@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I don't know where you live, but this is a "find someone to present this bullshit to a school board" moment.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I don't know where you live, but this is a "find someone to present this bullshit to a school board" moment.
@il-volpe said in Real World Peeves, Disgruntlement, and Irks.:
People who just occupy shared resources. Send a print job, go to the room where the printer is, find somebody's stacked a shitload of crap in front of and on top of it, so I need to clear shit from in front of it to get close enough to the printer to find that having an object on its output tray has jammed it, and then must clear the shit off the top of it so I can open it to unjam it, and then send the job again.
This, right here, has been my whole damn week.
Gender-neutral drama queens making me stop my process and take care of their issues right this very second has messed me all up.
Everything about the brownies was just pure chef's kiss man.
I'll go ahead and start this thread with: Willow
I have been watching this movie for literally as long as I can remember. It's one of the first things I ever remember watching, and man. I am so here for this show. I cannot wait!
I was more thinking like the MUX logger object things that just capture the poses in the room in sequentially numbered attributes and then spits out a formatted log at the end. Since it's captured at the room level, what gets sent to the clients is a totally different monster.
Note: this isn't me saying like, oh this should totally be a thing. I'm not. I don't actually like the code and I think it has a host of downsides. Just trying to work through how it could work in theory as a problem-solving practice.
The main complaint I have about places code with traditional mux things and huge scenes is that often times, things said in places are directly relevant to the scene. So you get a lot of people remembering a lot of things said in the scene -- except they n ever make it to the main room, so the log is just this bare bones boring-ass nothing burger whereas all the important conversation happened on the purple fainting couches.
If it would auto-compile all of the places stuff into a final version of the log it'd be the bee's knees, but that's never how I've seen it used, so a lot of really important and/or useful information just disappears into the ether, even though people were expecting it to be saved.
I bet there's a way to make it happen. Coders are smart.
@faraday said in Places Code Pros and Cons:
In Ares' web portal, the scene pose output isn't customized per character, and you could conceivably have multiple characters in the same scene browser. This makes filtering output very challenging.
So I was thinking about this before. Let me preface this by saying: I don't actually like the Places system. None of them that I've ever seen. I don't really use them and I think that they ultimately end up with a lot of lost information because it just never makes it into the main scene, and people don't think about that or don't care.
That out of the way -- I think that a system like this could be conceivable for Ares. It could use a similar sort of system to the way Scenes is set up, for the web portal -- a series of tabs, maybe along the top of a scene, one for each of the available places, in the same way that scenes are available on the side.
I don't know how much heavy lifting it would take code-wise to make it feasible, but you could just pose in the place-tab the same way that you do the scene-tab to have it go to the one that it needs to go to.
My two bits. I'll leave the actual feasibility of implementation up to the people who have a clue what they are talking about and know what it would take.
@armedcarp said in Health and Wealth and GrownUp Stuff:
@macha said in Health and Wealth and GrownUp Stuff:
So yeah. can this day go away now?
Ouch. Truly hope it got better. As a veteran of many Car Wars games, I applaud your automotive excellence.
@rightmeow said in Health and Wealth and GrownUp Stuff:
Brain weasels? I over think/hyper focus when I think I've hurt someone. @Ganymede can attest as I know she's okay with RP with me and I still apologize if I think I'm being too wordy or if I make a joke and panic.
This is a very common thing throughout our entire hobby. I'm often this way with new people I RP with. I overcorrect about everything. Believe it or not, I'm incredibly shy. I had to go ask friends about @Devrex because I wanted to RP with him but I literally needed someone to introduce me because I was having brain weasels. (Thank god for them, if they're reading this, which they are probably not.)
Once I get comfortable with someone this starts to wear off, and I feel a lot more relaxed and chill, but man, those first few weeks are nerve-wracking.
Some of my friends still do this, and all I can do is just assure them it's ok, and if there's a problem I will tell them. It seems to help. But I totally get where they're coming from because good god it takes a lot of mental focus to just go insert myself into a new scenario and hope for the best.
@hella said in RL-Friendly Game Design:
@ganymede said in RL-Friendly Game Design:
(Just kidding: I concur that planning important get-togethers and keeping them short is a good policy to keep for non-sexy-time RP ... and sexy-time RP.)
Do people plan sexy-time RP? Like. "Thursday nights, we bone."
I would be as likely to lose track of time and forget in RP as I am in RL, so I don't know that this would help. <.< >.>
I think that you're right, of course. Giving people some leeway to downshift is always a good idea.
One of the lines of thinking from the past couple of weeks, though, had to do with other applications of the rules: namely, that when an Admin says stop, you stop.
Those that complied weren't banned. Those that were banned but were otherwise acting with a modicum of civility were those that were unbanned.
The ones that remain banned are edge cases, or the ones that Ganymede and I couldn't agree on for one reason or another. We're getting some fresh faces in, and hopefully they'll weigh in with their thoughts, too. That might change in the future.
The one thing I will solidly say is that those that decided to try and set the house on fire on their way out the door will likely remain so, because they knew full well what they were doing when they soaked the bridge in gasoline and threw a match. But if someone feels very strongly that we should reconsider those as well then they're free to advocate for such, and we'll seriously consider it. But it'd have to be a pretty well-reasoned and compelling argument.
@faraday said in Review of Recent Bans:
Especially in the Hog Pit, which basically had "call out perceived bad admin behavior" emblazoned on a banner across its door. So I can also understand how people who felt that something untoward was happening felt justified--perhaps even obligated--to speak out despite requests not to.
I don't want to give people the impression that we aren't open to criticism. We are. There's just a way to do so, you know?
A Good Way
Hey, guys. Regarding the recent decision, I really think that you acted rashly, for the following reasons: <reasons>. I think that you should reconsider this thing, and think a much more equitable result would be <desired result>.
A Decent Way
Guys. This looks really terrible. I know that you think you're doing the right thing, but you should really rethink this. It makes you look like you're just punching down on the little guys, and that's not gonna win you any friends.
Not A Great Way
What are you guys, idiots? This is obvious to anyone with half a brain you corrupt bunch of fart-sniffing howler monkeys.
People have said that they're afraid to speak, but I think that you'll find that we're reasonable people, and that we have a diverse set of opinions and viewpoints. Nobody should be afraid to voice an opinion on something. All we ask is that you keep it civil and as constructive as you can manage.
@rightmeow said in Review of Recent Bans:
It is not good.
It is NOT kind
It is not warranted.
Alright. So what makes you say this? This is a serious question. Other than 'I like all the people that were banned and think they should not have been banned.'
You say it's not good. But the forum has been relatively peaceful since many of the loudest voices were removed, or moved on. We've seen many posters starting to come back since these decisions were made.
You say it's not kind. Well. Ok, maybe it's not. But were they kind in turn? Some of them flung some pretty harsh rhetoric at Ganymede. Many of them said some pretty unkind things about me. Does kindness only go one way? Should we not have expected it in return? Especially when one of the admins, over and over, asked people to stop because it was becoming emotionally damaging for one of the other admins? (Notably, not me.)
I'd say that the actions taken were perfectly warranted. Not only were they warranted, the persons to whom the actions were directed were given multiple warnings and told explicitly what would happen if they continued, and they pressed on anyway, behaving like serious jerks in a lot of cases.
Do you think that it was appropriate to allow the behavior to continue unchecked? Or that it's appropriate to allow people to continue breaking the rules unabated after an admin patiently asks multiple times for them to stop, and then gives them a final warning before actions are taken? Do you think that's a good way to run a forum, or shows a good example to other readers not currently engaging in that activity?
Because it seems to me that it was both good and warranted, and that whether or not it was kind isn't really totally relevant. But we're still discussing the situation. If you have feedback that you feel would be beneficial for us to consider, then by all means share.
Good points! I don't interact with some of those so they aren't really on my radar, and none of my close circle really does either. At least not where I can hear about it, anyway.
I don't know if any of those serve quite the same function as MSB/BMD, but you're right. There have been alternatives.
Whether one or both of the current forums thrives, or whether more options spring up, remains to be seen. From what I've seen so far, lots of old faces are starting to pop back up again, so I'm confident that everyone can find a 'home' they're comfortable with, so to speak.
I don't begrudge them anything. I don't think anyone is an evil villain in this story. Two groups had a disagreement, and one of them decided to part ways and do their own thing. It's a tale as old as time.
It's also an action that I approve of, as I'm sure @Ganymede does as well. Competition is healthy. It's a crucible that lets you really refine what you're going for and appeal to the crowd you're seeking to attract. If there's one thing that we learned when MSB was dying a slow death due to Redis weirdness, it's that there really weren't any alternatives out there if, for some reason, the server that MSB is stored on catches fire tomorrow.
Now there is an alternative. People have choices. Two different cultures can come out of it. Or, if not that, then at least there are options and redundancy for if something terrible happens to one or the other.
I don't wish any of them ill-will. That's not what the post was about. It's just not something that we want to see here.
Most of the folks over there aren't banned from here. I'm sure that no small few of them will wander to one or the other, and a large chunk of them will stay on both. Nobody is persona non grata unless they've deliberately gone out of their way to be so, and even then we've decided that a few of them were edge cases enough that they were probably a bridge too far.
Hopefully the few that are trying to get out their last hurrahs or whatever get it out of their system soon, so that we can move on to something more interesting and everyone can get settled into their respective preferences.
I've been thinking about ways to do this, too. Maybe some kind of Token system where you can 'cash in' some chips or something to have an effect on the game that you don't have to worry about RPing out and scheduling and finding the time for.
Like, if your character is a Renowned Banana Expert and the plot requires something to do with Bananas, and you're finding it hard to get into, maybe you cash in one chip to be able to make a profound discovery about the Ultimanana and its effects on the Potassium Monster or something.
Not sure how it would work out though.