It might be time to clear cookies, then. I keep getting glitchy things happening lately. Did we do an upgrade recently?
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Posts made by Derp
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RE: Downvotes
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RE: Downvotes
Did we turn this off again? It doesn't seem to show up anymore.
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RE: Anomaly Jobs Unpublish?
I seem to remember that the buckets themselves have a flag system with six possible values, one of which is Published, which determines whether comments are default published or not. You might check there?
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RE: Space Lords and Ladies
@Kanye-Qwest said:
I just ask because this "enforce societal norms' is such a red flag.
Myths of societal norms, maybe. Adultery, homosexuality, the breaking of gender roles... all of those things are Fact in history, with 'societal norms' mostly being the convenient myths that we created somewhere along the way to make the other things taboo. So, agreed. 'Enforcing societal norms' is kind of a red flag.
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RE: MU Things I Love
@Pondscum said:
When you know that you can throw a complete curve ball at another player's character and that they'll catch it and run with it. Damn do I love players like that and it makes for some of the most spontaneous, engaging and fun scenes.
I've been having a lot of this lately, truth be told, and it's started to give me some fuzzy feels. There are a handful of people that I've started playing with who just... run with things. And they throw things out that I can run with, too. There's just a flow, and it's been working out so very nicely that some of my faith is starting to be restored.
Related: When you can talk to people OOC about what you want, and what they want, and really work together to try and make amazing things happen IC even knowing that for that first little bit it'll be awkward as fuck as they try and get a feel for each other IC, even though you know what's happening OOC.
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RE: Fallout 4
If you're missing an item, you can always use console commands to get it, or advance the quest stage. It's not like you wouldn't have done it legit if you could.
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RE: RL Anger
@mietze said:
It's the Unitarian in me.
Do you have an army of necromorphs? Because if so, like... we need to get to know each other better.
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RE: Looking for a NWoD Mage Game
Because I'm bored, and I already have a thread open about Mage:
Mysterium
What they think they do: https://www.youtube.com/watch?v=zhkXmaEYMl4
What their friends think they do: https://www.youtube.com/watch?v=X3-Ni4GB5EA
What they really do: https://www.youtube.com/watch?v=gISEekxuEgk
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RE: RL Anger
@Ganymede said:
This is true, kind of. The federal law prohibits discrimination based on gender, and some circuits have held that discriminating against someone because they are not attracted to the opposite gender is a form of gender discrimination.
As a side note, I was really surprised when Obergefell wasn't decided based on gender discrimination.
Also, @Admiral, that's total shit, and I"m so sorry for you.
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RE: Space Lords and Ladies
@Ganymede said:
Aliens
Seriously, that's pretty much all you need to say to get my interest. Such a fanboy.
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RE: Space Lords and Ladies
Sorry if someone has mentioned this before, but I feel it bears noting:
If you want to make a Lords and Ladies in Space game that still has some action and appeal or whatever, consider making a game set in the Pitch Black universe. Necromongers game could be pretty awesome.
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RE: Game Idea
@Taika said:
(2 beats/week, 2 beats per plot, +1 for st's
CoD already has per-plot beats worked out for you in the system. It's a default of 1, plus whatever conditions / asps / extra stuff gets done.
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RE: Game Idea
@Taika said:
Thiugh, it seems more and more like I may just have to deal with it.
You can potentially look into spend timers to try and force people to spread things out a little bit. Maybe certain things take longer to raise. Maybe you can raise a skill after (weeks x current dots), but a discipline can only be raised every (3 weeks x current dots), representing a broader investment in the supernatural foo. Or something. It's not a great system, and it's certainly somewhat limited in the fact that it'll piss a lot of people off because they can't shoot right to the top of a power tree, but it's one way to try and keep people from artificially inflating up to Godzilla level badass in a very short time.
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RE: Three Cheers for Staffers!
Back to things we're thankful for -- I wanna give a shout out to @Coin, @Eerie, and @Thenomain. Eldritch was, from behind the scenes, an immense labor of love. I don't know who else was involved in its creation, but they were the three around when I got there, and you could really tell they put a ton of effort into it when you peered behind the curtain and started looking at the sheer depth of detail they had added to the world. It was a very exciting thing to see, and that trio was a great team to work with. Thanks for the memories, guys!
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RE: Three Cheers for Staffers!
@Insomnia said:
Yeah but since it's a thank you for good staffers and Derp was self-patting himself on the back... well, I'll still downvote any time he talks about staffing like he's a good one. shrugs
I was only talking about how I got started staffing, not patting myself on the back like I'm the greatest staffer ever. But by all means, continue placing intention where it doesn't exist.
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RE: Game Idea
@Coin said:
this is because the book and the writers of the book assume that it's understood that each Aspiration, even short-term ones, are supposed to further the character's progression.
I get what you're saying, and where you're coming from, but I disagree with your premise.
An aspiration is a tool to help advance a character through a story, yes, but it's really nothing more than trying to set out a couple of points that you would like to see happen in this character's particular narrative at that time. They are things to keep in mind, and directions you want to take them in. Nothing more than that. They don't have to represent some deep and philosophical soul-searching journey. They're just... what they are. They are things that either the player or the character want to see happen in a story, minor accomplishments for short-term stuff and major accomplishments for long-term stuff. It doesn't have to go any deeper than that, and trying to judge what aspirations are worthy may end up being more of a pain in the ass than it's worth. All that should really be required is:
Is this an action that requires the character to go out on the grid and interact with the world in some way that's important to their enjoyment of the game?
Some context might be necessary, on certain ones, sure. 'Buy Sammy a beer' might not be great, but 'Buy Sammy a beer so that we can start establishing a friendly relationship' is better. Either is simple, gives the character and the player a direct goal to work toward (rather than having them wander aimlessly wondering what to do) and is easily check-able.
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RE: Game Idea
@Coin said:
One thing I've come to consider is that maybe XP from being a storyteller should be more. And yes, of course people will complain, "how come the storyteller gets more XP than the players".
But, put bluntly, storytellers have the more demanding role, frankly. And yes, yes, of course there are horrible storytellers who do horrible things and omg, worstplotevarzzzzzzzzz.
But frankly, if people respond to XP-as-reward, then why the fuck not? More stories can't be a bad thing.
i do think my decision to make the XP you got from running stuff on a separate XP track was a good idea. One of my better ones, IMO. Separating "player xp" from "character xp" is just a very simple solution to an otherwise annoying problem.
In short: don't cap ST XP.
While I largely agree that the rewards for ST's should be, you know, -more- somehow, you'll eventually run headlong into the logic of 'if player ST's get rewards for storytelling, why don't staff get any sort of incentives character-wise for actually doing all the grueling fucking staff work, like processing jobs and whatnot'. I've seen the battles between those in favor of staff incentives and those against it. Things could get messy if you justify it based on 'it is harder, and therefore should be more rewarding'.
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RE: Game Idea
I'm a fan of slower xp gain. But also realize, any game that gives a higher xp gain rate will attract more players, potentially leaving you with a very tiny player pool. Depending on what you're wanting to create, this could be good or bad. I leave it up to you to decide. But I wish there were games where xp wasn't accrued at a breakneck pace, and players had to, you know... work for the extra shinies.
Edit to add: You will also get people bitching that those who don't do RL work and can live on the game all the time end up getting moar shinies at a faster rate. I don't necessarily consider this a bad thing, because if they're working for them they're working for them, so... whatever. But you may consider a cap on weekly xp gain, as well, to keep things on the level.