@seraphim73 said in Wheel of Time MU*:
@sunny It absolutely could be run like that. Heck, the game that @Arkandel and I played on for... 20 years? Something like that, ended up having (essentially) 3 stats: Channeling Strength, Channeling Finesse, and Weaponmastery. All you did was compare those things and pose accordingly. That had its own issues (you "tested" with Staff to get and raise those stats, so there was room for a TON of favoritism), but it was nice and simple.
This is pretty much what Dev and I decided to do.
We get that it isn't the super dooper complicated channeling system from the books but also:
- way before the books and
- not really focused on channeling anyway
So it's really just treated like another skill with guidelines on what weaves are available and what they end up doing.
Hell, we only barely use the FS3 coded combat and just do more story-based resolutions with custom die rolls.
You absolutely can use FS3 to do WoT but if your major focus is channeling and getting everything absolutely perfect with it then yeah, that's gonna be a lot of overhead.