@testament said in General Video Game Thread:
CD Project Red's class action lawsuit being brought up against them.
Big oof
Importantly: This is not a suit. This is a general call to see if there is even enough information to bring a suit.
@testament said in General Video Game Thread:
CD Project Red's class action lawsuit being brought up against them.
Big oof
Importantly: This is not a suit. This is a general call to see if there is even enough information to bring a suit.
Yeah, I'm still not convinced that you aren't reading entirely too much into this, but you seem pretty unswayable in your opinion and just want to hear it in another's voice, so. I think I"m gonna check out of this one.
Hopefully you can find some closure on this topic.
Yeah, I'm with @Auspice here. You -- seem to be having a lot of trouble distinguishing between the fantasy world of the game and the reality in which we live, and conflating actions taken in a game with actions taken in the real world.
Maybe like -- take a minute and take a step back, and reassert the division between those two things.
@kireek said in The Cyberpunk 2077 Snuff Chip Problem:
how easy it is to trick you into it?
...it's not? Given that it is a game, and people are very clearly aware of that.
Like, there are healthy levels of dissociation, and this is one of them. Knowing the difference between fantasy and reality is an important human attribute. This is fantasy. That is not a real person, no actual individuals were physically harmed in the making of this string of ones and zeroes.
There is a difference between getting tricked into something and keeping proper perspective.
@kireek said in The Cyberpunk 2077 Snuff Chip Problem:
you may be specifiable or complicit in this theoretical market- and that you helped contribute to some form of human suffering..
You're reaching. Pretty far, here. I follow your point, but I don't think it's a particularly valid point. Saying that some things like this might exist in the real world is fine, but claiming that a player is contributing to that by not getting super-triggered by a sequence in a game doesn't really logically follow.
@kireek said in The Cyberpunk 2077 Snuff Chip Problem:
I hate that it doesn't TALK about it enough.
...I don't know what you're defining as 'enough' here, but I also think it's a stretch. There was all kinds of commentary on it throughout the entire mission, and even after, experiencing Evelyn's various traumas and seeing the effects on her. This person that you have come to know, and (possibly?) like.
Just because the in-game characters don't react with our contemporary understanding of the situation doesn't mean that no commentary was had. Nor does commentary have to be explicit.
@kireek said in The Cyberpunk 2077 Snuff Chip Problem:
So I ask you, the player of this game the following questions;
Did you watch it all the way through first person?
Yes.
Why did you watch it?
Did you watch it becuase;
You were curious what would happen?
You wanted to prove to yourself or someone that you were brave enough to finish it?
You find the concept of death fascinating?
You find it kinda sexy?
You wanted to experience, even a little bit, what it might be to die in such a fashion? Even if it is vicariously through a game?
It was just put in front of me so I watched it!
I watched it because it is supposed to be a dark game that leaves you feeling a little disturbed and frankly I think this is one of the best sequences in the game because it shows just how fucked up the world is.
Like... it's a Cyberpunk game, and as much as people roll their eyes and use some refrain like 'not the world of fluffy bunnies' for WoD, Cyberpunk is pretty well known for being gloriously fucked up. Anyone remotely familiar with this genre knows what they're getting into. That sequence is hardly the most horrific thing to ever happen in the series.
Now why would someone buy a Snuff BTL in Cyberpunk 2077...
They were curious what would happen?
They wanted to prove to themselves or someone that they were brave enough to finish it?
They find the concept of death fascinating?
They find it kinda sexy?
They wanted to experience, even a little bit, what it might be to die in such a fashion? Even if it is vicariously through a game?
It was just put in front of me, so I watched it..
Because the people in Cyberpunk have become so deadened to everything in the world through mass availability a la Brave New World that they push things to further and further extremes? Because there is a market for it, and so someone is going to meet the demand for it, in a world of rampant consumerism?
I mean, we could write an entire social commentary on why something like Call of Duty glorifies murder, too, but again -- people know what they're signing up for. They don't need a warning that people are going to die in this game. Like -- that's a given. In the same way that use of magic in DnD is a given, or the presence of monsters in Resident Evil.
This scene is meant to be visceral. It's meant to make you feel bad, and understand just how absolutely fucked up that world is, and I think that they managed to hit the nail on the head perfectly with this sequence. If you came off feeling bad and going 'wtf', good. That was the point.
Just saw that there was a new thread on this so moving this one over!
@macha said in The ADD/ADHD Thread (cont'd from Peeves):
I had so many teachers that learned to let me read my own books. Because I knew what they were talking about. Generally once they tried to 'get' me a couple times, and I would sigh and answer them correctly, they let it go.
I had an english teacher once tell me Romeo and Juliet was a love story.
We spent 15 minutes arguing.
@ganymede said in The ADD/ADHD Thread (cont'd from Peeves):
There’s a reason why about half of lawyers practicing are textbook cases of ADHD. And that’s because it’s hardly ever truly repetitive.
A good chunk of your support staff too. <.< >.>
@ganymede said in Seeking DIY Advice:
Dude, when did you start eating elephants?
Look, some people like raw fish and rice, some people like snails, some people like elephants. Don't judge.
@lifebird said in Real World Peeves, Disgruntlement, and Irks.:
I have very long hair for first time ever from not getting it cut all year. Every so often it falls into my peripheral vision and scares the shit out of me.
I feel this. So much. I don't even miss long hair now.
This sounds like an excerpt from my biography.
Like all elephants, you eat it one bite at a time.
First, come up with your theme. What game do you want to play? What sorts of things do you want to create? What sounds fun to you?
Then, decide what system works best to bring that into fruition. Is it something that can fit well into something that already exists? Is it something that would require a pure homebrew system? That's an important choice. You have to balance what you want with what you can realistically get your hands on.
Once those two things are in place, it's just a matter of figuring out what commands you'll need to support that, and creating them. Some MU platforms have more readily available code than others. Some have more willing help than readily available code.
I would personally recommend Ares. If you're going to have to learn to code something from scratch, Ruby is a good code to learn, and it comes pre-packaged with a lot of the stuff that you would have to hunt down elsewhere. FS3 is also a fairly flexible system, assuming that you don't need much in the way of heavily coded magic. It can handle quite a few situations, and I'm having fun with it on a few games. Then, your overhead is pretty straightforward.
But all of this really starts at the top and works its way down, threading between those steps as necessary to balance an ideal with a reality.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
@derp said in Real World Peeves, Disgruntlement, and Irks.:
It sounds to me like they're preparing for a buyout, but can't refuse housing so they just set the bar up impossibly high in order to get around federal housing regulations.
It sounds to me like they are unbelievably stupid if their plan is a buyout.
I don't disagree. But setting the bar high enough to refuse most comers ensures that most of the apartments are vacant and ready to get new paint/carpet/whatever. They eat a small cost but they can demand more on the market for it, and the few that can afford it they can say 'see, these people are satisfied paying this many dollars for the place and you can attract more, we just have not been signing new contracts in anticipation of selling, to keep them in prime condition.'
@macha said in Real World Peeves, Disgruntlement, and Irks.:
So, my roommates want to move out, and I want to stay, and let my bestie (who has been through hell with Covid) move in. She recently got a job in my city, which is remote for now, but eventually will likely go back to face to face.
So she and I filled out applications, and I thought it was just a formality. Our rent would be a little less than a quarter of combined income, I've been here working on 2 years, always pay my rent on time, blah blah blah.
Nope. Because we /each/ separately don't make 4x the rent a month, we're not allowed to do the roommate shuffle. My credit is leaps and bounds better than when I moved in here, and I make decent money for around here. My bestie had her car totaled a week before shutdown, and then with Covid lost both of her jobs. She had to claim bankruptcy, and even WITH that, her credit score is still ... well, it's better than anyone who currently lives in our apartment.
We didn't have these same checkmarks 19 months ago, when we originally got the place. "Oh, we have new management." - I would think that would have at least warranted a message in the email newsletter they send out, but no.
But if I were to move out and leave them, apparently they don't have to do the same process. I call BS.
It sounds to me like they're preparing for a buyout, but can't refuse housing so they just set the bar up impossibly high in order to get around federal housing regulations.
But that's just me.
I'm playing it on the PS4 because frankly I don't have a system good enough to run it on PC (fingers crossed for a future investment), but it crashes all the time. Navigation is sometimes almost impossible because you hit these big gray walls and can't see what's on the other side of them until you're through them so you have no idea if you're about to turn or crash into something or mow down a pedestrian and get a warrant. Conversations and quick-hacks have been glitchy af.
I love the game, the writing is awesome and I'm trudging through it, but there's nothing quite like being on one of the longer missions and having your system crash mid-combat only to realize you have to start basically at the beginning because you can't save while enemies are alerted.
It's a mixed bag.
@wizz said in General Video Game Thread:
Now I am left with a terrible gnawing hunger for more
From what I understand of the various endings, I'm betting that
***Game Ending Spoilers duh***
@seraphim73 said in How are you coping with COVID (and other 2020 fun)?:
The West Wing, Madame Secretary
I need to finish MS and re-binge the West Wing.
Also check out the Newsroom if you haven't!
@darren said in Real World Peeves, Disgruntlement, and Irks.:
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
They sell them where I live in the States.
I’m salty about the lack of ketchup chips.
Doesn't Wal-Mart carry them? I swear I have seen them in my local supercenter.
I see them all the time, but what Walmart carries is super regional. It even varies city to city. Like, I can find certain things in my walmart for for other stuff I have to go to the next town over.
@runescryer said in General Video Game Thread:
@ganymede Remastered Mass Effect Trilogy for newer generation consoles is coming this Spring.
Wooooooooooooooooooooooo!