@kireek said in The Cyberpunk 2077 Snuff Chip Problem:
So I ask you, the player of this game the following questions;
Did you watch it all the way through first person?
Yes.
Why did you watch it?
Did you watch it becuase;
You were curious what would happen?
You wanted to prove to yourself or someone that you were brave enough to finish it?
You find the concept of death fascinating?
You find it kinda sexy?
You wanted to experience, even a little bit, what it might be to die in such a fashion? Even if it is vicariously through a game?
It was just put in front of me so I watched it!
I watched it because it is supposed to be a dark game that leaves you feeling a little disturbed and frankly I think this is one of the best sequences in the game because it shows just how fucked up the world is.
Like... it's a Cyberpunk game, and as much as people roll their eyes and use some refrain like 'not the world of fluffy bunnies' for WoD, Cyberpunk is pretty well known for being gloriously fucked up. Anyone remotely familiar with this genre knows what they're getting into. That sequence is hardly the most horrific thing to ever happen in the series.
Now why would someone buy a Snuff BTL in Cyberpunk 2077...
They were curious what would happen?
They wanted to prove to themselves or someone that they were brave enough to finish it?
They find the concept of death fascinating?
They find it kinda sexy?
They wanted to experience, even a little bit, what it might be to die in such a fashion? Even if it is vicariously through a game?
It was just put in front of me, so I watched it..
Because the people in Cyberpunk have become so deadened to everything in the world through mass availability a la Brave New World that they push things to further and further extremes? Because there is a market for it, and so someone is going to meet the demand for it, in a world of rampant consumerism?
I mean, we could write an entire social commentary on why something like Call of Duty glorifies murder, too, but again -- people know what they're signing up for. They don't need a warning that people are going to die in this game. Like -- that's a given. In the same way that use of magic in DnD is a given, or the presence of monsters in Resident Evil.
This scene is meant to be visceral. It's meant to make you feel bad, and understand just how absolutely fucked up that world is, and I think that they managed to hit the nail on the head perfectly with this sequence. If you came off feeling bad and going 'wtf', good. That was the point.