you don' tknow where they're going to land exactly, so usually you can make tweaks to the character (within reason) up to 30 days or so.

      posted in MU Questions & Requests
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    • RE: UX: It's time for The Talk

      @HelloProject said in UX: It's time for The Talk:

      @Apos

      Without making this thread, I wouldn't even know half of the things that are even happening, beyond the scope of what I know from my experience as a player.

      I'd rather be wrong and learn something than ignorantly try to solve problems blindly while having no clue of where to even start on solving them. With this thread I actually have gotten a huge idea of what things people are trying to solve and what direction one would even go in on trying to solve certain issues.

      Some people getting a bit angry, or some people constructively saying "Actually you're wrong", is not like a massive deal.

      I honestly don't think this is so much people getting angry, as like... these are things that plenty of people have talked about way more specifically than what's being talked about here.

      For instance, the client issue was described as 'relic tech from the 90's'.

      Ok, cool.

      What, specifically, about it do you think is relic tech from the 90's?
      Or, even more helpfully, show us an example of things that you think would work better than what's already out there?

      A lot of what's being discussed is cool and all, but it is seriously lacking in the department of specifics. And computers (and the people who work with them) don't do vague. Give them a specific thing to do, like, with a great amount of detail on

      1. What already exists
      2. What the problem with something that already exists is
      3. What needs to be done to solve it

      And they will create you something of beauty.

      "I don't like it, it could be better," is ... well, just unhelpful, you know? 'More intuitive'. Show an example of what a system you've found to be more intuitive is (an actual, specific example, not: MUDs are way more intuitive. That helps nobody). Tell us about how you would change the look and layout of the client stuff to make it 'not relic tech from the nineties'. What menus would there be? How would they be organized? Etc.

      This is the conversation where specificity is key, and we rarely ever get it, so Those Who Do end up spinning their wheels because they rarely think in Vague. People who think in Vague become artists, not computer scientists.

      posted in MU Code
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    • RE: What Would it Take to Repair the Community?

      @TNP

      It's really not that simple. That kind of reputational damage can go an awful long way, especially with false accusations. In case you didn't notice, the people in this hobby can hold grudges about the most petty shit for literal decades because folks just turn it over and over in their head until it's blown up in proportion to something greater than it ever was.

      That kind of reputational damage can ruin friendships. It obliterates histories you've built up with other people, tarnishes good memories, and you always run the risk of slipping up and having someone come down on you for not outing yourself as someone people already have a grudge against.

      So, sure, if you're part of the in-group this seems like a trivial thing because you never managed to cross someone with the power to bring that kind of damage against you. But there are others who have.

      And so I strongly disagree that a pre-emptive ban does less damage and is the better course just based on the fact that you can start over. Not to mention the sheer fact that banning based on evidence-less accusation 'just in case' puts the burden of proof on the accused, rather than the accuser, and it's almost impossible to prove that you aren't whatever someone is accusing you of. Proofs based on absence of evidence are a logical fallacy for a reason.

      posted in Reviews and Debates
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    • RE: Character Woes

      @Sunny said:

      @Three-Eyed-Crow

      I used to get SUPER defensive whenever the topic of metaposing came up, because I almost always do a fair bit of my-own-PC-mocking in my poses amongst other things. Eventually, I really did realize that when people said 'no, no, not how you do it, that's fine' that it was actually the case.

      I think that in a lot of games, especially World of Darkness games, metaposing is one of those things that should happen. It's a storytelling game. Tell the story.

      posted in Mildly Constructive
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    • RE: Roster Characters & WoD?

      @ganymede said in Roster Characters & WoD?:

      @pyrephox said in Roster Characters & WoD?:

      And yet, now both The Network and HorrorMU* 2.0 are doing pretty well with exactly that format, with a few revisions.

      I honestly loved the idea. I think it is from my time on stage.

      It's nice to claim ownership of a character, but I'm happy owning a portrayal of the same.

      I think an important distinction needs to be made about The Network, though:

      There is character continuity there, in that the actor-Character is continuous and exists between-and-even-during seasons. They don't just disappear when the season is up, and up until recently, you could even revisit old seasons and parts in the Rerun Room.

      You just occasionally get to put them in the shoes of a little side-bit for a season under a different theme, but using mostly their same stats and such.

      posted in MU Questions & Requests
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    • RE: Class/Society Systems, WoD

      Another idea: you could make Resources beyond 1 or 2 chargen only. Same with Status. If you want to be a big mover in a group or super rich, that kind of thing often takes years of work (not weeks or months), and people should have to make some real choices about what their toon's actual focus areas are. Do you want the money, the connections, the cool abilities, or the powers?

      ETA: You could also put a cap on the total of these things you can have. If you are so busy being a runner for Status, maybe your finances take a hit. Or overtime at your job costs you face. Sanctity of Merits can handle this, but it should still be a slow process. Either way, it still retains the feel that a character cannot do everything.

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @GreenFlashlight

      I disagree.

      @GreenFlashlight said in What Would it Take to Repair the Community?:

      I will never change your mind, and cannot ever affect your ability to implement whatever policy you want, so I'm not sure why you bother arguing with me at all.

      Because I disagree.

      I think the better question at this point is, if you think that we're all tyrannical victim-blaming authoritarian misogynists? Why are you still here?

      What do you think you're accomplishing? What's the end goal, here? I don't understand. You're already said that you don't think you're going to change my mind or any of the policies implemented and you have an entire other forum full of like-minded people to support you, so why this? Why here? What's the point?

      posted in Reviews and Debates
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    • RE: World of Darkness -- Alternative Settings

      @surreality said in World of Darkness -- Alternative Settings:

      @thenomain said in World of Darkness -- Alternative Settings:

      I will some day make my Changeling game where all the characters work at some kind of Mall Of America, and many of them live there overnight.

      Dibs on 'The Katanas and Trenchcoats Store'. That franchise is huge in WoD.

      I got dibs on the Stripper Supply and Army Surplus.

      posted in Mildly Constructive
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    • RE: Looking for a NWoD Mage Game

      Because I'm bored, and I already have a thread open about Mage:

      Mysterium

      What they think they do: https://www.youtube.com/watch?v=zhkXmaEYMl4

      What their friends think they do: https://www.youtube.com/watch?v=X3-Ni4GB5EA

      What they really do: https://www.youtube.com/watch?v=gISEekxuEgk

      posted in MU Questions & Requests
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    • RE: Midnight MUSH

      @thenomain

      Upvoting because Damon Salvatore fans self.

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @Arkandel

      Dude, come on.

      https://brandmuday.mythicus.net/topic/44/bannings/1399

      That's pretty blatant. Let's not pretend that some of the BMD users have no axe to grind. They're grinding it pretty openly, and that thread in particular is just the launching pad for them coming over here to stir shit up.

      You don't get a black mark for being a member of both forums, but I'm telling people this now: if you're coming here just to shitpost and troll, you're not engaging in good faith, which is a violation of the Code of Conduct, and I'm pretty done with it.

      ETA: The general 'you' naturally, not you specifically.

      posted in Reviews and Debates
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    • RE: World of Darkness -- Alternative Settings

      @surreality said in World of Darkness -- Alternative Settings:

      @derp That honestly sounds like highly quirky fun.

      I still harbor a secret desire to make an intentional parody-ish/campy bad TV version of reality game with modded WoD/CoD rules hybrized with stuff from It Came From the Late, Late, Late Show and insane-as-hell custom powers like 'call a stunt double' to take a hit, or 'call my agent' to request a reroll/etc. I don't think that's what @Ganymede had in mind when creating this thread at all -- pretty sure she meant serious ideas only -- but I still think that would have been highly entertaining.

      So a less dirty Dudes of Legend? I'm in.

      Ooooh. Hollywood by Night.

      posted in Mildly Constructive
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    • RE: Anomaly Jobs Unpublish?

      @skew

      If a bucket is both myjobs accessible and public, I think that means anyone can read anything in it. I am not at my help files right now. Try clearing that flag.

      posted in MU Questions & Requests
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    • RE: Mage 2e game - The Golden Road

      @skew said in Mage 2e game - The Golden Road:

      If you're at 3, and cast a level 3 spell, you get 1 free reach. That's almost always going to be used for "Instant". If you want to, say, cast it by sight, or use it on more than one person, or make it last more than 2 turns... you have to reach. Reach, reach, reach.

      Which is fine, but remember what it is Reach actually stands for -- extending yourself beyond your current safe levels of practice in order to achieve a result. Most (sane) mages are not going to do that when there is a safer alternative, so Reach spells (and Paradox) tend to be the results of desperate actions.

      If people are using that as everyday magic, then we should probably be having a different conversation -- namely about how Wisdom is viewed in the game and what the consequences for bucking those millenia of traditions are.

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @TNP

      You mean things like saying "these people engaged in problematic behaviors, got banned, and then went and did this other thing?" Because that's repeatedly the context that they keep coming up in. And that's a fine context to bring them up in, even under the current rules, because again, we have receipts of that behavior.

      posted in Reviews and Debates
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    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      @taika said in Hobby-related Resolutions/Goals for the coming year... ?:

      lil brats wouldn't stop biting my kid >.<

      I don't like kids. You handled this better than I would have.

      I would have called animal control.

      Hopefully they had all their shots.

      posted in Mildly Constructive
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    • RE: Quinn's Playlist

      In NWoD, I'm pretty sure it's Life 5 + Matter 4. No Prime necessary.

      posted in A Shout in the Dark
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