@Misadventure said in PC antagonism done right:
...they gather up and take on the bad people, whether anyone wants them to or not.
It can refer to being a bully for "good" IC, or the dogpile of good folks all looking for something to do because they are do-gooders.
Caveat: I've only had experience with WoD MU's, not Superheros or anything else, so my opinion here probably has some bias.
But this is a thing I see happen a lot. Like, way too much. Even a rumor of an antagonist faction PC/NPC gets around, and suddenly fifty people are on the Murderboat. It doesn't matter that normal people don't go around killing people. It doesn't matter that it's a Morality sin, and totally out of line with their character. An 'antagonist' shows up, and someone needs a-killin', and people write it off like it's not a big deal. DnD Fighters and Wizards go in, blow shit to hell, and then cheer each other over beers.
It's why, in my experience, nobody even bothers with those antagonists anymore. Fifteen people dogpile on it, and either a PC ends up dead, and you get -thirty- people dogpiling on it for revenge and honor and bullshit, or the NPC gets away and it's a gamewide manhunt. There's no way to make them recurring, threatening things because everyone wants an all-out, no holds barred war, and no matter how much you say 'this is not how it actually works', people are unwilling to listen.
I think that antagonism only works in a game if the staff are willing to say 'this is how the actual antagonism is going to go down, and if you step out of line with that, there will be serious consequences from both sides'.