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    Best posts made by Derp

    • RE: X-Card Code Idea

      I mean, this wouldn't be terrible hard to do. You'd basically just need something like:

      &c.x_card <some object>=$+xcard *:@remit [loc(%#)]=The xcard has been pressed. Please roll back pose or future mentions of %0.

      Now, that said, I think if it's anonymous (which this system should make it, since the emit is coming from an object presumably in the master room), that the other players have a chance to say 'Yeah, cool' or 'No, that's not reasonable.'

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @Groth said in What Would it Take to Repair the Community?:

      I think there exists a certain irony in that the person responsible for the most bans in the history of the forum and managing to squeeze that into a single day talks about being against ostrazisation on loose grounds.

      You may want to verify your facts on this one.

      I think comparing exclusion from online communities to physical abuse or the justice system is inherently misguided. Being part of an online community is not a right, it's a privilege...

      Yes. It is.

      and the primary goal of anyone managing a community is to do what is best for that community.

      Which happened. The administrator of the forum at the time made a call that she felt was best for the community, the first being to hire people that could fix a problem that nobody else wanted to deal with, and then a second to remove an objectively small number of individuals in light of repeated disruptive behaviors.

      Waiting beyond all reasonable doubt to verify that someone is a bad actor often leads to that bad actor having plenty of time to poison your community, just like a gardener can't afford to wait until the blooms wilt to do something about the weeds, so does a the manager of a community have to be pro-active. They need to encourage the behaviors they want to see...

      Which also happened. We laid out the behaviors that we want to see and encourage those behaviors by removing the people that refuse to abide by the rules. My standard isn't beyond a reasonable doubt. It's preponderance of the evidence. I'll take action if it seems more likely than not that the accusation in question is valid.

      But both of them still require some sort of evidence.

      and they need to root out what looks to be a weed even at the risk of it sometimes not being one.

      Nope.

      This is no great injustice, there's countless of other online spaces out there for anyone to join or even create their own ones.

      Indeed.

      posted in Reviews and Debates
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    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      @arkandel said in Hobby-related Resolutions/Goals for the coming year... ?:

      @misadventure said in Hobby-related Resolutions/Goals for the coming year... ?:

      Getting out of this job.

      You work for Blizzard. That's the dream!

      @misadventure said in Hobby-related Resolutions/Goals for the coming year... ?:

      @arkandel It's in Irvine, that's the nightmare.

      Both of those sound awful. 😞

      I hear Austin is nice though.

      posted in Mildly Constructive
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    • RE: Quinn's Playlist

      @quinn said in Quinn's Playlist:

      Could I be a sentient lawnchair that made herself a person and then went around cursing people to the hell that was my life for crossing me? Is that a thing? That should be a thing.

      I've seen stranger.

      posted in A Shout in the Dark
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    • RE: 2E Mage-focused Game

      @Ominous said in 2E Mage-focused Game:

      Scientists claim there are four fundamental forces of the universe - gravity, electromagnetism, and the strong and weak nuclear forces. As they try to zoom in and understand how these forces work, their unintuitive behavior results in theories like quantum mechanics, chromodynamics, and string theory, which, when one thinks about it, seem like black mystery boxes that scientists are shoving things that they don't understand into. How can two identical particles end up behaving in different manners? Because they chose to. Particles and forces behave the way they do because they have a will - they are spirits. Spirits govern both the natural and the supernal world on a fundamental level. Those who follow Maestros know this and beseech these spirits to control not only the spirits themselves but the fabric of reality that drives everything. Other mages may talk about the Prime as the source of magic, but those of Maestros smile and laugh to themselves with the secret knowledge that that too is driven by spirits. It's spirits all the way down.

      Other mages talk about Prime as the source of magic, the arcanum that governs the nature of Universal Truth. To the Maestros, this notion is naive at best, and more likely dangerously reckless.

      How can magi talk about "universal truths" or "fundamental characteristics" when every Order acknowledges that the Fallen World can change the very nature of these ideas in the Supernal? How much of a "truth" can something so mutable really be? The idea of some grand, unchanging law that governs the truth of all things may sound good on paper, but when put into practice, it breaks down easily. Predictable behavior is predictable, not pre-ordained -- the particle collapses down from a wave function because it helps mankind acknowledge its existence, as all spirits seek, not because it must. Prime is the arcanum of tearing apart magic because of the flaws in these so-called truths, trying to overlay an imperfect idea over something to the point where it collapses.

      Where the Obrimos will tell you that there exists the idea of a triangle, three sides whose internal angles always measure one-hundred eighty degrees, The Maestro draws the triangle on a ball, and says 'measure now', showing that this isn't always the case. While this 'truth' might be convenient, following it without knowing its limits can lead one dangerously astray, as sailors have known for centuries, despite the best assertions of academics.

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @TNP

      I disagree that bringing up something from years ago that's already been addressed on multiple occasions constitutes 'hypocrisy' just because it differs from what they say now. People are allowed to change their minds.

      But even if that were the case, there are constructive ways of doing that that actually move the conversation forward in some way that doesn't just involve hurling insults.

      posted in Reviews and Debates
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    • RE: The Mush Hackathon

      @surreality said in The Mush Hackathon:

      I definitely do not have the brains to even guess at where or how to break things or defend them, really.

      Same. This sounds like rad fun. For coders. Not so much for people who can barely get the code to move. I think your teams would be maaaybe 3 on 3, which might be your ideal.

      Post the things and let us know how it goes!

      posted in Mildly Constructive
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    • RE: Night People

      If you're a fan of Pathfinder/DnD, try tenebraemush.net. It's got players and active staffers on at basically all times.

      posted in A Shout in the Dark
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    • RE: CoD Ancient Rome game...

      @Jennkryst

      See: Proximus

      posted in Game Development
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    • RE: What Would it Take to Repair the Community?

      @Arkandel

      The occasional personal attack isn't really what I'm talking about here. The sustained campaigns of character assissination that those personal attacks allowed are.

      Show me yours. I can show you mine.

      posted in Reviews and Debates
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      So I assume that all aliases will be under the main help file? Or is this more invisible commands with no documentation? Not naysaying, just genuinely curious, since that is a problem that has been brought up before.

      Also -- didn't we already have graphic, clickable stuff with Pueblo? I know the code is there, I have used it to make clicky exits in Mux. I have seen no one else do this, however. If this is so high priority, why weren't we doing it like ten years ago? Why aren't we doing it right now?

      posted in Mildly Constructive
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    • RE: Kaiju's List Updated May 2019

      Jian was boss.

      posted in A Shout in the Dark
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    • RE: CoD Ancient Rome game...

      @toreadorfool said in CoD Ancient Rome game...:

      The Senex

      Ewwwww old people.

      posted in Game Development
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    • RE: The Great PC Death Dilemma

      @Ganymede said in The Great PC Death Dilemma:

      Apparently, the Stranger Things series.

      Has everyone forgotten Game of Thrones already?!

      @Ghost said in The Great PC Death Dilemma:

      ...you get to play again after passing the fucking bar exam

      Actual money says that @Ganymede will tell you the bar exam ain't got shit on trying to remember various RPG systems.

      posted in Reviews and Debates
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    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      @auspice said in Hobby-related Resolutions/Goals for the coming year... ?:

      I'm guessing it was one of you (it didn't list a name!) who sent me the bundle. ❤ thank you.

      I'm collecting things so that once I finish this degree, I can sit down and begin the programming venture and Python is where I've decided to begin. My Ideas re: MU*ing are just the toys I've decided to begin with to keep my ADD brain focused and engaged. 🙂

      Bundles are nice! Wait, what kind of bundle? Is it a nice bundle? It sounds like a nice bundle.

      posted in Mildly Constructive
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    • RE: Kraken's Playlist

      @zKraken

      I remember Asklepios, a bit. I don't think I know the rest of these. 🙂

      posted in A Shout in the Dark
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    • RE: Microsoft Azure...?

      @Carex

      This is a potentially very cool idea. I think that I would still recommend DigitalOcean though. I think I pay something like $5 a month, and you get credit when you start so your first month you don't actually pay anything.

      As @Faraday points out in her very helpful documentation, that's less than a large coffee. I can move some funds around for straight-up ease of use.

      posted in Game Development
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    • RE: The All-New Down With OPP Thread

      @Selira said in The All-New Down With OPP Thread:

      Also, you realize no one flamed you because you were an MSB admin, right? They went on you because of explicitly what you were saying, why you were saying it, and how you were saying it.

      Dunno. Given that the same people coming down on him for putting up a warning flag are the same ones on team 'ban anyone that even shows an ounce of problematic behavior to protect the rest of the community', I find this statement pretty sus, personally.

      posted in Reviews and Debates
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    • RE: Incentives

      @Arkandel said:

      The only type of Storytelling you don't want is the fake one. The non-plot things ("pizza party at my place!11!") made pretty much to squeeze XP out of the system.

      Anything else - stuff ran for friends, for coteries, for whatever - still scales better than anything else. There is nothing you want less for your game than players sitting bored.

      If you don't like the idea of handing out XP for balance purposes fine - come up with something else, such as social recognition or whatever else.

      I like this, but I disagree on one point. 'Pizza party at my house' can just as easily be a good thing to have in your games. It gets players together, allows for character development to happen. Whole packs or cabals can be done around that. Same with beach parties, etc. So long as you can show that something relevant to the story happened, then I see no reason why not to allow something like this. Even at the table, not all scenes are action scenes, and those are awarded with a beat the same as any other. Not all plots need be action things, and not all of them need involve antagonists. Sometimes, creating those bonds is just as important.

      If me and Maryanne get together for our weekly friday chess match and discuss the larger metaphysical aspects of the universe, and help each other solve our problems that we're actively discussing there in a way that helps move the story forward, then I don't call that fake.

      So, you know. This is subjective. It won't get as many beats as the action packed thing where you whoop someone's ass, and so they'll grow slower, but they should still grow from this. Even Luke Skywalker had a few chats with Obi-Wan along the way.

      posted in Mildly Constructive
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    • RE: Kraken's Playlist

      @Livia said in Kraken's Playlist:

      Asklepios is a familiar name from the HM days but I can't really remember anything specific.

      Anyway hi!

      Snakey dude!

      posted in A Shout in the Dark
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