Oh, I totally agree. I was just telling @Surreality that I think timers and justifications need to be a thing. Growth in certain areas just should not happen quickly, nor happen out of the blue. I personally believe that it was something of a mistake moving away from such to start with, and would LOVE to see a game where they are a thing again, if for no other reason than to make it feel like more organic growth.
The system would get complicated, sure, but I personally feel that the bigger the advantage (generally), the longer it should take, and the harder it should be to get your ducks in a row. Both Resources and Status have been overlooked heavily in those areas, and I think we should be trying to come up with ways to make it balance competing areas in their life. Especially in CoD games, because that sort of thing is baked into the system now too (Touchstones, etc).
I wholly believe that this would at least be a great experiment at making class and social standing actually matter. A Status 5 member of, say, a Mage Order just isn't going to have time to stay the VP of that multinational trading firm unless he is neglecting one or the other, most likely, and he definitely won't have time to fly to New Zealand for the filming of his next movie.