@HelloProject said in UX: It's time for The Talk:
@Apos
Without making this thread, I wouldn't even know half of the things that are even happening, beyond the scope of what I know from my experience as a player.
I'd rather be wrong and learn something than ignorantly try to solve problems blindly while having no clue of where to even start on solving them. With this thread I actually have gotten a huge idea of what things people are trying to solve and what direction one would even go in on trying to solve certain issues.
Some people getting a bit angry, or some people constructively saying "Actually you're wrong", is not like a massive deal.
I honestly don't think this is so much people getting angry, as like... these are things that plenty of people have talked about way more specifically than what's being talked about here.
For instance, the client issue was described as 'relic tech from the 90's'.
Ok, cool.
What, specifically, about it do you think is relic tech from the 90's?
Or, even more helpfully, show us an example of things that you think would work better than what's already out there?
A lot of what's being discussed is cool and all, but it is seriously lacking in the department of specifics. And computers (and the people who work with them) don't do vague. Give them a specific thing to do, like, with a great amount of detail on
- What already exists
- What the problem with something that already exists is
- What needs to be done to solve it
And they will create you something of beauty.
"I don't like it, it could be better," is ... well, just unhelpful, you know? 'More intuitive'. Show an example of what a system you've found to be more intuitive is (an actual, specific example, not: MUDs are way more intuitive. That helps nobody). Tell us about how you would change the look and layout of the client stuff to make it 'not relic tech from the nineties'. What menus would there be? How would they be organized? Etc.
This is the conversation where specificity is key, and we rarely ever get it, so Those Who Do end up spinning their wheels because they rarely think in Vague. People who think in Vague become artists, not computer scientists.