@Thenomain said in Identifying Major Issues:
@Derp said in Identifying Major Issues:
@Thenomain said in Identifying Major Issues:
There's absolutely zero reason, at all, even a little, for a game to need your email address.
You mean except for all those @surreality listed above?
Those aren't needs. Those are tools that can be handy for the player. I've never asked a player to prove that they were who they said they were with an email address, though I can understand if someone wants to. Need? No.
So no, nothing Surreality said is a requirement. As she said, and even stressed, they are OPT IN systems. Last I checked my definitions of things, this doesn't mean "need".
In her system they are not. Her system is not all systems. I will decide, as a game owner, what I require from players who want to play. You can play the semantics game all you want to here. What a game needs from players is whatever the game owner decides the baseline is. Players can choose to join in with that or not.
Car dealerships don't need to see your identification before you buy a car, either, but good luck finding one that won't require it. They may be out there though. Happy hunting.
It's not a bar for entry.
So?
I'm serious. So what? Something not being "a bar for entry" doesn't make it a good idea. Your logic is flawed and you should feel bad, or whatever Dr. Zoidberg says,
It doesn't make it a bad idea either. Again, it depends on the goals of the game.
And if I'm running a game? Honestly, there are things I will want for my own security and game features that will require this. And if you can't trust me enough to even provide a burner e-mail for that, fine. Play elsewhere. There are other options.
Your logic is still flawed and etc. etc. I don't need your permission not to play your game (something that drives me nuts; staff, I know that I can log out, and I will decide if I'm going to or not, the ball's in your court if you're going to throw me off your game).
No. But you do need my permission to play on it in the first place. You can choose to leave at any time, but my options expand beyond 'am I going to throw you out or not'. I can choose not to let you on in the first place.
You either missed or purposefully ignored the initial point I made: Making a burner email is not in everyone's interest, nor in everyone's capabilities. Expecting people to do so to get around a system is pretty much admitting that the system is flawed.
Look, if you are so bad with technology that you have trouble making an e-mail account? These games are not for you. Your argument there is just flat out weird. If you cannot follow thise kinds of simple tasks, there is no way in hell that you will get a game system, or the complex structure of MU commands, and you damn well know it, so why are you even going there?
Also, I'm sick and tired of people demanding that trust is binary, that you either trust completely or you don't at all. This logic is bad and ... you know the rest.
Who said trust was binary? Show me. I don't recall making that argument. But someone said that trust flows from players to staff, when it in fact goes both ways.
The staff of a game are not your martyrs, and can impose requirements on you since they are incurring costs to provide you something for free. This is a perfectly reasonable requirement to be able to benefit from that.
Wow. You think you're a martyr, now. Look at you, pretending you know what that word means. I'll look impressed just for you.
Really? Because it seems more and more that staff are expected to exclude themselves from things, work in a timely manner for no compensation, and generally take all kinds of blows from players because of 'trust'. How many games keep staff pcs from having positions of power for instance? Or expect that staff gain no benefit from being staff?
There is an expectation now that staff should be less empowered than players, should sacrifice their own fun and expectations to make players happy, etc, and it's frankly bullshit. Players are not customers, a MU is not a business, and this 'the customer is always right' attitude is a bunch of crap. It's someone's digital house that you are a guest in. If you don't agree with the house rules, don't come in.
No, it's not martyring asking players to do something, but don't pretend it's because it's a) easy to get around therefore it's perfectly sensible to demand it, or b) that it's necessary for 99% of Mu* systems. It's not.
Easy to get around or not, it is a reasonable requirement. And again, the game owner decides what is necessary for their game. Players can agree or disagree.