@Jennkryst said in Personal Agency for Personal Boundaries:
This thread has a few more instances of 'we should not help group A who are often overlooked/in need of help, because it might also help group B who might manipulate the system/benefit when they shouldn't!' than it probably should, and is drifting closer to Politics territory than anyone wants me to bring up.
ahem
The ideas behind a lot of these are good. I'm not a monster, but I play one online, so while I will do chin-strokingly evil things, I try to get the boundaries set in advance, check in periodically through the scene, and all that jazz.
And even with all the advance prep there, I STILL somehow manage to feel like a piece of shit when I accidentally go somewhere that wasn't said was off-limits, but I also didn't do the regular check-in about.
THAT'S RIGHT, I'M MAKING THIS ABOUT MEEEEEEEEE!
Or maybe not, and I'm just like. Posting a warning.
Like @BlondeBot says, all the code and policy and systems in the world won't stop every problem that can happen. Ignoring all of the bad-actors, this sort of thing can happen to people even when all parties are acting in good faith.
But more/new systems can allow for additional ways to prevent this sort of thing from happening, and can also provide other ways of resolving the issues that come out of it.
Part of it for me, frankly, is pretty direct -- I think that the lines that some people try to set are patently ridiculous.
But more importantly, I won't do this for specific reasons. Primarily, that I think it's too easy to be abused, and that there are other tools that accomplish the same thing.
Secondarily, because letting people set freeform limits like this interferes with the story that I want to tell and the world that I want to build.
I'm not building a game to make everyone comfortable. I am building a world and telling a story, and inviting people to come be a part of that game and that story. They can choose for themselves whether or not to participate.
The limits of what is or is not allowed are clearly stated in several places, including in the Terms of Service that you have to agree to before even continuing into the actual game area.
Do I respect that people have boundaries? Of course. I encourage them to make them firm, in many areas, including the requirement that there be OOC communication. I also require that actions taken be in some way in frutherment of the game as a whole, and not merely used as a means of self-aggrandizement.
But beyond that? The boundaries for what can happen IC are set in the world's rules, not by the individual, and everyone is playing according to the same terms, and I don't have to deal with a confusing mishmash of individual preferences and trying to lace things together into a coherent narrative, thus detracting from the one I actually want to tell.
You have choices. You can read what is offered and decide whether you're in, or not. I fully well know that the game I run isn't for everyone. I don't hold any grudges against people for opting out. There are some uncomfortable themes presented. We make that very clear, right up front. I'm open to suggestions and try to be flexible, but I'm not that damn flexible. I'm here to run the game that I want to see run, and offer it to the players that are interested in the game as it is presented.