@ganymede said in MUs That We Would Love To Make (But Won't):
@derp said in MUs That We Would Love To Make (But Won't):
... in the idea that not everyone can GM, I find it incredibly unlikely that those who can't are somehow a substantial majority of players.
No, really, a substantial majority of players suck at running scenes, for a plethora of reasons.
That's been my experience as well. Being able to play a single character well is a very different skillset from being able to run a scene - juggling multiple NPCs, questions from PCs, knowing the theme/rules/etc., managing pacing, keeping people engaged.
It's a lot like being an actor vs. being a director. Sure there are people who can do both, but there are lots of people who can't. Expecting them to do so is not only unrealistic but a recipe for nonsense.
@paradox said in MUs That We Would Love To Make (But Won't):
Even if you have a setting and theme in place, asking someone to come in and run stories leaves a lot of menu options that can get overwhelming. Some people may just want to enjoy the meal rather than cook it themselves.
I think that's a great analogy on expectations. People go to restaurants expecting other people to cook for them.
What do people expect from MUs? It varies obviously but I think a substantial chunk of the players go expecting to be entertained. That's how other games work, right? Most people don't log onto a MMO expecting to make their own quests.
That's a model that MUs have largely catered to for the past few decades. Sandbox games that expect players to create everything themselves exist, but they are not the norm.