@HelloProject said in UX: It's time for The Talk:
@Rook I feel like most players would know what they're adding together though. Like, even though I'm shit-tier at WoD, I generally know what my stuff is even if I don't usually remember all the numbers.
Is it usually the reverse and I'm just weird?
edit: Also you mean in most WoD MUSHes.
So, like... I'm still not sure what you're wanting here. You seem to be asking for a lack of complexity, but what I'm seeing is that generally you don't want to have to go look up stats and stuff.
But that's not what these command systems are -for-. These games aren't being created so that you never have to buy / read the books and can just do the thing. They're not video games. They're tools so that people who have already read the books and know the source material can come together and play online.
How would it be different at a tabletop if you didn't remember that striking looks 2 gives you a +1, and Striking Looks 4 gives you a +2? You'd still have to go look those things up. These coded systems are in place basically to help you use what you should already know. For a roll command ,the simplest version would be +roll stuff, and then if you have 9-again or whatever you count those and +roll stuff again, until you're done rolling. We do create some shortcuts to make it faster, but those shortcuts don't negate your need for the materials. Most games out there specifically say that you need to both own and be familiar with the materials presented. And that's not just WoD. That's DnD. Pathfinder. Exalted. Superhero games. Whatever. If they're using custom material, they still pretty much insist that you be familiar with the material.
So is your idea of 'simplicity' such that you... won't ever have to go look in a book again? Because that's pretty much not gonna happen. Ever. We can try and streamline the tools out there to let you put stuff in faster, but no system can ever negate entirely the need for the human brain.